Remove voutsum check

This commit is contained in:
jl777
2019-03-03 07:19:56 -11:00
parent c816d2d558
commit f005240c4f
2 changed files with 6 additions and 18 deletions

View File

@@ -1499,9 +1499,7 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
case 'R':
if ( (funcid= rogue_registeropretdecode(gametxid,tokenid,playertxid,scriptPubKey)) != 'R' )
{
//fprintf(stderr,"height.%d couldnt decode register opret\n",height);
//if ( height > 20000 )
return eval->Invalid("couldnt decode register opret");
return eval->Invalid("couldnt decode register opret");
}
// baton is created
// validation is done below
@@ -1509,23 +1507,13 @@ bool rogue_validate(struct CCcontract_info *cp,int32_t height,Eval *eval,const C
case 'K':
if ( (funcid= rogue_keystrokesopretdecode(gametxid,batontxid,pk,keystrokes,scriptPubKey)) != 'K' )
{
//fprintf(stderr,"height.%d couldnt decode keystrokes opret\n",height);
//if ( height > 20000 )
return eval->Invalid("couldnt decode keystrokes opret");
return eval->Invalid("couldnt decode keystrokes opret");
}
// spending the baton proves it is the user if the pk is the signer
return(true);
break;
case 'H': case 'Q':
/*if ( (f= rogue_highlanderopretdecode(gametxid,tokenid,regslot,pk,playerdata,symbol,pname,scriptPubKey)) != funcid )
{
//fprintf(stderr,"height.%d couldnt decode H/Q opret\n",height);
//if ( height > 20000 )
return eval->Invalid("couldnt decode H/Q opret");
}
fprintf(stderr,"height.%d decoded H/Q opret\n",height);
// spending the baton proves it is the user if the pk is the signer
// rest of validation is done below*/
// done in the next switch statement as there are some H/Q tx with playerdata which would skip this section
break;
default:
return eval->Invalid("illegal rogue non-decoded funcid");

View File

@@ -3506,9 +3506,9 @@ bool ConnectBlock(const CBlock& block, CValidationState& state, CBlockIndex* pin
fprintf(stderr,"voutsum %.8f too big\n",(double)voutsum/COIN);
return state.DoS(100, error("ConnectBlock(): voutsum too big"),REJECT_INVALID,"tx valueout is too big");
}
else*/
if ( voutsum < prevsum )
return state.DoS(100, error("ConnectBlock(): voutsum less after adding valueout"),REJECT_INVALID,"tx valueout is too big");
else
if ( voutsum < prevsum ) // PRLPAY overflows this and it isnt a conclusive test anyway
return state.DoS(100, error("ConnectBlock(): voutsum less after adding valueout"),REJECT_INVALID,"tx valueout is too big");*/
if (!tx.IsCoinBase())
{
nFees += view.GetValueIn(chainActive.LastTip()->GetHeight(),&interest,tx,chainActive.LastTip()->nTime) - valueout;