Commit Graph

9 Commits

Author SHA1 Message Date
ec48538881 refactor(mining): surface inconclusive benchmark; dedup idle combo
- mining_benchmark: when a thread benchmark finishes with no nonzero
  hashrate sample (e.g. the pool never reported a rate), don't finish
  silently — set a new `inconclusive` flag on ThreadBenchmarkUpdate and
  let mining_tab warn. Keeps the state-machine core pure/no-I/O (it is
  unit-tested), rather than calling the Notifications singleton from it.
- mining_controls: fold the two byte-identical idle-delay combo blocks
  (non-scaling + thread-scaling branches) into one lambda parameterised
  by combo id; removes ~30 lines of duplication.
- request_payment: drop the dead s_selected_addr_idx state and write the
  address-selected comparisons as std::string == char* consistently.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:09:08 -05:00
b0cc6bcef4 fix: Tier-2 remaining mediums — maintenance/mining feedback + force-quit hang detection
The last four (more involved) robustness items from the audit:

- deleteBlockchainData: post the deleted-item count to the main thread (via an
  atomic, since Notifications isn't thread-safe) and show a completion toast
  ("Blockchain data deleted (N items). Daemon restarting…") — previously the
  result was only logged.
- Pool mining: pool start has a connect delay with no feedback; announce
  "Starting pool miner — connecting…" on a successful start and "Pool miner
  connected and hashing." once the poll confirms it (contained pool_starting_
  flag; the shared mining-toggle state machine is untouched).
- Force Quit (shutdown screen): gate it on the status text having STALLED (a
  genuine hang) rather than a bare 10s timer — with a 20s hard-ceiling backstop —
  and show a state-aware caution naming the stuck step (force-quitting mid daemon
  flush risks the chainstate).
- Benchmark: require a confirming second click that first builds candidates to
  estimate the duration ("Benchmark takes ~Ns and interrupts mining"), instead
  of interrupting mining immediately.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 14:14:56 -05:00
129a8e6449 fix: Tier-2 UX robustness — action guards, in-progress guards, input trimming
The app-wide "import-key pattern" fixes (missing guards / untrimmed input / no
re-entrancy protection), from the robustness audit:

- Import-key dialog: unify the type indicator and the RPC dispatch on one
  classifier (classifyPrivateKey is now prefix-aware — an "SK..." shielded key no
  longer misroutes to the transparent RPC), trim manual input (not just Paste),
  and gate both the indicator and the Import button on a shared
  isRecognizedPrivateKey() so unrecognized/empty input can't be submitted.
- Shield: guard the submit button on connected + !syncing (like Send), with a
  disabled tooltip, instead of firing into a raw daemon error.
- Mining: disable the pool Mine button when the payout address is empty
  ("enter a payout address first"), and trim the pool URL/worker on persist.
- Console: track in-flight RPC commands (atomic counter + busy() override) so the
  input is disabled while a command runs instead of piling up on the worker.
- Maintenance (rescan/repair/delete-chain/reinstall-daemon): re-entrancy guard —
  bail with "already in progress" instead of launching a duplicate destructive op.
- Bootstrap dialog: re-attach to an in-flight download on reopen instead of
  resetting state and orphaning the running worker.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 13:09:23 -05:00
f1e66c08d1 refactor(ui): adopt material::IconButton for the idle/scale/gpu mining toggles
Follow-up to c83348a: convert the three mining solo-mode header toggles
(idle-mining, thread-scaling, gpu-aware) from the hand-rolled "draw active
pill + glyph, then hit-test" idiom to material::IconButton using the restBg
(active-pill) path. Each keeps its exact behavior pixel-for-pixel: a circular
Primary-tinted pill when active (alpha 60 idle / 40 scale+gpu), a state-colored
glyph (Primary when on, muted when off), hand cursor + tooltip on hover, and
the idle button's cursor save/restore (savedCur, restored at block end) is
preserved. Completes the clean icon-button adoption; the raw-rect IsRectHovered
sites remain intentionally separate (different hit mechanism).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 20:12:15 -05:00
c83348ab63 refactor(ui): add material::IconButton helper + adopt at 8 frameless icon buttons
UI-standardization audit (icon-button discovery pass): the app had ~22 clean
hand-rolled icon buttons repeating the same "InvisibleButton hit-target +
centered glyph + hover feedback + tooltip" boilerplate. Add a shared
material::IconButton(id, glyph, font, size, IconButtonStyle) — centered glyph,
optional resting + hover backgrounds (pill/rounded-rect), hover recolor, hand
cursor + tooltip; caller resolves state-dependent glyph/colors and returns
clicked. Adopt at the homogeneous, self-contained sites, pixel-faithful:
- mining_mode_toggle: pool/worker dropdown + bookmark + reset (×5)
- network: server hide/unhide eye (×1)
- mining_controls: pool benchmark start (×1)
- mining_stats: pool-balance refresh (×1)

Deferred (own follow-up + sweep): the idle/scale/gpu active-pill toggles use a
"draw pill+glyph earlier, hit-test later" idiom needing restructuring; the
raw-rect (IsRectHovered, no InvisibleButton) sites in market/mining_stats/
balance are a different hit-test mechanism left intentionally. Framed icon
pagers already ride TactileButton after the prior commit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 19:25:20 -05:00
07f6d2efc9 refactor(ui): delete dead button code (buttons.h + ApplyTactile)
UI-standardization audit found two dead, contradictory "how to draw a button"
surfaces with zero call sites:
- src/ui/material/components/buttons.h (353 lines: TextButton/Outlined/Contained/
  Button(spec)/IconButton/FAB) — included by 3 mining files but never used.
- ApplyTactile (draw_helpers.h) — a retrofit-tactile-onto-plain-button wrapper,
  never called.
Remove the file, the 3 dead includes, and ApplyTactile. TactileButton/StyledButton
remain the canonical button helpers. No behavior change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 18:34:12 -05:00
1a00ec3359 feat(mining): left pool card (Manual/Auto, metrics, scrollable pool list)
Split the pool-mode hashrate card into a 25%-width left card + 75% chart so the
Manual/Auto toggle and pool metrics no longer reflow the tab:
- left card: Manual|Auto toggle (with tooltips), a Local/Pool/Shares/Uptime
  metric stack, and a fixed-height scrolling pool list — rows click-to-select in
  Manual (reusing the existing save+restart path) and show a "mining here" dot in
  Auto. Fixed height keeps the card constant as pools are added.
- mode-toggle row: keep the suggested-pools dropdown + auto-mode URL disable;
  the toggle and pool list moved into the card.
- mining_controls: show the installed/running miner version ("Current: …")
  before and during mining instead of "none".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 14:35:33 -05:00
2e8e214689 refactor(ui): app-wide compact, translucent tooltips
Add material::Tooltip / BeginTooltip / EndTooltip wrappers (tooltip_style.h)
that scope a small window padding (8x4, dpi-scaled) and ~85% opacity to
tooltips only, then route the tooltip call sites through them. Menus and combo
dropdowns are untouched (they keep the global opaque PopupBg).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:26:52 -05:00
fa240e7b99 refactor(mining): extract the Controls/CPU-grid card into mining_controls.{h,cpp} (audit #10, slice 3)
Third and largest slice of decomposing mining_tab.cpp. The ~843-line "Controls" card (CPU-core
grid + drag-to-select, mining start/stop button, benchmark + miner-update controls) is moved
verbatim into RenderMiningControls(). mining_tab.cpp is now 839 lines (was 2628 originally).

The most coupled section, so mutated state is passed BY REFERENCE — the benchmark
(ThreadBenchmark&), selected thread count (int&), and drag state (bool&/int&) — with local
reference aliases so the body stays byte-identical and interactions (drag, benchmark, start/stop)
behave exactly as before. Read-only context is passed by value/const; the compiler verified
const-correctness. Local statics inside the block moved with it.

Verified: full-node + Windows + lite build, tests, hygiene, no startup crash.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-10 16:57:09 -05:00