Commit Graph
66 Commits
Author SHA1 Message Date
DanSandClaude Opus 4.8 b8a4a11f90 fix(console): keep JSON folding active under channel filters
JSON folding in the console was bypassed in any filtered view, including
when only a channel toggle (daemon, RPC or app) was active. A collapsed
block silently expanded the moment a channel was toggled.

- Folding is now kept active unless the view is text-filtered or
  errors-only, which are flat so that every match stays reachable.
  Channel toggles keep folding, since JSON blocks are atomic per channel.
- The fold triangles and the collapsed " ... }" summary are drawn only
  in the fold-aware view, so the glyph and the rendered block can never
  disagree.

User-visible: JSON results stay foldable while channel filters are
applied.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-13 08:23:30 -05:00
DanSandClaude Opus 4.8 c1b289cc27 perf(console): cull off-screen wrapped rows
A long wrapped console line could extend far past the viewport, yet
every sub-row was still measured and drawn.

- Sub-rows that fall entirely outside the clip rect are now skipped. The
  per-row ordinal still advances for a culled row, so scanline parity is
  unchanged.

No visible change; only off-screen rows are skipped.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-13 08:23:30 -05:00
DanSandClaude Opus 4.8 f7ed1ae115 perf(console): tail-cap large RPC results without a full copy
A large RPC result was fully split into lines and copied before being
handed to the console, even though only the last few lines could survive
the model's line cap.

- The formatter now takes a line cap and keeps only the last N lines,
  located by a backward newline scan, so a huge result is never fully
  split or copied. JSON classification still keys off the first
  character of the whole result.
- It works over a string view and moves line text through, and fold
  spans are computed over the formatted lines directly instead of a
  separate vector of copies.
- getline semantics are preserved: a trailing newline adds no empty
  line and an empty result yields no lines.

Tests: getline parity for empty, trailing-newline and blank-line inputs,
the backward tail cap, and JSON classification and fold spans over a
capped result.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-13 08:23:30 -05:00
DanSandClaude Opus 4.8 116a997a3a fix(console): bound the pending queue by lines and bytes
The console's pending, not-yet-drained queue was unbounded, so a hidden
Console page that kept receiving verbose daemon-log chunks could grow
without limit.

- Pending lines are now bounded by both a line count and a byte budget.
  The oldest pending lines are dropped once either is exceeded, while
  the newest line is always kept so one huge line is never lost.
- A formatted RPC result is ingested as one block under a single lock,
  so lines from other producers can never interleave inside it.

The front-sequence accounting is also corrected: a pending line dropped
by the cap never entered the visible buffer, so it no longer advances
the front sequence. Only a front eviction or a clear does.

Tests: the line and byte caps keep the newest lines, a single oversized
line survives, a batch appends contiguously, and the front sequence
advances only on a front eviction or clear.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-13 08:23:30 -05:00
DanSandClaude Opus 4.8 70e96f75f0 perf(console): case-insensitive filtering without per-line copies
Console text filtering and match highlighting lowercased a full copy of
every line, and of every drawn segment, on each pass.

- A new alloc-free ASCII case-insensitive substring search folds both
  sides on the fly, so neither the filter test nor the highlight scan
  allocates a lowercased copy per line any more.
- Both call sites use it; the case-insensitive match behaviour is
  unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-13 08:23:30 -05:00
DanSandClaude Opus 5.5 1ced49d622 perf(console): extend the filtered view incrementally
With any console filter on, each batch of new output rescanned all N
lines to rebuild the visible set. A text filter lowercase-copied the
needle and every line to test it: O(total characters) and 2N
allocations per batch.

When the filter is unchanged and the model only appended or evicted
lines since the last pass, the visible indices drop the evicted lines
and shift down, and only the new lines are tested. The result equals
a full rescan, since line text and channel never change and the
filtered view has no folds. A filter change, Clear, or a model window
that doesn't follow on from the last one still rescans.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 ee0a486676 perf(console): wrap only new console lines via a per-line cache
Each batch of new output re-wrapped all N visible lines glyph by glyph,
allocating a fresh segment vector per line; a line evicted at the
10,000-line cap shifted every index, so nothing could be kept. And on
every frame, idle or not, seeding the scanline shading summed the wrap
rows of every line above the view.

- The model numbers its lines and the view keeps one wrap per line,
  aligned by that number, so an eviction drops a prefix instead of
  forcing a rebuild. New output wraps only the new lines; the layout is
  then a prefix sum over the N visible lines, with no measuring and no
  per-line allocation.
- The wraps are kept while the wrap width, line height, font size, font
  (by ImFont::FontId) and rasterizer density are exactly unchanged. A
  line-spacing change only re-sums heights; filters and fold toggles
  reuse the cached wraps. A resize drag still re-wraps every visible
  line per frame, as before, but reuses their storage.
- The scanline seed is read from the prefix sum: O(1) per frame.

Heights, offsets and segments are bit-identical to the old rebuild. A
font reload at an unchanged size (the colour-emoji toggle) now re-wraps
the console at once; before, it waited for the next line of output.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 09:50:03 -05:00
DanSandClaude Opus 5.5 575abd4bcc perf(ui): render frames on demand instead of continuously
While theme effects were on (the default) the main loop drew every
frame it could. Where vsync is off (offscreen, some drivers, remote
sessions) an idle wallet spun at ~3,000 fps, 88% of a core; with vsync
it still drew every refresh. Frames are now paced by what needs them:

- full rate while there is input, a held key, a window appearing or
  settling, a smooth scroll or the UI sweep;
- ambient (30 fps focused, 10 fps unfocused) for theme effects, the
  acrylic backdrop, avatar animations and notifications;
- progress (10 fps focused, 4 fps unfocused) for UI that changes
  without input. The updater and bootstrap downloads, console
  commands, lite-wallet operations, seed migration, the loading
  overlay and the lock-screen countdowns ask for it with
  material::RequestProgressFrame();
- otherwise idle, as before: wait for events, with a housekeeping wake
  every 2 s (5 s unfocused).

A software frame cap (0.9x the display refresh) bounds the loop where
vsync is off, and hidden, occluded or minimized windows get no ambient
frames. Reduce Motion freezes the theme-effect clock
(ThemeEffects::setMotionFrozen), so it needs no ambient frames either.

The displayed-balance roll goes through one clamped StepDisplayLerp
(balance_lerp.h). An idle-length frame pushed dt*speed past 1, so the
roll overshot, and under Reduce Motion's speed of 999 it diverged to
inf/NaN. The classic layout had its own copy of the old code.

Idle CPU, Lite build, offscreen (no vsync): 88% -> 5% of a core with
effects on, and 91% -> 3% with effects saved off (with the previous
commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:52:09 -05:00
DanSandClaude Opus 4.8 d9fa00bb38 perf: memoize per-frame render hot paths (console, transactions, recent lists)
Immediate-mode render functions re-run every frame; these rebuilt O(N)
state each time even when nothing changed. From a 6-lens perf audit, each
finding verified on a hot-path basis:

- Console: ConsoleModel gains revision(); the full-model filter scan and the
  glyph-by-glyph text-layout pass (BuildConsoleLayout) rebuild only when the
  model / filter / wrap-width / zoom change — previously it re-shaped up to
  10,000 lines every frame even when idle/scrolled. clear() force-invalidates
  the memo mid-render (no OOB on the just-emptied visible set).
- Transactions: the summary-card totals memoize behind the tab's existing
  FNV-1a fingerprint (also folds away a now-duplicate O(N) display-key pass).
- Send / Receive recent lists: early-exit the prefix scan (state.transactions
  is kept newest-first) instead of filtering the whole tx history every frame.
- network_refresh_service: O(new x total) txid find-and-replace -> hash map.
- Sidebar unconfirmed-tx badge cached on last_tx_update + tx count; the
  daemon-memory probe (/proc scan on Linux, popen on macOS) throttled to ~1.5s.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-09-01 22:55:04 -05:00
DanSandClaude Opus 4.8 d27f387d6d feat(ui): in-app FAQ, DPI-scaling audit fixes, mining/stratum polish + localize strings
Bundles the session's UI work (the touched files carry several of these
changes together, so they are committed as one coherent UI batch):

- FAQ: new RenderFaqDialog + data-driven faq_content, opened from a
  status-bar "?" (and the Windows title bar), styled like the Wallets
  modal with search, Wallet/Daemon tabs, and smooth scroll.
- DPI/font-scale audit: multiply hand-drawn absolute geometry by
  Layout::dpiScale() across ~30 files so nothing renders native-size at
  HiDPI / font_scale 1.5 (verified with a full sweep at 1.5x).
- Mining: chart now fills the horizontal space; thread stepper +/- buttons
  match the input-box height; move the stratum-host toggle into
  Node & Security (v1.3.0+).
- Settings: fix the auto-shield status text overlapping the grid.
- Sidebar: drop the peer-count badge on the Network button.
- i18n: wrap 193 hardcoded literals with TR() (keys/translations added in
  the preceding i18n commit), so the security/PIN/lock flow, seed-backup
  wizard, and witness-rebuild dialog localize.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-09-01 19:37:16 -05:00
DanSandClaude Opus 4.8 a598217975 fix(ui): cut-off/clipping — recent-tx collisions, updater note wrap, request-payment URI, console filter, icon-grid scroll
Fixes the cut-off/clipping bugs from the layout audit (all visible at the default
1280/1024 window sizes):

- Receive "Recent Received" rows: the amount collided with the relative-time
  ("+15.7500 DRGX14 days ago") and the type label touched the address at narrow
  widths. Use the shared short time format (formatTimeAgoShort, matching Overview),
  chain the amount's right edge off the measured time width, and start the address
  after the measured type-label width — so neither pair can collide.
- Daemon & xmrig updater verify-note: drawn unwrapped and clipped at the card's right
  edge; wrap it (PushTextWrapPos) within the already-reserved height.
- Request Payment: the three footer buttons shared one fixed width (clipping "Copy
  Full Address"); size each to its own label. The Payment URI overflowed a plain
  field; render it in a bordered read-only box (bounded, un-chunked).
- Console: the filter input shrank below its own placeholder (gone entirely at 1024);
  give it a min width >= the placeholder and drop the "N lines" count when the row
  can't fit both.
- Address-label "Choose Icon" grid: had NoScrollbar hiding most of the catalog with
  no cue; give it a real scrollbar.
- Overview "Recent Transactions": drop the 4th row at 1024 (it clipped off-screen) by
  capping to rows that fully fit the reserved height.
- Sidebar: reserve the unread-badge width in the nav-label centering so History/Chat
  labels no longer collide with their badge.

Verified at 1024 and 1280 across full-node + Lite + Windows (ctest green) and an
adversarial diff review (clean). Skipped the legacy settings_window overlay footer
(dead code / removal candidate).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-19 10:11:55 -05:00
DanSandClaude Opus 4.8 ce8c7696d4 fix(ui): finish HiDPI pass — cosmetic ×dpiScale, narrow-width reflow, recent-list reserves
The tail of the DPI/font-scale/responsiveness audit — ~26 remaining findings.

Container / recent-list (Theme-1 leftovers):
- Send: drop NoScrollbar|NoScrollWithMouse on ##SendFormScroll so Recent Sends is
  reachable at font_scale 1.5 (parity with receive).
- Receive: cap the QR/form card via std::min(mainCardTargetH, availH - recentReserve)
  so RECENT RECEIVED stays on-screen (identity at 1.0x).
- Wallets dialog: size the capped-mode list to whole rows so it no longer clips a
  partial row / crowds "Create a new wallet".

Narrow-width (1024px) reflow:
- Console toolbar reserves space for ALL trailing controls (both icon toggles + zoom
  buttons) so the +/- zoom no longer runs off-window.
- History sort combo sized to its measured widest localized label ("Newest first").
- Settings Theme/Layout/Language row: scale the wide→stacked breakpoint by dpiScale so
  it drops to full-width stacked combos at 1.5x (Consolidated Card no longer clips).
- Recent-tx type label: derive the address column X from the measured label width so it
  can't collide at narrow widths.
- Mining Recent Pool Payouts: floor the panel height to fit the empty-state caption.

Cosmetic ×dpiScale() on absolute geometry (no-ops at 1.0x): mining SOLO|POOL toggle &
idle combos, market pair-chips, password/PIN strength bars, receive/send currency
toggles, explorer search bar/rows/rounding, About-card logo, chat empty-state wrap,
recent-list address/time offsets, address-toolbar & two-row action buttons, console
line-gap/status-dot/pane rounding.

Verified at font_scale 1.5 and at 1024px across full-node + Lite + Windows (ctest
green) and an adversarial diff review (one over-reserve regression fixed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-18 21:29:10 -05:00
DanSandClaude Opus 4.8 e24ca015d1 feat(ui): implement UI/UX audit — i18n, HiDPI, theme, destructive-action & overflow fixes
Implements all 26 confirmed UI/UX audit findings plus the 4 dashboard/timeline
tile labels. Verified across full-node + Lite + Windows builds (ctest green) and
an adversarial diff review (one market-tab delete regression caught + fixed).

i18n coverage:
- Balance hero/quick-actions/toasts + dashboard & timeline tiles (Total Balance,
  Shielded, Transparent, Quick Send, Quick Receive, Click to open, Market)
- Send: Review Send / Cancel / Paste / view-only tooltip / memo byte counter
- Settings: Lite lifecycle errors, plaintext-RPC security warning, 8 toasts
- Mining pool-payout tooltip
- Resolve daemon_update_title double-assignment collision (new daemon_update_prompt_title)
- 23 new keys translated into all 8 locales; CJK subset font rebuilt

HiDPI: DPI-scale the Send amount bar, mining thread-tile clamp bounds, receive
loading skeleton, and sidebar notification-badge insets.

Light theme: theme-aware material::SurfaceOverlay() for balance bar tracks and
row-hover highlights; contacts active-pill foreground uses OnPrimary().

Destructive actions: arm/confirm for portfolio-group delete, saved pool/worker
remove, and avatar-image delete.

Interaction/overflow: route balance star/eye buttons and the console fold-toggle
through popup-safe guards; clip peer addr/subver; truncate the balance custom
label; measure Settings tool-button widths; mining stepper disabled-state
feedback; +/- stepper buttons restyled to match the thread tiles.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-18 17:54:15 -05:00
DanSandClaude Opus 4.8 6ee81a5abe fix: security-audit remediation (15 findings), empty-wallet warning, and send/chat/console/shutdown UX
Security audit remediation (15 confirmed findings from the codebase audit):
- H-02: scrub+delete the decrypt-flow plaintext key export on ALL exit paths
  (RAII guard) and purge stale obsidiandecryptexport* files at startup.
- M-01/L-03/L-04/L-05/L-07: sodium_memzero the Set-PIN and encrypt-PIN worker
  passphrase/PIN copies, the RPC Basic-auth string (auth_), the exported/imported
  key buffers (App::wipeSecrets, called from ~App and before main's _Exit), and
  the first-run wizard "Skip" buffers.
- M-03/M-04/M-05/L-06: return locked COPIES from XmrigManager/EmbeddedDaemon
  getters (dedicated error_mutex_; DaemonController::lastError now by value),
  route xmrig last_error_ writes through a locked setter, and wrap
  shutdown_status_/wizard_stop_status_ in a locking GuardedStatus
  (wizard_stopping_external_ -> std::atomic).
- M-02: persist after a console send/shield/import in the lite backend.
- L-01: require the confirm click for z_shieldcoinbase/z_mergetoaddress.
- L-02: quote/escape each Windows daemon argv per the MSDN CommandLineToArgvW rules.
- L-08: pin json/tomlplusplus/libwebp FetchContent to immutable commit SHAs.
- I-01: extract updater archives from the already-verified in-memory buffer
  (no disk re-read TOCTOU).

Feature: warn once (full-node) when the active wallet loads empty while a sibling
wallet file in the datadir holds keys. A funded salvage wallet.<ts>.bak routes to
the recovery/Restore flow; a funded sibling .dat routes to the wallet manager.
Per-wallet-file dismissal; gated on synced + address-list-loaded to avoid false
positives on warm reconnect / spent-down wallets.

UX fixes:
- send: show the TOTAL balance (with a spendable "available" note) in the source
  dropdown and keep pending-change addresses visible.
- chat: insert emoji at the cursor position; restrict new-chat recipients to
  shielded (z) addresses.
- console: optional auto-focus of the command input on tab open (off by default).
- shutdown: when "stop external daemon" is on, keep the shutdown screen up until
  the external node actually exits, showing live status.

Adversarially reviewed; verified across full-node, lite, and Windows builds; tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-18 13:18:49 -05:00
DanSandClaude Opus 4.8 da0e9f5915 fix(console): redact secret-bearing commands from the console echo and history (W7-1)
The RPC console echoed and stored typed commands verbatim, so `walletpassphrase
<secret>`, `z_importkey <key>`, `encryptwallet <pass>` etc. left the secret in the
visible log AND the 100-entry recall history (copyable). Adds a pure, unit-testable
RedactConsoleCommand()/ConsoleCommandCarriesSecret() (allowlist of 13 secret-bearing
first-tokens) in console_tab_helpers; submitConsoleCommand() now echoes and stores
`> walletpassphrase ****` while still executing the real command unredacted. Bare
secret commands and non-secret commands pass through unchanged.

Output-secret commands (dumpprivkey / z_exportkey / z_exportmnemonic) — whose secret is
in the RESULT — are a separate redaction concern, tracked as a follow-up.

First fix in the wallet-hardening P0-A cluster (see docs/wallet-hardening.md). New
testConsoleSecretRedaction (11 assertions); ctest 1/1.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-02 13:57:52 -05:00
DanSandClaude Opus 4.8 5c570613c8 feat(console): lite backend command-reference modal
Give the lite console the parity analog of the full-node RPC command
reference: the same searchable two-pane modal (browse/search, detail
pane, examples, Insert / Insert & run, destructive confirm), driven by
the lite backend's own command set instead of daemon RPC.

- ConsoleCommandExecutor::commandReference() returns the category table
  (full node = consoleCommandCategories(); lite = new
  liteConsoleCommandCategories() -- 25 backend verbs in 5 categories).
  The shared renderCommandsPopup reads the table from the executor.
- The Commands button now shows for both variants (gated on
  commandReference()!=nullptr); title/tooltip/arg-quoting branch on
  hasRpcReference() (clarified to mean "speaks JSON-RPC / full node").
- Lite args are bare tokens (the backend takes one unsplit arg string
  and does not strip quotes), so the param-builder's JSON string
  auto-quoting is disabled for lite -- Insert & run emits runnable bare
  commands. send uses the JSON-array form (its positional form is
  unreachable via the single-arg transport); new uses zs/R; import
  takes just the key (the backend hardcodes birthday=0).

Adds 7 i18n keys across all 8 languages (additive). Full-node behavior
is unchanged. Adversarially reviewed (data vs the backend registry,
plumbing/regression, i18n) with all findings fixed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 12:27:51 -05:00
DanSandClaude Opus 4.8 567732206e fix(console): localize the lite console + drop full-node-only wording
The lite console tab lagged the full-node one on i18n: its toolbar status,
status lines, help, and error/warning strings were hard-coded English or
worded for a full node (a "daemon" the lite wallet doesn't have).

- toolbarStatus()/statusLines(): route through TR() (reusing the existing
  lite_net_* keys where they already map)
- printHelp(): enumerate the 25 pass-through backend verbs for discoverability,
  since the C++ tab intercepts `help` before the backend's own HelpCommand runs
- gate the destructive 'stop' confirmation to the full node (hasRpcReference);
  lite has no node, so it lets 'stop' fall through to the backend instead of
  showing a phantom "shut down the node" warning behind a dead gate
- word the not-connected error per variant (daemon vs "no wallet open")
- TR() the "(no output)" command-result fallback

Adds 7 i18n keys across all 8 languages (additive); rebuilds the CJK subset
for the one new glyph (U+C5D4 for the Korean "backend"). Build + ctest +
source-hygiene green; changes adversarially verified (no logic/i18n defects).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 20:10:17 -05:00
DanSandClaude Opus 4.8 0dcc09fc5f fix(console): DPI-scale the toolbar status-dot offsets
The status indicator's left inset (+2) and dot-to-text reservation (+6) were raw pixels while the dot radius is DPI-scaled, so the dot shifted a couple native px at HiDPI. Multiply both by Layout::dpiScale() per the project's hand-drawn-geometry rule.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 18:03:11 -05:00
DanSandClaude Opus 4.8 7d47c6e14e fix(console): balance colour-toggle push/pop so it stops drawing a red error rect
The accent + text-colour toggle buttons pushed/popped ImGuiCol_Text guarded by a flag the TactileButton flips in between, so a click left the colour stack unbalanced for that frame — and ImGui's error recovery drew a red rectangle around the console window (imgui.cpp:11727). Capture the flag into a local before the button and guard both the push and the pop with it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 13:39:42 -05:00
DanSandClaude Opus 4.8 996e10ed02 fix(ui): stop forward-wheel double-scroll on peers & console tabs
The inner scroll child (##PeersList / ConsoleOutput) uses NoScrollWithMouse + ApplySmoothScroll; ImGui forwards its wheel up to the outer scroll container, so the wheel scrolled both. Add NoScrollWithMouse to the outer containers (safe: both fill the remaining height and never overflow), matching the contacts/explorer fix.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 22:35:02 -05:00
DanSandClaude Opus 4.8 faf77de9ce fix(console): stop the Clear button crashing the tab
render() computes visible_indices_ (indices into model_) once per frame at the
top, before the toolbar. The toolbar's Clear button called clear() → model_.clear(),
emptying model_ mid-frame (the "cleared" marker is only queued, drained next
frame). renderOutput() then indexed model_[visible_indices_[vi]] with the stale
indices → out-of-bounds → crash.

clear() now also drops visible_indices_ and the selection (both hold line indices
into model_), so this frame's renderOutput iterates zero lines and computeVisibleLines
rebuilds them next frame. The right-click "Clear console" menu item now routes
through clear() instead of a bare model_.clear() so it's covered too.

Adversarially verified: no other same-frame path indexes the emptied model
(fold-toggle, ingest, and selectAll are bounds-guarded).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 23:09:04 -05:00
DanSandClaude Opus 4.8 8293f02e36 fix(console): RPC modal — pointer cursor + Material restyle
Two issues from the audit:

- Cursor: hovering the modal showed the console's text-select cursor. The
  output's mouse-interaction guard only suppressed itself under ImGui popups,
  but this modal is a BeginOverlayDialog (not a popup), so the console kept
  setting the text cursor underneath. Suppress output interaction while the
  reference modal is open (!show_commands_popup_).

- Design: the two panes used hard 1px child borders and floated unpolished.
  Restyle to match the portfolio/wallets modals — each pane now sits on a soft
  DrawGlassPanel surface (borderless child + inner padding), category headers
  are subtle accent labels (no heavy filled bars), and the selected/hovered row
  gets a rounded Material fill instead of the sharp Selectable highlight. The
  glass panes are theme-adaptive (light on light skins), so the command-name
  blue and the mono example green are floored to readable contrast (FloorLight)
  and the detail heading uses theme Primary().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 12:11:54 -05:00
DanSandClaude Opus 4.8 b34069f57c fix(console): don't silently drop a filled param after an empty optional
The builder's "omit trailing optionals" loop stopped at the FIRST empty
optional, which discarded any later field the user had filled — e.g. setban
with bantime empty but absolute=true built `setban "ip" "add"`, dropping the
typed `true`, and (worse) left Insert & run enabled so it ran a command that
ignored the input.

Include fields up to the last one that is filled or required; only genuinely
trailing empty optionals are dropped. A gap (an empty field before a later
filled one) keeps its placeholder and marks the command incomplete, so Insert
& run disables and nothing typed is lost. Found by an adversarial pass over all
82 param templates.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:38:25 -05:00
DanSandClaude Opus 4.8 4416e01f9c feat(console): parameter builder in the command explorer (phase 3)
The detail pane's Parameters section is now an editable form: each parameter is
a type-hinted input field (string / number / json, optional marked), and a live
"Builds" preview shows the command being assembled. String values are
auto-quoted; a required field left empty keeps its placeholder and disables
"Insert & run"; trailing empty optionals are omitted.

Insert and Insert & run now use the assembled command (not just the template),
so Insert & run works for parameterized commands once the required fields are
filled — destructive commands still confirm first. Param fields reset when the
selected command changes or the modal opens. Keyboard nav (Up/Down/Enter) is
scoped to the search box so typing in a field doesn't move the selection.

A best-effort parseParamSpecs turns the human-readable param templates into
fields; JSON-array params (z_sendmany, createrawtransaction) surface as a single
"json" field the user pastes into. Adds the console_ref_builds label + 8
translations.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:32:35 -05:00
DanSandClaude Opus 4.8 c9e9c9f979 feat(console): redesign the RPC reference as a novice-friendly command explorer
Replace the flat, terse command-reference table with a guided two-pane
explorer built for users who don't know the RPC commands:

- Search by name OR task: keyword synonyms let "balance" find getbalance,
  "send money" find sendtoaddress; results are ranked (name-prefix > name >
  keyword > desc).
- Two panes (mirrors the portfolio editor): a category-grouped master list
  (mono names, a warning dot on consequential commands) + a rich detail pane
  with a plain-language explanation, a per-parameter type breakdown (string /
  number / json, optional dimmed), and a concrete example.
- Insert into console (fills the input with a template to review + run) and,
  for no-parameter commands, Insert & run — with a confirm for destructive
  ones. Deferred via pending_submit_ so the modal needs no executor.
- Keyboard: type to filter, Up/Down to move, Enter to insert; auto-focus and
  auto-select the top result.

Data model: ConsoleCommandEntry gains details/example/keywords/destructive
(C++17 defaults, so the ~60 un-enriched entries are untouched); ~20 common
commands enriched and 18 consequential ones flagged. Command docs stay English
(technical); the UI chrome + 7 category names are translated into all 8
languages (CJK subset rebuilt, +3 glyphs).

Verified: two-pane renders on dark + light skins and at font_scale 1.5; detail
pane shows explanation/params/example; danger dots + safety badge on
destructive commands.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 11:07:49 -05:00
DanSandClaude Opus 4.8 ab4dd370c0 fix(console): RPC command-reference modal audit fixes
- Clicking a command now actually closes the modal. It called
  ImGui::CloseCurrentPopup(), a no-op here (BeginOverlayDialog is Begin/
  BeginChild, not an ImGui popup), so the picker stayed open covering the input
  and the insert looked like it did nothing. Set show_commands_popup_=false.
- Search filter is now a member cleared when the modal opens, so it isn't stale
  on reopen after an outside-click / command-click dismiss (was reset only by
  the Close button).
- Esc dismisses the modal (this overlay has no built-in Esc handling), and the
  search box auto-focuses on open so the user can type immediately.
- Scale the 2-vs-3 column breakpoint (cmd-min-width) by dpiScale() — it was a
  logical-px threshold compared against a physical-px available width.
- Give each category's table a unique ImGui id (##cmdsN) instead of sharing
  "##cmds", and translate the 7 category names (Control/Network/... — command
  descriptions stay English) into all 8 languages; CJK subset rebuilt (+2).

(Investigated but rejected: the command-name blue was flagged as low-contrast
on light skins, but the modal card is a dark glass panel on every theme, so the
original color is correct — verified by rendering marble/light/color-pop-light.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:25:51 -05:00
DanSandClaude Opus 4.8 675d434958 fix(console): mop up audit minors — timestamp, filter count, new-line count
- D2: rpcTraceTimestamp used std::localtime (process-wide static tm) guarded by
  a private mutex that can't stop another thread's localtime from clobbering the
  shared buffer. Use localtime_r / localtime_s into a local tm (the codebase
  pattern) and drop the now-useless mutex. Runs on RPC worker threads.
- C1: the toolbar's "<N> matches" label read filter_match_count_ before
  renderOutput recomputed it, so it lagged one frame. Compute the visible/
  filtered set once at the top of render() (before the toolbar) and reuse it in
  renderOutput, so the count and the output share one consistent computation.
- C4: the "N new lines" indicator counted the raw drain count, inflating it with
  lines the active filter hides. Count only newly-added lines that pass the
  current filter, so the badge matches what the user sees on jumping to bottom.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 18:10:27 -05:00
DanSandClaude Opus 4.8 4f71c18884 fix(console): audit fixes — HiDPI, fold UX, stop-confirm, RPC-trace UAF
From the console-tab audit:
- HiDPI: the "New output" pill (140x24 + margin/rounding/border) and the JSON
  indent-guide thickness were hand-drawn in raw px; scale them by dpiScale().
- Fold triangle: size it from the DPI/density-scaled gutter width (not the
  zoomed font) and center it in the gutter band so glyph and clickable cell
  stay aligned; only draw/handle it in the unfiltered view (folding_active_) —
  in a filtered flat view a click silently flipped the collapsed flag with no
  visible effect and the glyph disagreed with the rendered block.
- Selection: ignore left-clicks in the gutter (< output_origin_.x) so toggling
  a fold no longer clears the user's active text selection.
- 'stop' confirmation: promote the function-local static to a member and reset
  it in clear(), so a toolbar/context-menu clear between the two 'stop's can't
  leave a stale arm that skips the shutdown warning.
- RPC-trace callback: dereference the console pointer under the mutex (not
  after releasing it) so ~ConsoleTab can't destroy the object mid-call —
  closing a latent use-after-free on shutdown (fires on RPC worker threads).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 17:45:51 -05:00
DanSandClaude Opus 4.8 c40c252c9a feat(console): persist accent toggle + add monochrome-text toggle
Persist the two console output display preferences and add a second toolbar
toggle for monochrome text.

- Persistence: new Settings fields console_line_accents / console_text_color
  (both default true, matching the ConsoleTab statics so an upgrade re-save
  can't flip visible behavior). Restored into the statics at startup in the App
  constructor, and saved from a diff-and-save after the console renders (only
  when a value actually changed — save() is disk I/O). The startup restore also
  fixes a pre-existing bug: scanline was only synced from settings when the
  Settings page or first-run wizard ran, so an existing wallet ignored a saved
  scanline preference on launch.
- Monochrome text: a new toolbar toggle (FORMAT_COLOR_TEXT, dimmed when off)
  next to the accent toggle. channelTextColor() early-returns the neutral
  COLOR_RESULT for every channel (and JSON syntax role) when off, leaving the
  left accent bars independent. COLOR_RESULT is contrast-floored per theme, so
  text stays readable on light and dark terminals.

Adds console_toggle_text_color to the English source + all 8 translations.
Verified: both toggles independent, persistence round-trips across restart,
monochrome readable on light + dark skins.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 16:26:44 -05:00
DanSandClaude Opus 4.8 d156dddcd0 feat(console): toolbar toggle to hide per-line color accent bars
Adds a paint-bucket toggle button to the console toolbar (in the appearance
cluster next to zoom) that shows/hides the per-line left color accent bars for
a cleaner monochrome gutter. The icon reflects state (FORMAT_COLOR_FILL when on,
a dimmed FORMAT_COLOR_RESET when off) with a tooltip. Session-only, like the
console zoom factor; default on.

Adds console_toggle_accents to the English source and all eight translations
(no new CJK glyphs — the subset font already covers them).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 15:36:51 -05:00
DanSandClaude Opus 4.8 57147fd06b fix(console): readable theme-colored log text on light themes
The console log text washed out on Marble/Light (~1.2:1 contrast): refreshColors
chose text colors from the stored IsDarkTheme() flag (default true, and only
re-checked on a dark/light toggle) while the terminal surface used IsLightTheme(),
so dark-theme pale text landed on the light surface. Tie both to the same live
background-luminance predicate and refresh on any theme (schema generation) change.
Light themes now derive each channel from that theme's own palette (Primary,
OnSurface, Error, Secondary, ...) nudged to a WCAG contrast floor — on-theme AND
high-contrast (measured 4.6-17.8:1 across the five light skins).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 12:32:49 -05:00
DanSandClaude Opus 4.8 13ff20d791 fix(ui): console-commands modal slide + wallets footer clipping
Two follow-ups to the modal float work:

- Console RPC command reference (renderCommandsPopup) had the SAME auto-height
  feedback bug as Wallets: BlurFloat with no cardHeight, and its fill-height
  command list read GetContentRegionAvail() inside the AutoResizeY child ->
  self-referential, sliding content off-screen after a monitor move. Give it a
  FIXED viewport-relative cardHeight (fills ~84% of the viewport). Also removed
  its duplicate body H6 heading (the framework h6 title already shows it) —
  missed earlier because it's spec-form, not the positional overload.

- Wallets footer clipping: after the fixed-height conversion the content child
  clips overflow (NoScrollbar), and the hardcoded 130*dp reserve below the table
  was too small for the create/add-folder rows + separator + footer (~160*dp),
  so the buttons clipped — worse at 150%. Compute the reserve from real widget
  metrics (GetFrameHeightWithSpacing + caption height) so it holds at any DPI.

Added a modal-console-commands sweep surface (debug-gated ConsoleTab setter) so
the popup is captured. Verified both at 100% and font_scale 1.5 (150%): footers
on-screen, single headings, lists fill, nothing clipped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 22:40:26 -05:00
DanSandClaude Opus 4.8 65bb98cd09 fix: Tier-2 mediums — input trims, confirmations, amount normalization
More robustness fixes from the audit (the import-key pattern, lower severity):

- Trim pasted input before use/validation: network add-server URL/label,
  lite-wallet key import (+ block empty), validate-address, address-book entry.
- Confirmations for destructive/irreversible actions:
  - Address-book Delete now needs a confirming second click (no undo).
  - Console `stop` needs a confirming second `stop` (it shuts down the node).
  - Wizard "Skip" encryption needs a confirming second click (keys stored
    unencrypted).
- Send amount: normalize to 8dp (satoshi precision) on both the DRGX and USD
  inputs so digits past 8dp aren't silently dropped between the preview/review
  and what's actually sent.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 13:18:57 -05:00
DanSandClaude Opus 4.8 d3dcb5a015 feat(console): zebra contrast, edge outline, blinking caret, external-daemon status
- Lower the zebra-stripe contrast (scanline-line-alpha 4 -> 2; the derived dark
  band softens with it) so the alternating rows are subtler.
- Give the input's terminal bar a 1px outline along its own edges (theme-aware),
  matching the output panel's glass rim, and a near-white surface on light skins.
- Add a blinking terminal caret at the end of the input when it isn't focused.
- Report a daemon started before the wallet ("no wallet-managed EmbeddedDaemon"
  but RPC connected) as "Running" instead of the misleading "no daemon".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 12:53:46 -05:00
DanSandClaude Opus 4.8 1c5bc0d4d6 fix(theme): per-skin legibility polish from the sweep review
Address the high-severity, systemic legibility issues found in the per-skin
screenshot review (verified across all 9 skins):

- Status pills (history): "Confirmed" text was 55%-alpha (dim); make it full
  opacity, and give status/shield pills a visible tinted fill (a48) + 1px border
  (a90) so they stop vanishing on dark-red / near-white / gradient skins.
- Console light theming: light skins now use a near-white terminal surface, and
  the log text/JsonBrace colors switch to the dark defaults in light themes (the
  schema colors are dark-terminal-authored — honor them only in dark themes) so
  text isn't pale-on-white.
- Dark-skin muted text: bump --on-surface-medium 0.85 / --on-surface-disabled
  0.58 on dragonx/dark/color-pop-dark/obsidian (obsidian addresses were ~1.1:1).
- Disabled Send button: the disabled fill was hardcoded white (invisible on
  light skins) — use a dark overlay in light themes.
- Light-skin inputs: stronger frame fill + border color and a 1px frame border
  for light themes so fields (and buttons) have defined boundaries on white/
  pastel surfaces.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 23:33:48 -05:00
DanSandClaude Opus 4.8 da56bb73a0 refactor(ui): consolidate raw ImGui buttons onto material::TactileButton
UI-standardization audit: ~66 call sites still used raw ImGui::Button /
ImGui::SmallButton instead of the app's canonical TactileButton, so those
buttons missed the standard glass fill + rim + tactile overlay (and the
light-theme flat treatment). Convert 59 plain action-button sites across the
wizard, security dialogs, settings, market/console/explorer tabs, and the
address dialogs to material::TactileButton / TactileSmallButton (drop-in:
same signature/return, args preserved verbatim). Danger buttons keep their
PushStyleColor wrappers — Tactile renders through them then overlays.

Deliberately left raw (not plain buttons): InvisibleButton hit-targets, the
frameless transparent-bg collapsible-header toggles (RPC/Debug), the icon-only
pagination chevrons, and the receive All/Z/T segmented filter — a glass rim
would clash with those intentionally borderless/segmented looks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 19:00:14 -05:00
DanSandClaude Opus 4.8 0ea423dcea feat(ui): float the remaining large dialogs (Phase 2 float rollout)
Per the user's selection, convert the large multi-section dialogs to the BlurFloat
style (floating content on the blur, plain heading, no glass card), each KEEPING
its authored width so width-coupled content is untouched:
- Export all keys, Console RPC reference, Explorer block detail
- Updater dialogs: daemon update, xmrig update, bootstrap download (multi-state)

Settings and Address book intentionally kept as cards (the modal Settings *window*
is dead code — show_settings_ is never set; the live Settings surface is the nav
page, not a modal; Address book has a nested edit that reads better contained).
All other confirm/input dialogs stay card-on-blur ("card for small"). Updater
dialogs are multi-state — GUI-check each state (confirm/progress/done/failed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 13:20:13 -05:00
DanSandClaude Opus 4.8 419f8bb9cb fix(console): fill scanline banding into the empty space below the last row
The zebra banding is emitted per text row, so it stopped at the last line and
left the bottom fade-padding (up to 18% of the panel) unbanded — very visible
when scrolled/pinned to the bottom. After the text-row bands, continue the
alternating pattern (same parity, lineHeight pitch) down to the panel bottom so
the zebra fills the whole output area. Also covers the case where the content is
shorter than the panel.

Full-node + lite build clean; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 23:35:01 -05:00
DanSandClaude Opus 4.8 c5ef9e42ed fix(console): correct CRT scanline alternation (was skipping rows)
The per-line scanline shade alternated on rowIndex = floor((cumulativeY +
yOffset) / lineHeight + 0.5), but cumulativeY includes the 2px inter-line gap
while the divisor is lineHeight alone. That drifts ~0.14 row per line and, with
the rounding, jumps the index by 2 every ~7 rows — so two adjacent rows get the
same shade and the alternation visibly breaks in patches.

Replace it with a true per-visual-row counter (one increment per drawn sub-row),
seeded with the first on-screen line's sub-row ordinal so the shading stays
stable while scrolling. Parity now alternates exactly every row.

Full-node + lite build clean; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 23:25:09 -05:00
DanSandClaude Opus 4.8 ff20a8a44e feat(console): terminal polish — lite/color-coded toggles, dark bg, monospace font
Work through the console items in todo.md:

- Lite filter toggles (#5): replace the single hasLogFilters() bool with a
  ConsoleLogFilterCaps struct so each backend advertises which toggles apply.
  Full node = daemon/errors/rpc-trace/app; lite = errors-only + app (its
  diagnostics ring maps to the App/Error channels; the text filter is always
  shown). Lite previously showed no toggles at all.
- Color-coded toggles (#6): each filter checkbox is tinted with its channel's
  accent color (daemon=blue, errors=red, rpc=secondary, app=teal) via a new
  channelAccentColor() that also drives the output's left accent bar — one source
  of truth for channel color.
- Darker terminal look (#7): drop the light glass rectangle on the input; both
  output and input now get a terminal-dark overlay (tabs.console.bg-darken-alpha,
  default 110) and the input field blends into it (transparent frame bg).
- Monospace font (#8): bundle Ubuntu Mono (res/fonts/UbuntuMono-R.ttf, Ubuntu
  Font License — same family as the existing Ubuntu fonts) via INCBIN, load it at
  caption size as Type().mono(), and render console output + input in it so
  pretty-printed JSON columns and terminal text align. Falls back to the
  proportional caption font if unavailable.

Full-node + lite build clean; ctest green; source hygiene clean; sandboxed
startup smoke confirms the mono font loads + atlas builds without crashing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 20:53:08 -05:00
DanSandClaude Opus 4.8 245d9bf976 feat(console): collapsible JSON in command output
Add fold/unfold of JSON objects and arrays in console command results, built on
the refactored channel + model foundation.

- ComputeConsoleFoldSpans() (console_input_model): pure brace/bracket matcher
  over a block of pretty-printed JSON lines; each opener line gets the offset to
  its matching closer at the same indentation (empty/one-line blocks are not
  foldable). Unit tested (nested objects, arrays, empty blocks, non-JSON, and a
  string value that merely contains a brace).
- ConsoleModelLine gains foldSpan (relative, so it survives front-eviction by the
  line cap) + a collapsed flag; ingest() carries the span and toggleCollapsed()
  flips openers (main thread). addFormattedResult computes the block's spans and
  ingests them atomically.
- computeVisibleLines() skips a collapsed block's interior (opener stays, its
  foldSpan lines through the closer are hidden); folding is bypassed while a
  filter is active so every match stays reachable.
- drawVisibleLines() draws a fold triangle in the free left gutter of opener
  lines (result/JSON channels carry no accent bar there), toggled by a click in
  the gutter cell, and appends a dim " ... }" / " ... ]" summary on collapsed
  openers.

Full-node + lite build clean; ctest green (incl. fold-span + model-fold tests);
source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 20:11:44 -05:00
DanSandClaude Opus 4.8 1c248d727a refactor(console): phase 5b — decompose toolbar/input/commands-popup methods
Finish the thin-view pass on the remaining large render methods (pure code
motion, no behavior change):

- renderToolbar (225 -> 99 lines): extracted drawToolbarStatus(), the
  drawLogFilterToggles() checkbox group, drawFilterInput(), and drawZoomControls().
- renderInput: factored the command echo + built-in interception + submit into
  submitConsoleCommand(exec, cmd) -> bool, leaving renderInput to own just the
  glass panel + InputText + completion/history callback.
- renderCommandsPopup (194 -> 135 lines): removed the duplicated lowercase-and-
  find filter logic (match-count loop and per-row filter now share
  consoleCommandMatchesFilter()) and extracted the [optional]-param dimming loop
  into drawConsoleCommandParams().

Full-node + lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 19:25:12 -05:00
DanSandClaude Opus 4.8 57291ef28c refactor(console): phase 5 — decompose renderOutput into focused sub-steps
renderOutput() was a ~410-line method doing filter-building, mouse/keyboard
interaction, the per-line draw loop, the new-output pill, and the right-click
context menu all inline. Split it into a thin orchestrator that calls five
single-purpose private methods (pure code motion, no behavior change):

  - computeVisibleLines()      -> the filter -> visible_indices_ + match count
  - handleOutputInteraction()  -> wheel-up, selection drag lifecycle, Ctrl+C/A
  - drawVisibleLines()         -> accent bars, JSON indent guides, selection +
                                  filter highlight, scanline capture, text
  - drawOutputContextMenu()    -> the right-click menu
  - drawNewOutputIndicator()   -> the jump-to-bottom pill

Ordering and every operation are preserved exactly (interaction still runs
after layout build and before the draw; selection bounds are recomputed post-
interaction; scanline_rows_ cleared before the draw pushes to it). Full-node +
lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 19:16:36 -05:00
DanSandClaude Opus 4.8 18c1de87db refactor(console): phase 4b — extract ConsoleScrollController
Pull the auto-scroll concern out of ConsoleTab into a focused, ImGui-free
ConsoleScrollController (console_scroll_controller.{h,cpp}). It owns the three
coupled fields that were loose on the god-class — auto_scroll_, the wheel-up
cooldown, and the new-lines-while-scrolled-up backlog count — and the state
machine tying them together: wheel-up detaches + starts a cooldown, the cooldown
gates the at-bottom re-enable check, backlog counting happens only while
detached, and re-pinning (checkbox / jump pill / reaching the bottom) clears it.

The view keeps only what needs ImGui: it measures scroll position, hands the
controller a plain `atBottom` bool + frame delta, and issues the actual
SetScrollHereY. ConsoleTab loses three more members and all the scattered
auto-scroll bookkeeping collapses to scroll_.* calls.

Adds testConsoleScrollController: pinned start ignores backlog, wheel-up detach +
cooldown gating, re-enable only when at bottom, checkbox toggle semantics, and
the jump-to-bottom pill. Full-node + lite build clean; ctest green; source
hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:52:15 -05:00
DanSandClaude Opus 4.8 0cdbbd024e refactor(console): phase 4 — extract ConsoleSelectionController from the god-class
Pull the text-selection concern out of ConsoleTab into a focused, ImGui-free
ConsoleSelectionController (console_selection_controller.{h,cpp}). It owns the
anchor/caret state and all the fiddly logic around it: the mouse-drag lifecycle
(beginDrag/updateDrag/endDrag), select-all, range ordering, text extraction over
the visible model, and the index shift applied when the buffer cap evicts lines
from the top.

ConsoleTab now delegates: the four scattered selection fields (is_selecting_,
has_selection_, sel_anchor_, sel_end_) and five helper methods (selectionStart/
End, isPosBeforeOrEqual, getSelectedText, clearSelection) collapse to a single
selection_ member plus a thin selectedText() wrapper. screenToTextPos (still
view-side — it needs the frame's layout) now returns the shared ConsoleTextPos,
so ConsoleTab::TextPos is retired.

The byte-offset / eviction math was previously only reachable through the live
ImGui renderer; it now has direct unit coverage (testConsoleSelectionController:
ordering, drag lifecycle, upward drag, select-all, partial/full/no-op eviction
shift, and filtered extraction). Full-node + lite build clean; ctest green;
source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:46:06 -05:00
DanSandClaude Opus 4.8 779c9682d4 refactor(console): phase 3 — thread-safe ConsoleModel ingest queue; fix data race
Introduce ConsoleModel (console_model.{h,cpp}): an ImGui-free, thread-safe line
store. Producers on any thread call ingest(), which only briefly locks a small
pending queue; the main thread calls drain() once per frame to move pending
lines into the visible deque and enforce the line cap, reporting how many were
added and evicted from the front.

This fixes the real data race. Previously a single lines_mutex_ guarded both the
line container AND the UI-only interaction state (selection, scroll, auto-scroll
counters), and it was held across the whole render pass — yet render() touched
auto_scroll_ / new_lines_since_scroll_ outside that lock, racing the background
RPC-trace and app-logger producers that call addLine() on worker threads.

Now:
- addLine() only ingests (lock-free w.r.t. the model); safe from any thread.
- render() drains once per frame, then does the cap/selection/scroll bookkeeping
  on the main thread (new drainModel()).
- The visible deque + all selection/scroll fields are main-thread-only, so every
  lines_mutex_ lock is gone — including the one wrapping the entire renderOutput.

Adds testConsoleModel() covering ingest/drain ordering, the line-cap eviction
counts, view-only clear (queued lines survive), and an 8-thread concurrent
ingest/drain stress with no lost lines. Full-node + lite build clean; ctest
green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:35:25 -05:00
DanSandClaude Opus 4.8 33735b1d52 refactor(console): phase 2 — channel-as-semantic key; decouple executor from UI colors
Make ConsoleChannel the canonical semantic classification of every console
line. Producers (command executor, app log forwarders, result formatter) tag
each line with a channel; the UI derives both the text color and the left
accent-bar color from it at draw time, and the output filter keys off it.

This replaces the prior scheme of storing an ImU32 color per line and then
reverse-engineering the source from color-equality plus a "[daemon] "/"[xmrig] "
/"[app] "/"[rpc] " text prefix. Consequences:

- ConsoleLine now stores {text, ConsoleChannel} — no per-line color.
- addLine()/addRpcTraceLine() take a channel; the redundant text prefixes are
  gone (the accent bar carries the origin).
- The executor's ConsoleAddLineFn hands a channel, not an ImU32, so the backend
  no longer depends on ConsoleTab::COLOR_* — FullNode/Lite executors emit clean
  text + channel.
- The theme-remap loop that rewrote stored colors on light/dark flip is deleted;
  colors are resolved per-channel each frame (refreshColors on flip only).
- ConsoleOutputFilter drops its color fields; consoleLinePassesFilter() keys off
  the channel. Test updated to the channel-based API.
- Added a Warning channel (amber severity peer of Error/Success) so the
  notification + logger warning forwarders keep their color.

Full-node + lite build clean; ctest green; source hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 18:22:35 -05:00
DanSandClaude Opus 4.8 19e83eb12a refactor(console): phase 1 — extract pure ConsoleTextLayout (wrap/hit-test/selection)
Lift the console's word-wrap layout, screen->text hit-testing, and selection extraction
out of ConsoleTab into a pure, ImGui-free module (console_text_layout.{h,cpp}). Text
measurement is injected via a ConsoleTextMeasure interface — production uses an
ImFont-backed impl (identical CalcWordWrapPositionA/CalcTextSizeA calls as before), while
tests drive a fixed-width stub.

- BuildConsoleLayout: per-line wrap segments + heights + cumulative Y (was inline in
  renderOutput).
- HitTestConsoleLayout: point -> (visibleRow, byte col) (was screenToTextPos).
- ExtractConsoleSelection: selected text across visible lines (was getSelectedText).
- ConsoleTab now holds a single `ConsoleLayout layout_` (replacing 4 mutable members;
  drops the dead cached_wrap_width_) and calls the pure functions.
- New unit test testConsoleTextLayout covers wrapping, multi-row hit-testing, bottom
  clamp, and filtered/unfiltered selection — the biggest previously-untested surface.

No behavior change (algorithm preserved verbatim). Full-node + lite build clean, ctest
green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 17:58:29 -05:00
DanSandClaude Opus 4.8 f12153cdd0 refactor(console): phase 0 — remove dead code + fix channel/arg bugs
Zero-behavior-change cleanup ahead of the console refactor:
- Delete dead API/members: addCommandResult (unused), handleSelection (declared, no
  def), isAutoScrollEnabled (no callers), and scroll_to_bottom_ (written 8× but never
  read) with all its writes.
- Drop the unused screenToTextPos `line_height` parameter (+ 4 call sites) and the unused
  `segEnd` local — clears the two -Wunused warnings.
- Remove the toolbar filter checkboxes' dead `static bool s_prev_*` change-detectors,
  whose only effect was setting the dead scroll_to_bottom_.
- Fix the console_new_lines format/arg mismatch (format takes one %d; the call passed a
  spurious plural-suffix arg).
- Fix the channel/color incoherence: a "[daemon] error:" line kept red text but got a
  blue daemon bar — the prefix no longer downgrades an error channel.
- Delete 11 orphaned lite_console_* i18n keys left over from the console merge (keep
  lite_console_help_passthrough).

Full-node + lite build clean, ctest green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 17:40:38 -05:00
DanSandClaude Opus 4.8 8abc0ec113 feat(console): JSON indent guides on result lines
Draw faint vertical guides per 2-space nesting level on result (non-channel) lines, so
nested RPC JSON is easier to read. Draw-only in the per-line loop (like the channel bar),
so it doesn't touch the text layout or selection.

Note: collapsible JSON nodes were intentionally deferred — folding entangles with the
wrap cache / filter / selection line indices and warrants a runtime-verified pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 16:43:34 -05:00