- Reorder the Appearance column so Color sits above the icon grid, and let the
icon grid fill the remaining height of the left column (via
GetContentRegionAvail().y). Fixes the large empty space that sat below the
color row and gives the icon picker much more room.
- Add a custom-color circle after the preset swatches: it shows the current
color when it isn't a preset (else a "+"), and clicking it opens a
ColorPicker3 popup. The picked RGB packs straight into the group's color.
New i18n key portfolio_custom_color. Full-node + Lite build clean; ctest 1/1;
hygiene clean. Rendering change — needs a screenshot check.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Full redesign of the group edit view (list mode unchanged):
- Two columns in a wider (780px) dialog:
* LEFT "Appearance": a live preview of the group card (icon + color + name +
summed DRGX/USD), then Label, the icon picker, and the color picker.
* RIGHT "Addresses": a search box, Shielded/Transparent/All type filters, a
"Funded" toggle, Select-shown / Clear, and the address list.
- Reworked address rows: a custom checkbox, a Z/T type chip, the address's own
label + icon (from the address book), a middle-truncated address, and the
balance right-aligned. Selected rows sort to the top (then by balance); the
whole row toggles selection. Replaces the old wall of raw address strings.
- Search filters by address or label; empty-state hint when nothing matches.
New i18n keys (portfolio_appearance/addresses_hdr/search/funded/select_all/
select_shown/group_name/no_addr_match). Full-node + Lite build clean; ctest 1/1;
hygiene clean. Rendering change — needs a screenshot check.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Rename the portfolio heading "MY DRGX" -> "PORTFOLIO".
- Group cards are now clickable: clicking one opens the editor directly on that
group (edit mode), with a hover highlight + hand cursor.
- PortfolioEntry gains an `icon` (project_icons wallet-icon name) and a `color`
(packed IM_COL32 accent); both are persisted in settings.json.
- Editor edit-mode gains an icon picker (the same wallet icon set as the overview
tab's address-label dialog, via material::project_icons) with a "None" option,
and a color picker (preset accent palette + a default/no-color swatch).
- Group cards render the chosen icon to the left of the name and, when a color
is set, a left accent bar + the icon tinted in that color.
Full-node + Lite build clean; ctest 1/1; hygiene clean. Rendering change — needs
a screenshot check of the Market portfolio + the editor.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The hero-card header height was derived from an inflated schema value
(hero-card-height * vs), reserving far more vertical space than the price row +
separator + stats row actually use. Since the chart is drawn at the bottom of
that header, it started well below the "24H VOLUME"/"Market Cap" row, leaving an
empty band. Size heroHeaderH to the actual content so the chart begins right
after the stats.
Full-node build clean; ctest 1/1; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to the Market tab rework, per feedback:
- Chart is more compact: a modest responsive height (~22% of the tab, floored
at 110px) instead of stretching to fill.
- Chart now has a time axis. The price series is one sample per ~60s market
refresh (RefreshScheduler::kPrice), so the x-axis is labelled in approximate
minutes-ago ("~45m … ~15m … now") instead of only "Now" — you can now read
the interval/span of each plot point.
- Portfolio: removed the top-level card background — the summary (fiat hero +
24h change + BTC, DRGX balance + Z/T, ratio bar) now floats directly under the
MY DRGX header, and the "GROUPS" heading is gone.
- Group cards redesigned: a max width (280px, shrinks on narrow tabs) so they
float rather than stretch; the group name is larger (subtitle font) top-left;
the DRGX + fiat amounts moved to the card's top-right corner; and more inner
padding around the content.
Removed the now-unused portfolio_groups i18n key. Full-node + Lite build clean;
ctest 1/1; hygiene clean. Rendering change — needs a screenshot check.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Market tab is non-scrolling, but an oversized fixed-height chart ate ~65%
of the height and squeezed the portfolio into a cramped strip, with custom
groups rendered as tiny afterthought rows at the very bottom.
- Precompute section geometry (hero header + portfolio card height) up front and
let the price chart ABSORB the remaining vertical space, capped at its schema
height and floored at 130px*vs so it stays useful. The chart now shrinks to
make room instead of dominating. Replaces the barely-used SectionBudget.
- Portfolio summary refined: fiat value stays the hero with the 24h change beside
it and the BTC value right-aligned; DRGX balance + Z/T breakdown on the next
row; a full-width shielded/transparent ratio bar + % label.
- Custom groups now render as a wrapping grid of mini glass cards (label + DRGX +
fiat each), sized to the card width, instead of a cramped one-line list. A
"GROUPS" subheader separates them from the all-funds summary. The card grows to
fit the grid.
New i18n key portfolio_groups ("GROUPS"). Full-node + Lite build clean; ctest
1/1; hygiene clean. Rendering change — needs a screenshot check of the Market tab.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The "Manage portfolio" editor renders its address checklist inside the
overlay dialog's content child, which is ImGuiChildFlags_AutoResizeY (the
dialog sizes to its content). The checklist used a negative "fill remaining
space" height (-GetFrameHeightWithSpacing()*1.5f), which is meaningless in an
auto-resizing parent — there is no fixed height to subtract from — so ImGui
collapsed the child to ~0 and no addresses were visible, even with
state.addresses fully populated.
Size the list to its rows instead, capped at 40% of the viewport height so a
large wallet scrolls rather than running off-screen. Pre-existing bug from
when the editor was added; distinct from the earlier state.addresses
population fix.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two render-loop de-duplications, zero behavior change (verified byte-equivalent
on both the GL and DX11 backends via the mingw Windows cross-build):
- drawWindowBackdrop(app, bgDL, p0, p1, backdrop_active, lowSpec): the ~80-line
gradient/texture/acrylic-capture/WindowBg-alpha block was copy-pasted in the
main loop (with low-spec guards) and the resize-watcher lambda (without them).
Extracted once; the main loop calls it with lowSpec=isLowSpecMode() and the
resize watcher with lowSpec=false — each reproducing its CURRENT behavior
exactly (pure dedup, no change). The intentional differences around it
(resize's immediate present(0) vs the main loop's vsync, the main loop's
try/catch, the BeginFrame low-spec guard) are left untouched.
- handleDisplayScaleChange(window, newScale, savedSizeForScale, lastKnownW/H,
dpiTargetW/H, dpiResizeRetries, dpiResizePending): the SDL display-scale-change
handler was duplicated ~verbatim in the idle-wait and poll event paths
(differing only in debug-log text). Moved the body into one helper called from
both; the #ifdef DRAGONX_USE_DX11 g_borderlessDpi and #ifdef __APPLE__ scale
normalization are preserved.
Deliberately did NOT unify the full frame/present sequence — the resize path's
immediate present and lack of try/catch are intentional.
Full-node (GL) + Lite build clean; Windows/DX11 cross-build compiles main.cpp
clean; ctest 1/1; hygiene clean. NEEDS RUNTIME VERIFICATION: a live window
drag-resize (backdrop draws, no flicker) and a monitor DPI-scale change (window
resizes + fonts reload).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Settings::getDefaultPath and AddressBook::getDefaultPath each hand-rolled the
same per-platform #ifdef (Win SHGetFolderPath / macOS Application Support /
XDG ~/.config) with the DRAGONX_APP_NAME variant suffix. Route both through
util::Platform::getConfigDir() instead — one place owns the split — and add
the missing __APPLE__ branch to getConfigDir so it too returns the
macOS-native ~/Library/Application Support/<AppName>.
This also fixes a latent macOS inconsistency: transaction_history_cache
already resolves via getConfigDir(), which lacked the __APPLE__ branch, so on
macOS the tx cache landed in ~/.config while settings/addressbook went to
~/Library/Application Support. Now all three agree. No migration needed:
Linux/Windows paths are unchanged, and macOS packaging is not yet shipped.
Removes ~50 lines of duplicated #ifdef.
Full-node + Lite build clean; ctest 1/1; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three UI de-duplications (rendering changes; the test suite skips the GUI, so
these need a manual screenshot check of the Balance/Peers/Transactions tabs).
1. Classic balance layout — the DEFAULT layout — hand-rolled its own ~550-line
address-list + recent-tx renderers that had DIVERGED from the shared
RenderSharedAddressList/RenderSharedRecentTx used by the other 9 layouts.
Deleted the inline copies and called the shared renderers (as the minimal
layout already does), so the default layout now gains set-label +
add-to-portfolio context items, custom address icons, drag-to-reorder,
keyboard nav, copy-flash, and fully TR()'d strings. Hero row and Classic
sizing (tabs.balance.classic address-table-height=340) preserved; addrH is
computed before the call exactly as before. This is a deliberate
feature-parity behavior change for the default layout.
2. peers_tab info cards — extracted drawStatCell() (label + value/em-dash with
the shared offset math) and one drawCardDivider() replacing two duplicate
divider lambdas; plain cells drive off a per-card loop. Bespoke cells
(Blocks "(X left)", copy-on-click Best Block, TLS check-icon) kept inline.
3. transactions_tab — one drawSummaryCard() replaces the three near-identical
Received/Sent/Mined blocks (same glass panel, icon, hover outline,
click-to-filter). Byte-equivalent.
Full-node + Lite build clean (net -651 lines, no new warnings); ctest 1/1;
hygiene clean. NEEDS SCREENSHOT VERIFICATION.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extract App::restartDaemonAfterEncryption(taskName, announceRestartStatus)
from the two verbatim copies in encryptWalletWithPassphrase and
processDeferredEncryption. The two differed only in the async task name and
whether they set connection_status_ = "restarting_after_encryption" first
(the immediate encrypt path does; the deferred path does not) — both
parameterized. The 20x100ms settle loop, cancel/shutdown guards, and
stop/startEmbeddedDaemon sequence are preserved exactly.
Deliberately NOT done: the audit's "decrypt 5-deep callback pyramid" finding.
On inspection the nesting is load-bearing, not gratuitous — WalletSecurityWorkflow
is unsynchronized main-thread-only state, and each step's worker->MainCb bounce
is what keeps its mutations on the main thread (the UI reads snapshot()/importActive()
every frame); collapsing the pipeline onto one worker/async task would race the
UI, and the final restart+import stage requires an AsyncTaskManager::Token that
worker_->post can't supply. Left byte-for-byte intact.
Full-node + Lite build clean; ctest 1/1 (incl. WalletSecurity controller tests);
hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Six behavior-preserving consolidations from the audit:
- RPCClient::call() overloads share a private performCall() (payload dump +
curl_easy_perform + http code) and a static parseRpcResult() (error->RpcError
extraction). The timeout overload restores the prior timeout in both the
success and catch paths, exactly as before.
- The six UnifiedCallback methods delegate to one splitUnified() that builds
the (Callback, ErrorCallback) pair once (null-check preserved).
- One liteTrimCopy() in lite_connection_service replaces 5 file-local
trim-copy helpers across the lite slice.
- lite_wallet_controller's inline height JSON parse now routes through the
tested parseLiteHeightResponse().
- theme_effects.cpp: unpackRGB()/scaledAlpha() replace 14 RGB-unpack + 5
alpha-scale copy-paste blocks.
- settings.cpp load() uses loadScalar()/loadClamped() helpers for ~44 scalar
fields. Besides removing boilerplate this HARDENS loading: ~44 fields that
previously only checked contains() now also verify the JSON type, so a
malformed value in settings.json falls back to the default instead of
throwing/misreading. Custom cases (enum parses, legacy migrations, arrays)
stay inline; save() is unchanged.
Full-node + Lite build clean; ctest 1/1; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three behavior-preserving consolidations in src/app_network.cpp:
1. Fold the three near-identical pending-send balance-delta blocks
(upsertPendingSendTransaction debit, removePendingSendTransactions
restore, applyPendingSendBalanceDeltas debit) into one
App::applyPendingSendDelta(from, signedAmount, includeAggregates). The
restore path's unclamped `+amt` is provably identical to the clamped
signed form (balance/amount are >=0 invariants), so a single clamped
helper reproduces all three exactly.
2. Collapse createNewZAddress/createNewTAddress into one
App::createNewAddress(bool shielded, cb) with thin public forwarders,
preserving the lite early-return, the dual push into the type list AND
the combined state_.addresses view, and the dirty-flag/refresh bookkeeping.
3. Extract App::submitZSendMany() shared by sendTransaction and
resendWithFeeGapWorkaround — the only differences (the TraceScope label
and the retry-only send_feegap_retried_opids_.insert) become parameters.
The in-flight counter, opid tracking, upsertPendingSendTransaction, and
pending_send_callbacks_ bookkeeping are byte-equivalent.
Full-node + Lite build clean; ctest 1/1; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
XmrigUpdater and DaemonUpdater carried byte-identical libcurl code —
httpGet, downloadToFile, and the write/progress callbacks — including the
security-critical TLS-verify (SSL_VERIFYPEER=1 / SSL_VERIFYHOST=2) and
max-body-size options, duplicated across two signature-verified
download-and-execute files that had to be hand-kept in sync.
Hoist that machinery into src/util/http_download.{h,cpp}:
- util::httpGetString(url, logTag)
- util::httpDownloadToFile(url, dest, logTag, maxBytes, onProgress)
threading progress + cancellation through a std::function (returning false
aborts the transfer) instead of the class `this` pointer. Each updater's
httpGet/downloadToFile become one-line forwarders that bind their own log
tag and archive-size cap (64 MiB miner / 256 MiB node, both preserved).
Every curl option is preserved byte-identically (verified by diffing the
setopt lines against the pre-change code — the only deltas are the
now-parameterized MAXFILESIZE cap and the XFERINFODATA payload). No behavior
change; the TLS/size-guard options now live in exactly one place.
Deliberately scoped DOWN per the audit's own guidance: the divergent
per-updater logic (release DTOs/parsers, checksum-table parsing, version
compare, and installResolved's per-member-SHA vs transitive-trust verify,
install strategy, and chmod scope) stays in each class — NOT merged behind a
base-class/virtual-hook layer, which would raise review cost on
signature-verified execute-code and risk a subtle security regression. The
shared-DTO/parser consolidation (~77 test refs of churn on stable code) is
left as a separate, lower-value follow-up.
Full-node + Lite build clean; ctest 1/1; source-hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mechanical, behavior-preserving consolidations from the audit. Rendering
extractions were kept byte-equivalent; sites that couldn't be made identical
were left as-is (noted below).
Shared helpers:
- util::truncateMiddle(s,maxLen) / (s,front,back) in text_format.h — replaces
6 file-local middle-ellipsis truncators + several inline substr sites
(send/receive/transactions/balance_recent_tx/explorer + app.cpp + 3 dialogs).
Carries the maxLen<=3 guard, fixing the latent unsigned-underflow copies.
- material::LoadingDots() in draw_helpers.h — one animated-ellipsis source for
8 copy-pasted spinner sites (identical GetTime()*3 phase preserved).
- Reuse the existing FormatHashrate() in explorer_tab + peers_tab (dropped two
inline hashrate ladders).
- material::DrawButtonGlassOverlay() — the glass-fill/rim/tactile overlay block
shared by TactileButton / TactileSmallButton / schema TactileButton.
- material::CollapsibleHeader() — the invisible-button + label + chevron idiom
(3 of 5 settings_page sites; RPC/Debug headers skipped — non-identical).
- material::GlassCardScope (RAII) — the ChannelsSplit/Indent/DrawGlassPanel/
ChannelsMerge card scaffold (5 settings_page cards; About/send/receive skipped
— different padding / logo interleaving).
- material::DialogWarningHeader()/DialogConfirmFooter() — warning header +
50/50 Cancel/danger footer across the confirm dialogs; button height moved
from a hardcoded 40px into ui.toml (components.overlay-dialog.confirm-btn-height).
- File-local enterLowSpec()/exitLowSpec() collapse the 3 low-spec snapshot copies.
i18n: wrapped hardcoded English in the shared balance render paths and the
whole Lite lifecycle/security section in TR(), with English defaults added to
loadBuiltinEnglish() (res/lang/*.json left for the translation tooling — TR
falls back to English, so output is unchanged).
Full-node + Lite build clean; ctest 1/1; hygiene clean. These are rendering
changes — the Settings page (cards/headers/confirm dialogs), all tactile
buttons, and the Lite settings section warrant a screenshot check.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Three P1 structural refactors from the audit; no behavior change.
1. Extract the ~180-line daemon-stdout rescan/witness parser out of the
~790-line App::update() into a pure, static, unit-testable
NetworkRefreshService::parseDaemonRescanOutput() returning a
DaemonRescanScan result struct (sits next to the existing static parse*
siblings). The scanning half moved verbatim; App::update() keeps the
state-application half, now reading scan.* fields. Adds
testParseDaemonRescanOutput() covering all six daemon signals + edge
cases against fixture log snippets — previously untestable without a
live daemon.
2. Extract the ~95-line global keyboard-shortcut block (Ctrl+, / theme
cycle / F5 / low-spec / effects / gradient / wizard) out of
App::update() into App::handleGlobalShortcuts().
3. Collapse the ImGuiAcrylic frontend fork: the GLAD and DX11 namespaces
were ~375 lines of semantically-identical code (the frontend makes zero
direct GL/DX calls — all backend work delegates to AcrylicMaterial, which
has a backend per API). Extended the single frontend's guard to
#if defined(DRAGONX_HAS_GLAD) || defined(DRAGONX_USE_DX11) and deleted the
DX11 duplicate, leaving the no-backend stub. Kills the Windows/DX11 drift
hazard (acrylic frontend changes now made once).
Verified: full-node + Lite build clean; ctest 1/1 (incl. the new parser
tests); source-hygiene clean; and the collapsed acrylic path was
compile-verified under DX11 via the mingw-w64 Windows cross-build
(ObsidianDragon.exe links).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two dead-code removals surfaced by the audit; no runtime behavior change.
1. Delete the lite-lifecycle "readiness" scaffold (~1,586 lines). The pure
dry-run evaluateLiteWalletServerLifecycleReadiness (whose own status text
says "wallet lifecycle execution is still disabled in this scaffold") had
zero callers; executeLiteWalletServerSelectionUi had zero callers; and
executeLiteWalletLifecycleUiRequest's only caller was a fallback in
settings_page reached only when app->liteWallet() is null. Deleted
lite_wallet_server_lifecycle_readiness.{h,cpp} and the readiness /
UI-execution machinery + enums + translation tables from both adapters,
keeping the genuinely-live helpers (liteConnectionSettingsFromAppSettings,
applyLiteConnectionSettingsToAppSettings, redactLiteServerSelectionValue,
and the LiteWalletLifecycleUiExecutionInput DTO the live create/open/
restore path still uses). The null-backend fallback now sets a plain
"Lite wallet backend unavailable" status. This is exactly the
readiness/scaffold pattern CLAUDE.md forbids regrowing.
2. Split the HushChat fixture/capture-manifest/seed-projection tooling
(~2,050 lines, incl. the libsodium seed-projection) out of
chat_protocol.cpp (1854 -> 284) and chat_protocol.h (586 -> 105) into a
new chat_fixture_tooling.{h,cpp} compiled ONLY into the HushChatFixtureCheck
dev tool — never into the app, lite, or test binaries (verified via nm).
The app keeps only the runtime slice (memo parsing + tx metadata
extraction) that network_refresh_service actually calls. Also moved the
decrypt-preflight/hex helpers, which likewise had no runtime caller.
Note: the HushChat split is on gated-off experimental code and should be
coordinated with the pending dormant-HushChat-content handling (commit
af06b8b) before the lite PR — done here as a pure mechanical split, no redesign.
Full-node + Lite + HushChatFixtureCheck build clean; ctest 1/1; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Four correctness fixes surfaced by the codebase audit:
1. Lite address-book path bug: AddressBook::getDefaultPath() hardcoded
"ObsidianDragon" while Settings::getDefaultPath() uses DRAGONX_APP_NAME,
so the Lite build wrote addressbook.json into the full-node app's config
dir instead of ObsidianDragonLite/. Now uses DRAGONX_APP_NAME on all
platforms (no macOS path change — the getConfigDir consolidation, which
would move the macOS dir, is deferred).
2. PIN-unlock lockout bypass: the PIN path duplicated unlockWallet's
success/lockout logic and its RPC-error branch bumped the attempt counter
but skipped the escalating-lockout math entirely — a PIN user hitting an
RPC error escaped the lockout curve. Extracted App::applyUnlockSuccess()
and App::applyUnlockFailure() and routed all unlock paths (passphrase,
PIN vault-fail, PIN RPC-fail) through them, so the lockout curve now
applies uniformly. (noVault stays a mode-switch, not a failed attempt.)
3. Witness/rescan reset drift: the ~11-line rescan+witness completion reset
was copy-pasted at four sites (app.cpp x2, app_network.cpp x2); adding a
witness field and missing a copy would leave stale progress. Folded into
App::resetWitnessRescanProgress(). Left the distinct phase-transition
reset in App::update() untouched (it sets witness_phase, not 0).
4. Truncation underflow: send_tab/receive_tab's size_t TruncateAddress
copies computed (maxLen - 3) without guarding maxLen <= 3, which wraps
and throws std::out_of_range on short inputs. Added the guard.
Full-node + Lite build clean; ctest 1/1; source-hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Market-tab portfolio (editor checklist + SumPortfolioBalance) reads the
combined WalletState::addresses view, but the full-node refresh path only ever
updated the authoritative z_addresses/t_addresses lists — rebuildAddressList()
was never called, so `addresses` stayed empty. Result: the manage-portfolio
modal showed no addresses to pick, and addresses added via the overview
right-click menu contributed no value to their entry (SumPortfolioBalance
found nothing in the empty combined list).
Rebuild the combined view in NetworkRefreshService::applyAddressRefreshResult
(the sole bulk updater of the address lists), and push newly created addresses
into the combined view immediately in the full-node create paths for
zero-latency parity with the overview (matching the lite branch). This also
repairs two other silently-broken full-node consumers of state.addresses: the
auto-shield target-address finder and the pool-mining transparent fallback.
Add a regression test (testWalletStateAddressListRebuild) covering the
empty-before / union-after rebuild and pending-send delta reflection.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Swap the "Install bundled" and "Test connection" daemon-binary buttons:
Install bundled now sits in the left common row (Check for updates | Refresh
| Install bundled); Test connection leads the right-aligned maintenance
group. Each button keeps its own disabled-predicates, action, and tooltip.
Give the daemon-binary Refresh button a unique ImGui ID
("Refresh##daemonRefresh") so it no longer collides with the theme-section
Refresh buttons, which triggered Dear ImGui's "2 visible items with
conflicting ID!" error. The label still displays "Refresh".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the Backup & Data button row (Import/Export key, Export all, Backup, Export
CSV, and the full-node Download Bootstrap / Setup Wizard) into the WALLET card as
a "Backup & Data" sub-section under the privacy toggles + Tools & Actions, and
delete the standalone BACKUP & DATA card (its own glass panel + header). One
fewer top-level card; all actions preserved.
Full-node build clean; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rename the RPC collapsible header from "RPC CONNECTION" to "RPC Connection..." and
render it in the body2 font so it matches the "Tools & Actions..." toggle exactly.
Full-node build clean; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the static "RPC CONNECTION" overline header with a full-width clickable
toggle (label + expand/collapse arrow, transparent button with hover) that
reveals the Host/Port/Username/Password fields + auto-detected caption only when
expanded — same idiom as the "Tools & Actions…" section. Collapsed by default
(rpc_expanded). Field rendering/bindings unchanged.
Full-node build clean; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a button to the left of "Open data folder" that opens the ObsidianDragon
config folder (util::Platform::getObsidianDragonDir() — ~/.config/ObsidianDragon
etc.: settings, themes, logs), distinct from the daemon data/blockchain folder.
The two buttons render as a right-aligned group on the data-dir row, each an
explicit button-font width so the group's right edge lands exactly on the card
edge (no overflow). New i18n: settings_open_app_dir / tt_open_app_dir.
Full-node build clean; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Remove the "Advanced" toggle. The four maintenance actions (Install bundled /
Rescan / Delete blockchain / Repair wallet) now render right-aligned on the same
row as Check-for-updates / Refresh / Test connection (wrapping to a right-aligned
next row only when the window is too narrow). Predicates preserved.
- Fix the Open-data-folder button overflowing the card's right edge (worse at high
display scaling): its width was estimated with the CURRENT font, not the button
font, so the estimate was wrong. Measure with the button font and give the button
an explicit width so its right edge lands exactly on the card edge regardless of
DPI/font-scale timing.
- Drop the now-unused node_advanced_expanded flag.
Full-node build clean; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The right-aligned Open-data-folder button captured its Y from
GetCursorScreenPos() after the wallet-size text, by which point ImGui had already
advanced to the next line — so the button dropped below the data-dir row. Capture
the row's top Y before rendering the row and pin the button to it, so Data Dir /
Wallet Size / Open data folder sit on one line.
Full-node build clean; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- SECURITY: the auto-lock + PIN controls now continue on the same row as the
encrypt/change/lock/remove controls (full-node), so the whole security band
fills the card width instead of leaving the right half blank. Lite (no encrypt
row) still starts auto-lock/PIN on a fresh row at the left edge.
- Daemon Binary "Advanced" (Install bundled / Rescan / Delete blockchain / Repair
wallet) now defaults to expanded (node_advanced_expanded = true) so the actions
are visible without a click; the toggle can still collapse them.
Full-node + lite build clean; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the column/grid/masonry machinery (which kept leaving empty gaps and
buried the daemon Advanced actions) with a single full-width card whose controls
are arranged horizontally to use the width:
- NODE: Data Dir + Wallet Size + Open-folder on one row.
- RPC: Host / Port / Username / Password four-across when wide (>=700), wrapping
to 2x2 when narrow; auto-detected + plaintext warning kept.
- SECURITY: encryption buttons + Auto-lock combo + PIN controls on horizontal
rows (factored into renderSecuritySection so lite gets auto-lock+PIN and
full-node adds the RPC-backed encrypt/lock/remove block — same gating as before).
- DAEMON BINARY: inline Installed/Bundled/status; Check/Refresh/Test row; and the
four maintenance actions (Install bundled / Rescan / Delete blockchain / Repair)
behind a now-prominent, clearly-clickable "Advanced ▾" toggle instead of the
easy-to-miss faint overline — fixing the "daemon options missing" report.
Lite keeps its existing wallet-lifecycle/backup/security block, full width.
Removed useGrid/stacked/column clips/dividers. Every control + state branch +
confirm flag + tooltip preserved (verified). Full-node + lite build clean; ctest
green; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Single-column left every row hugging the left with a blank right half (and a
split RPC row); two-column variants left a bottom-corner gap. Rework the card as
a 2x2 grid on wide full-node windows so both halves carry real content:
TOP-LEFT NODE/Data | TOP-RIGHT RPC
BOTTOM-LEFT SECURITY | BOTTOM-RIGHT DAEMON BINARY
with the two top cells sharing a row bottom, a thin vertical + horizontal
divider, and the Daemon "Advanced" destructive buttons dropping to a full-width
4-button strip below the grid when expanded.
Gated behind one `useGrid` flag (supportsFullNodeLifecycleActions() &&
availWidth >= node-grid-breakpoint, default 900). When false — narrow windows and
lite — it falls through to the existing single full-width column, unchanged
(one-flag-revertible). Wallet Size moved to its own row (removes a mid-row gap in
both layouts). RPC / Security / Daemon rebased to per-cell X/width via aliases;
Advanced buttons factored into one lambda so the disabled predicates live in a
single place. Design produced + adversarially critiqued via a multi-agent pass.
New: components.settings-page.node-grid-breakpoint (ui.toml), "rpc_connection"
i18n string. Full-node + lite build clean; ctest green; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two-column layouts left an unbalanced empty gap for this content (Node/RPC vs
Security+Daemon can't be evened into two columns), so drop the split entirely:
Node -> RPC -> Security -> Daemon Binary now stack vertically at full card width.
This guarantees no horizontal gap and gives the RPC grid and the Daemon Binary
button rows the full width they want.
Implemented by forcing the existing vertical-flow path (`stacked`) always on, so
the section bodies are unchanged; removes the now-unused column-split math and the
node-sec-stack-width schema key.
Full-node + lite build clean; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 60/40 split left the right (Security) column short while Node/RPC on the left
was tall, and Daemon Binary sat full-width below — leaving a large empty gap in
the card's bottom-right.
Rework it as a greedy two-column masonry: even 50/50 columns, and the Daemon
Binary section is placed into whichever column is currently shorter (clipped to
that column's width). In practice Node/RPC fills the left and Security + Daemon
Binary stack on the right, so the gap is filled and the two sides balance in
height. When the window is narrow the columns stack and Daemon Binary spans full
width below, as before. Daemon Binary now sizes to its column (dbColW) instead of
the full card width.
Full-node + lite build clean; source hygiene clean. Visual QA needed (column
balance + the daemon button rows in the narrower column).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The fixed 60/40 split left a large empty gap in the bottom-right: the SECURITY
column is short while NODE (data dir + RPC grid) is tall, and the DAEMON BINARY
row spans full width below both. Two changes:
- Widen the side-by-side split to 70/30 so NODE (the content-heavy column, esp.
the RPC grid) gets the room and the right-side gap shrinks.
- Move the "Advanced" destructive-actions expander out of the full-width DAEMON
BINARY row and into the right column below Security, filling the gap. Its four
actions now stack vertically to fit the narrow column.
Full-node + lite build clean; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The zebra banding is emitted per text row, so it stopped at the last line and
left the bottom fade-padding (up to 18% of the panel) unbanded — very visible
when scrolled/pinned to the bottom. After the text-row bands, continue the
alternating pattern (same parity, lineHeight pitch) down to the panel bottom so
the zebra fills the whole output area. Also covers the case where the content is
shorter than the panel.
Full-node + lite build clean; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The per-line scanline shade alternated on rowIndex = floor((cumulativeY +
yOffset) / lineHeight + 0.5), but cumulativeY includes the 2px inter-line gap
while the divisor is lineHeight alone. That drifts ~0.14 row per line and, with
the rounding, jumps the index by 2 every ~7 rows — so two adjacent rows get the
same shade and the alternation visibly breaks in patches.
Replace it with a true per-visual-row counter (one increment per drawn sub-row),
seeded with the first on-screen line's sub-row ordinal so the shading stays
stable while scrolling. Parity now alternates exactly every row.
Full-node + lite build clean; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a "Portfolio" submenu to the Overview address-list context menu: it lists
each Market-tab portfolio entry with a checkmark showing whether this address is
in it, and clicking toggles membership (add/remove), persisting immediately. If
no entries exist yet, a disabled hint points to creating one.
Full-node + lite build clean; ctest green; source hygiene clean. Completes the
Market configurable-portfolio item (last of the todo.md batch).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Build the configurable-portfolio UI on the persisted model:
- The portfolio card keeps the "all funds" summary and now renders each custom
entry below it as a compact row (label · summed DRGX · USD), live-computed via
SumPortfolioBalance over the wallet's per-address balances; the card grows to
fit the entries.
- A right-aligned "Manage…" button on the card header opens a modal editor
(material overlay dialog): list entries with Edit/Delete, "Add entry", and an
edit form = label field + quick "All shielded / All transparent / Clear"
selectors + a checklist of wallet addresses (with balances). Persists to
Settings on each mutation.
- i18n English defaults for the new portfolio_* strings.
- Test namespace fix (AddressInfo is dragonx::, not dragonx::data::).
Full-node + lite build clean; ctest green; source hygiene clean. Remaining:
the Overview-tab right-click "add/remove address to a label" integration.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Foundation for the Market tab's configurable portfolio (custom labels tied to
groups of addresses):
- Settings gains a PortfolioEntry {label, addresses[]} list, persisted in
settings.json as a JSON array-of-objects (same mechanism as lite_servers_),
with get/setPortfolioEntries().
- data/portfolio.h (header-only, ImGui-free): SumPortfolioBalance() sums a
group's DRGX balance against the live per-address list (unknown addresses
contribute 0), plus PortfolioEntryContains/Add/Remove group helpers.
- Unit-tested (testPortfolioHelpers): empty/known/unknown-address sums, and the
add/remove/contains membership semantics.
UI (editor dialog, Market card rework, Overview right-click) comes next.
Full-node + lite build clean; ctest green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The NODE + SECURITY split was a fixed 60/40 two-column layout regardless of
width, which cramps the RPC grid and wastes space on narrow windows. Make it
responsive: below a configurable content width (node-sec-stack-width, default
600) the two columns stack into one full-width column — SECURITY flows below
NODE — so each section gets the full width; side-by-side 60/40 is kept when
there's room. Column-geometry-only change (leftX/rightX/widths + the right
column's top Y); the content blocks are untouched. The rejoin already used
max(leftBottom, rightBottom), correct in both modes.
Full-node + lite build clean; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Combine the top two Market cards: the price-summary hero and the chart now share
a single glass panel (one panel spans the price/stats header + the chart drawn
below it; the chart no longer draws its own panel or an inter-card gap).
Simplify the stat strip from three columns to two — drop the niche BTC-price
column, keeping 24h Volume + Market Cap — and remove the "updated Ns ago"
staleness line (data freshness is still shown by the attribution "Updated" line
under the pair buttons).
Full-node + lite build clean; ctest green; source hygiene clean. Completes the
Market "round buttons + combine/simplify top cards" item.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the exchange combo dropdown + the horizontally-scrolling pair chip bar
with a single flat selector: every trading pair across all exchanges is shown as
a round button (pair name + dimmed exchange sublabel) that wraps to multiple
rows. Clicking one selects that exchange+pair, persists it, and refreshes market
data. The CoinGecko attribution + last-updated line moves under the buttons.
Removes the now-unused pair-scroll state (scroll/drag/arrow machinery) and the
pair-bar-height budget input.
Full-node + lite build clean; source hygiene clean. (Second half of the Market
"round buttons + combine cards" item — the hero/chart card merge is next.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The About card draws its logo deferred in the left column, scaled to the card
height (cardMax.y - bottomPad). Because the buttons row is full-width at the
bottom of the card, the tall logo extended down over it. Clamp the logo to end
just above the buttons row (captured Y minus a small gap) instead of the card
bottom — aspect + reserved-width caps are unchanged.
Full-node + lite build clean; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Warm the Mining tab's data during App::init() (both off the UI thread) instead of
only when the user opens the tab or clicks a mine / auto-balance button:
- kick the idempotent one-shot `xmrig --version` detection, and
- kick a background pool-stats refresh over the known pools.
Gated on supportsPoolMining(). The pool-stats snapshot lands on a later frame and
the auto-balance driver's self-throttling still applies, so this is just an
earlier first fetch — hashrates + version are visible as soon as the tab opens.
Full-node + lite build clean; ctest green; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Work through the console items in todo.md:
- Lite filter toggles (#5): replace the single hasLogFilters() bool with a
ConsoleLogFilterCaps struct so each backend advertises which toggles apply.
Full node = daemon/errors/rpc-trace/app; lite = errors-only + app (its
diagnostics ring maps to the App/Error channels; the text filter is always
shown). Lite previously showed no toggles at all.
- Color-coded toggles (#6): each filter checkbox is tinted with its channel's
accent color (daemon=blue, errors=red, rpc=secondary, app=teal) via a new
channelAccentColor() that also drives the output's left accent bar — one source
of truth for channel color.
- Darker terminal look (#7): drop the light glass rectangle on the input; both
output and input now get a terminal-dark overlay (tabs.console.bg-darken-alpha,
default 110) and the input field blends into it (transparent frame bg).
- Monospace font (#8): bundle Ubuntu Mono (res/fonts/UbuntuMono-R.ttf, Ubuntu
Font License — same family as the existing Ubuntu fonts) via INCBIN, load it at
caption size as Type().mono(), and render console output + input in it so
pretty-printed JSON columns and terminal text align. Falls back to the
proportional caption font if unavailable.
Full-node + lite build clean; ctest green; source hygiene clean; sandboxed
startup smoke confirms the mono font loads + atlas builds without crashing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add fold/unfold of JSON objects and arrays in console command results, built on
the refactored channel + model foundation.
- ComputeConsoleFoldSpans() (console_input_model): pure brace/bracket matcher
over a block of pretty-printed JSON lines; each opener line gets the offset to
its matching closer at the same indentation (empty/one-line blocks are not
foldable). Unit tested (nested objects, arrays, empty blocks, non-JSON, and a
string value that merely contains a brace).
- ConsoleModelLine gains foldSpan (relative, so it survives front-eviction by the
line cap) + a collapsed flag; ingest() carries the span and toggleCollapsed()
flips openers (main thread). addFormattedResult computes the block's spans and
ingests them atomically.
- computeVisibleLines() skips a collapsed block's interior (opener stays, its
foldSpan lines through the closer are hidden); folding is bypassed while a
filter is active so every match stays reachable.
- drawVisibleLines() draws a fold triangle in the free left gutter of opener
lines (result/JSON channels carry no accent bar there), toggled by a click in
the gutter cell, and appends a dim " ... }" / " ... ]" summary on collapsed
openers.
Full-node + lite build clean; ctest green (incl. fold-span + model-fold tests);
source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Finish the thin-view pass on the remaining large render methods (pure code
motion, no behavior change):
- renderToolbar (225 -> 99 lines): extracted drawToolbarStatus(), the
drawLogFilterToggles() checkbox group, drawFilterInput(), and drawZoomControls().
- renderInput: factored the command echo + built-in interception + submit into
submitConsoleCommand(exec, cmd) -> bool, leaving renderInput to own just the
glass panel + InputText + completion/history callback.
- renderCommandsPopup (194 -> 135 lines): removed the duplicated lowercase-and-
find filter logic (match-count loop and per-row filter now share
consoleCommandMatchesFilter()) and extracted the [optional]-param dimming loop
into drawConsoleCommandParams().
Full-node + lite build clean; ctest green; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
renderOutput() was a ~410-line method doing filter-building, mouse/keyboard
interaction, the per-line draw loop, the new-output pill, and the right-click
context menu all inline. Split it into a thin orchestrator that calls five
single-purpose private methods (pure code motion, no behavior change):
- computeVisibleLines() -> the filter -> visible_indices_ + match count
- handleOutputInteraction() -> wheel-up, selection drag lifecycle, Ctrl+C/A
- drawVisibleLines() -> accent bars, JSON indent guides, selection +
filter highlight, scanline capture, text
- drawOutputContextMenu() -> the right-click menu
- drawNewOutputIndicator() -> the jump-to-bottom pill
Ordering and every operation are preserved exactly (interaction still runs
after layout build and before the draw; selection bounds are recomputed post-
interaction; scanline_rows_ cleared before the draw pushes to it). Full-node +
lite build clean; ctest green; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pull the auto-scroll concern out of ConsoleTab into a focused, ImGui-free
ConsoleScrollController (console_scroll_controller.{h,cpp}). It owns the three
coupled fields that were loose on the god-class — auto_scroll_, the wheel-up
cooldown, and the new-lines-while-scrolled-up backlog count — and the state
machine tying them together: wheel-up detaches + starts a cooldown, the cooldown
gates the at-bottom re-enable check, backlog counting happens only while
detached, and re-pinning (checkbox / jump pill / reaching the bottom) clears it.
The view keeps only what needs ImGui: it measures scroll position, hands the
controller a plain `atBottom` bool + frame delta, and issues the actual
SetScrollHereY. ConsoleTab loses three more members and all the scattered
auto-scroll bookkeeping collapses to scroll_.* calls.
Adds testConsoleScrollController: pinned start ignores backlog, wheel-up detach +
cooldown gating, re-enable only when at bottom, checkbox toggle semantics, and
the jump-to-bottom pill. Full-node + lite build clean; ctest green; source
hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pull the text-selection concern out of ConsoleTab into a focused, ImGui-free
ConsoleSelectionController (console_selection_controller.{h,cpp}). It owns the
anchor/caret state and all the fiddly logic around it: the mouse-drag lifecycle
(beginDrag/updateDrag/endDrag), select-all, range ordering, text extraction over
the visible model, and the index shift applied when the buffer cap evicts lines
from the top.
ConsoleTab now delegates: the four scattered selection fields (is_selecting_,
has_selection_, sel_anchor_, sel_end_) and five helper methods (selectionStart/
End, isPosBeforeOrEqual, getSelectedText, clearSelection) collapse to a single
selection_ member plus a thin selectedText() wrapper. screenToTextPos (still
view-side — it needs the frame's layout) now returns the shared ConsoleTextPos,
so ConsoleTab::TextPos is retired.
The byte-offset / eviction math was previously only reachable through the live
ImGui renderer; it now has direct unit coverage (testConsoleSelectionController:
ordering, drag lifecycle, upward drag, select-all, partial/full/no-op eviction
shift, and filtered extraction). Full-node + lite build clean; ctest green;
source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Introduce ConsoleModel (console_model.{h,cpp}): an ImGui-free, thread-safe line
store. Producers on any thread call ingest(), which only briefly locks a small
pending queue; the main thread calls drain() once per frame to move pending
lines into the visible deque and enforce the line cap, reporting how many were
added and evicted from the front.
This fixes the real data race. Previously a single lines_mutex_ guarded both the
line container AND the UI-only interaction state (selection, scroll, auto-scroll
counters), and it was held across the whole render pass — yet render() touched
auto_scroll_ / new_lines_since_scroll_ outside that lock, racing the background
RPC-trace and app-logger producers that call addLine() on worker threads.
Now:
- addLine() only ingests (lock-free w.r.t. the model); safe from any thread.
- render() drains once per frame, then does the cap/selection/scroll bookkeeping
on the main thread (new drainModel()).
- The visible deque + all selection/scroll fields are main-thread-only, so every
lines_mutex_ lock is gone — including the one wrapping the entire renderOutput.
Adds testConsoleModel() covering ingest/drain ordering, the line-cap eviction
counts, view-only clear (queued lines survive), and an 8-thread concurrent
ingest/drain stress with no lost lines. Full-node + lite build clean; ctest
green; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Make ConsoleChannel the canonical semantic classification of every console
line. Producers (command executor, app log forwarders, result formatter) tag
each line with a channel; the UI derives both the text color and the left
accent-bar color from it at draw time, and the output filter keys off it.
This replaces the prior scheme of storing an ImU32 color per line and then
reverse-engineering the source from color-equality plus a "[daemon] "/"[xmrig] "
/"[app] "/"[rpc] " text prefix. Consequences:
- ConsoleLine now stores {text, ConsoleChannel} — no per-line color.
- addLine()/addRpcTraceLine() take a channel; the redundant text prefixes are
gone (the accent bar carries the origin).
- The executor's ConsoleAddLineFn hands a channel, not an ImU32, so the backend
no longer depends on ConsoleTab::COLOR_* — FullNode/Lite executors emit clean
text + channel.
- The theme-remap loop that rewrote stored colors on light/dark flip is deleted;
colors are resolved per-channel each frame (refreshColors on flip only).
- ConsoleOutputFilter drops its color fields; consoleLinePassesFilter() keys off
the channel. Test updated to the channel-based API.
- Added a Warning channel (amber severity peer of Error/Success) so the
notification + logger warning forwarders keep their color.
Full-node + lite build clean; ctest green; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>