Phase 0b. The address book was buried in Settings behind a modal dialog.
Make it a first-class "Contacts" tab (which will also become the chat
roster), rendered inline in the main content area.
- New NavPage::Contacts (after History; ICON_MD_CONTACTS) +
WalletUiSurface::Contacts. isUiSurfaceAvailable's `default: return true`
shows it in BOTH variants; uiSurfaceNeedsWalletData's default keeps it
usable before wallet data loads. All the touchpoints wired: NavPageSurface,
GetNavIconMD, the app.cpp dispatch case, the app_network.cpp tracePageName
case, and the `contacts` i18n label.
- New src/ui/windows/contacts_tab.{h,cpp}: RenderContactsTab lifts the
toolbar + table + add/edit modal out of address_book_dialog, rendered in a
BeginChild scroll region (peers_tab pattern) instead of an overlay; the
add/edit form stays a modal layered over the tab. Reuses the existing
address_book_* i18n keys and the dialogs.address-book schema.
- Delete address_book_dialog.{h,cpp}; remove its app.cpp render pump and the
dead App::show_address_book_. The Settings "Address Book…" button now
navigates to the tab (setCurrentPage) instead of opening the modal, so the
Tools & Actions grid layout is untouched.
- CMake: swap the dialog sources for contacts_tab.
Behavior-preserving move; search/sort/keyboard/contrast land in 0d. Visual
check pending the per-theme screenshot sweep.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Grep-verified dead, zero live callers (the live paths all go through
BeginOverlayDialog and already got the blur backdrop):
- App::renderAboutDialog (app.cpp/app.h) — dispatch uses ui::RenderAboutDialog.
- src/ui/windows/import_key_dialog.{h,cpp} (ImportKeyDialog class) — live path is
App::renderImportKeyDialog.
- src/ui/windows/backup_wallet_dialog.{h,cpp} (BackupWalletDialog class) — live
path is App::renderBackupDialog.
Drop the two dead files from CMakeLists. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
XmrigUpdater and DaemonUpdater carried byte-identical libcurl code —
httpGet, downloadToFile, and the write/progress callbacks — including the
security-critical TLS-verify (SSL_VERIFYPEER=1 / SSL_VERIFYHOST=2) and
max-body-size options, duplicated across two signature-verified
download-and-execute files that had to be hand-kept in sync.
Hoist that machinery into src/util/http_download.{h,cpp}:
- util::httpGetString(url, logTag)
- util::httpDownloadToFile(url, dest, logTag, maxBytes, onProgress)
threading progress + cancellation through a std::function (returning false
aborts the transfer) instead of the class `this` pointer. Each updater's
httpGet/downloadToFile become one-line forwarders that bind their own log
tag and archive-size cap (64 MiB miner / 256 MiB node, both preserved).
Every curl option is preserved byte-identically (verified by diffing the
setopt lines against the pre-change code — the only deltas are the
now-parameterized MAXFILESIZE cap and the XFERINFODATA payload). No behavior
change; the TLS/size-guard options now live in exactly one place.
Deliberately scoped DOWN per the audit's own guidance: the divergent
per-updater logic (release DTOs/parsers, checksum-table parsing, version
compare, and installResolved's per-member-SHA vs transitive-trust verify,
install strategy, and chmod scope) stays in each class — NOT merged behind a
base-class/virtual-hook layer, which would raise review cost on
signature-verified execute-code and risk a subtle security regression. The
shared-DTO/parser consolidation (~77 test refs of churn on stable code) is
left as a separate, lower-value follow-up.
Full-node + Lite build clean; ctest 1/1; source-hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two dead-code removals surfaced by the audit; no runtime behavior change.
1. Delete the lite-lifecycle "readiness" scaffold (~1,586 lines). The pure
dry-run evaluateLiteWalletServerLifecycleReadiness (whose own status text
says "wallet lifecycle execution is still disabled in this scaffold") had
zero callers; executeLiteWalletServerSelectionUi had zero callers; and
executeLiteWalletLifecycleUiRequest's only caller was a fallback in
settings_page reached only when app->liteWallet() is null. Deleted
lite_wallet_server_lifecycle_readiness.{h,cpp} and the readiness /
UI-execution machinery + enums + translation tables from both adapters,
keeping the genuinely-live helpers (liteConnectionSettingsFromAppSettings,
applyLiteConnectionSettingsToAppSettings, redactLiteServerSelectionValue,
and the LiteWalletLifecycleUiExecutionInput DTO the live create/open/
restore path still uses). The null-backend fallback now sets a plain
"Lite wallet backend unavailable" status. This is exactly the
readiness/scaffold pattern CLAUDE.md forbids regrowing.
2. Split the HushChat fixture/capture-manifest/seed-projection tooling
(~2,050 lines, incl. the libsodium seed-projection) out of
chat_protocol.cpp (1854 -> 284) and chat_protocol.h (586 -> 105) into a
new chat_fixture_tooling.{h,cpp} compiled ONLY into the HushChatFixtureCheck
dev tool — never into the app, lite, or test binaries (verified via nm).
The app keeps only the runtime slice (memo parsing + tx metadata
extraction) that network_refresh_service actually calls. Also moved the
decrypt-preflight/hex helpers, which likewise had no runtime caller.
Note: the HushChat split is on gated-off experimental code and should be
coordinated with the pending dormant-HushChat-content handling (commit
af06b8b) before the lite PR — done here as a pure mechanical split, no redesign.
Full-node + Lite + HushChatFixtureCheck build clean; ctest 1/1; hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Work through the console items in todo.md:
- Lite filter toggles (#5): replace the single hasLogFilters() bool with a
ConsoleLogFilterCaps struct so each backend advertises which toggles apply.
Full node = daemon/errors/rpc-trace/app; lite = errors-only + app (its
diagnostics ring maps to the App/Error channels; the text filter is always
shown). Lite previously showed no toggles at all.
- Color-coded toggles (#6): each filter checkbox is tinted with its channel's
accent color (daemon=blue, errors=red, rpc=secondary, app=teal) via a new
channelAccentColor() that also drives the output's left accent bar — one source
of truth for channel color.
- Darker terminal look (#7): drop the light glass rectangle on the input; both
output and input now get a terminal-dark overlay (tabs.console.bg-darken-alpha,
default 110) and the input field blends into it (transparent frame bg).
- Monospace font (#8): bundle Ubuntu Mono (res/fonts/UbuntuMono-R.ttf, Ubuntu
Font License — same family as the existing Ubuntu fonts) via INCBIN, load it at
caption size as Type().mono(), and render console output + input in it so
pretty-printed JSON columns and terminal text align. Falls back to the
proportional caption font if unavailable.
Full-node + lite build clean; ctest green; source hygiene clean; sandboxed
startup smoke confirms the mono font loads + atlas builds without crashing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pull the auto-scroll concern out of ConsoleTab into a focused, ImGui-free
ConsoleScrollController (console_scroll_controller.{h,cpp}). It owns the three
coupled fields that were loose on the god-class — auto_scroll_, the wheel-up
cooldown, and the new-lines-while-scrolled-up backlog count — and the state
machine tying them together: wheel-up detaches + starts a cooldown, the cooldown
gates the at-bottom re-enable check, backlog counting happens only while
detached, and re-pinning (checkbox / jump pill / reaching the bottom) clears it.
The view keeps only what needs ImGui: it measures scroll position, hands the
controller a plain `atBottom` bool + frame delta, and issues the actual
SetScrollHereY. ConsoleTab loses three more members and all the scattered
auto-scroll bookkeeping collapses to scroll_.* calls.
Adds testConsoleScrollController: pinned start ignores backlog, wheel-up detach +
cooldown gating, re-enable only when at bottom, checkbox toggle semantics, and
the jump-to-bottom pill. Full-node + lite build clean; ctest green; source
hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pull the text-selection concern out of ConsoleTab into a focused, ImGui-free
ConsoleSelectionController (console_selection_controller.{h,cpp}). It owns the
anchor/caret state and all the fiddly logic around it: the mouse-drag lifecycle
(beginDrag/updateDrag/endDrag), select-all, range ordering, text extraction over
the visible model, and the index shift applied when the buffer cap evicts lines
from the top.
ConsoleTab now delegates: the four scattered selection fields (is_selecting_,
has_selection_, sel_anchor_, sel_end_) and five helper methods (selectionStart/
End, isPosBeforeOrEqual, getSelectedText, clearSelection) collapse to a single
selection_ member plus a thin selectedText() wrapper. screenToTextPos (still
view-side — it needs the frame's layout) now returns the shared ConsoleTextPos,
so ConsoleTab::TextPos is retired.
The byte-offset / eviction math was previously only reachable through the live
ImGui renderer; it now has direct unit coverage (testConsoleSelectionController:
ordering, drag lifecycle, upward drag, select-all, partial/full/no-op eviction
shift, and filtered extraction). Full-node + lite build clean; ctest green;
source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Introduce ConsoleModel (console_model.{h,cpp}): an ImGui-free, thread-safe line
store. Producers on any thread call ingest(), which only briefly locks a small
pending queue; the main thread calls drain() once per frame to move pending
lines into the visible deque and enforce the line cap, reporting how many were
added and evicted from the front.
This fixes the real data race. Previously a single lines_mutex_ guarded both the
line container AND the UI-only interaction state (selection, scroll, auto-scroll
counters), and it was held across the whole render pass — yet render() touched
auto_scroll_ / new_lines_since_scroll_ outside that lock, racing the background
RPC-trace and app-logger producers that call addLine() on worker threads.
Now:
- addLine() only ingests (lock-free w.r.t. the model); safe from any thread.
- render() drains once per frame, then does the cap/selection/scroll bookkeeping
on the main thread (new drainModel()).
- The visible deque + all selection/scroll fields are main-thread-only, so every
lines_mutex_ lock is gone — including the one wrapping the entire renderOutput.
Adds testConsoleModel() covering ingest/drain ordering, the line-cap eviction
counts, view-only clear (queued lines survive), and an 8-thread concurrent
ingest/drain stress with no lost lines. Full-node + lite build clean; ctest
green; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lift the console's word-wrap layout, screen->text hit-testing, and selection extraction
out of ConsoleTab into a pure, ImGui-free module (console_text_layout.{h,cpp}). Text
measurement is injected via a ConsoleTextMeasure interface — production uses an
ImFont-backed impl (identical CalcWordWrapPositionA/CalcTextSizeA calls as before), while
tests drive a fixed-width stub.
- BuildConsoleLayout: per-line wrap segments + heights + cumulative Y (was inline in
renderOutput).
- HitTestConsoleLayout: point -> (visibleRow, byte col) (was screenToTextPos).
- ExtractConsoleSelection: selected text across visible lines (was getSelectedText).
- ConsoleTab now holds a single `ConsoleLayout layout_` (replacing 4 mutable members;
drops the dead cached_wrap_width_) and calls the pure functions.
- New unit test testConsoleTextLayout covers wrapping, multi-row hit-testing, bottom
clamp, and filtered/unfiltered selection — the biggest previously-untested surface.
No behavior change (algorithm preserved verbatim). Full-node + lite build clean, ctest
green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The two consoles were separate implementations (the rich full-node ConsoleTab and a
minimal RenderLiteConsoleTab). Introduce ConsoleCommandExecutor to abstract the only
real differences — command execution + log source — so both variants share the one rich
terminal (the lite console now gains selection, zoom, copy, and JSON-colored output).
- console_command_executor.{h,cpp}: interface + FullNodeConsoleExecutor (dragonxd log
ingestion + RPC command execution, result queue) and LiteConsoleExecutor (lite
diagnostics ring + backend runConsoleCommand/takeConsoleResult, connection/sync status).
- ConsoleTab::render() now takes a ConsoleCommandExecutor&; log ingestion, command
submission, and command results flow through it. The RPC command-reference popup and
the daemon/errors/rpc-trace/app filter toggles are gated on the executor's capabilities;
the toolbar status dot + a status header come from the executor.
- Safety preserved: `clear`/`cls` is intercepted as a view-only clear in the shared UI so
it is NEVER forwarded (the lite backend's `clear` wipes tx history); command output is
not persisted to diagnostics.
- App owns the executor (created per variant) and routes both NavPages to console_tab_;
lite_console_tab.{h,cpp} deleted.
Needs runtime verification of BOTH consoles (full-node RPC + lite: clear, seed/export
secrecy, sync status, command results).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Data + service layer for supporting multiple mining pools:
- pool_registry: KnownPool table (pool.dragonx.is + pool.dragonx.cc) carrying
each pool's stratum host, xmrig algo, and stats-API schema; pure helpers
findKnownPoolByUrl / resolvePoolAlgo / parsePoolHashrate / chooseWeightedPool
(weighted-random by hashrate with incumbent stickiness).
- pool_stats_service: background, schema-aware hashrate fetcher (libcurl, TLS,
browser UA for Cloudflare) modelled on XmrigUpdater.
- settings: pool_select_mode (manual | auto_balance), string-serialized.
- i18n strings + unit tests (both stats schemas, algo resolution, weighted pick).
Note: pool.dragonx.cc's stratum host is us.dragonx.cc:3333 — the .cc domain is
only the Cloudflare-proxied web/API host and does not accept stratum on :3333.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Set project(ObsidianDragon VERSION 2.0.0) (was 1.3.0); the lite variant keeps
its own independent DRAGONX_LITE_VERSION (1.0.0). res/ObsidianDragon.manifest is
generated per-variant by configure_file from res/ObsidianDragon.manifest.in, so
it was wrongly tracked (it kept showing dirty, stamped with whichever variant
built last) - untrack it and gitignore it; the .in template remains the source.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a full-node daemon updater (util/DaemonUpdater + daemon_download_dialog)
reachable from Settings -> NODE & SECURITY: downloads/verifies (SHA-256 +
enforced ed25519 signature) and atomically installs the latest dragonxd from
the project Gitea, with a "Restart daemon now" step. Add a shared "Browse all
releases..." picker (release_list_view) to both the miner and daemon updaters
so users can pin older/pre-release builds. Pure no-I/O cores
(daemon_updater_core / xmrig_updater_core) are unit-tested; sign-daemon-release.sh
signs release archives offline.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First slice of decomposing balance_tab.cpp (3449 lines). The five rendering helpers used by every
balance layout — UpdateBalanceLerp, RenderCompactHero, RenderSharedAddressList (599 lines, the
drag-reorderable address list), RenderSharedRecentTx, RenderSyncBar — are moved verbatim into
balance_components.cpp. balance_tab.cpp is now 2680 lines.
Clean extraction: the helpers' interactive statics (drag/copy/hide/show) are function-local and
move WITH them; the only file-scope state they share is the balance-lerp animation values
(s_dispTotal/Shielded/Transparent/Unconfirmed) and s_generating_z_address, now non-static and
declared `extern` in balance_components.h (defined once in balance_tab.cpp, so both TUs share the
same objects). RenderCompactHero's default arg moved to the header declaration. The layouts (still
in balance_tab.cpp) call the helpers via the new header.
Verified: full-node + Windows + lite build (links cleanly -> extern state resolves), tests,
hygiene. This touches every layout's address list / recent-tx / hero / sync bar, so needs a
hands-on pass across the balance layouts before the next slice.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Final slice of decomposing mining_tab.cpp. The ~529-line "Mode toggle" section (SOLO | POOL
segmented control + pool URL/worker inputs) is moved verbatim into RenderMiningModeToggle().
mining_tab.cpp is now 311 lines (was 2628) — just the tab dispatch, thread-sync glue, benchmark
advance, section-budget setup, and four card calls.
State the toggle mutates is passed BY REFERENCE so behaviour is identical: the pool-mode flag,
the settings-dirty flag, and the pool URL / worker char[256] buffers (the text inputs write into
them) — passed as char(&)[256] references and named with their original identifiers so the body
stays byte-identical.
Verified: full-node + Windows + lite build, tests, hygiene. Audit #10 complete: the 2628-line
monolith is now five focused files (earnings, stats, controls, mode-toggle + the 311-line shell).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Third and largest slice of decomposing mining_tab.cpp. The ~843-line "Controls" card (CPU-core
grid + drag-to-select, mining start/stop button, benchmark + miner-update controls) is moved
verbatim into RenderMiningControls(). mining_tab.cpp is now 839 lines (was 2628 originally).
The most coupled section, so mutated state is passed BY REFERENCE — the benchmark
(ThreadBenchmark&), selected thread count (int&), and drag state (bool&/int&) — with local
reference aliases so the body stays byte-identical and interactions (drag, benchmark, start/stop)
behave exactly as before. Read-only context is passed by value/const; the compiler verified
const-correctness. Local statics inside the block moved with it.
Verified: full-node + Windows + lite build, tests, hygiene, no startup crash.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Second slice of decomposing mining_tab.cpp. The ~313-line "Hashrate + Stats" card (stat values +
hashrate chart / live-log view) is moved verbatim into RenderMiningStats(); mining_tab.cpp is now
1680 lines (was 1992 after slice 1, 2628 originally). Body byte-identical apart from a s_pool_mode
alias; the chart/log toggle statics (s_show_pool_log/s_show_solo_log) moved with the card, and the
log buffer was already a function-local static. No App dependency in this section.
Verified: full-node + Windows + lite build, tests, hygiene, clean smoke start. Pending hands-on
visual check before the next slice.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
First incremental slice of decomposing the 2628-line mining_tab.cpp monolith (one giant
RenderMiningTabContent function). The ~636-line "Earnings" card section is moved verbatim into
RenderMiningEarnings(); mining_tab.cpp is now 1992 lines and calls it with the immediate-mode
layout context as parameters (draw list, fonts, scale/spacing, glass spec, pool-mode flag).
Behavior-preserving by construction: the body is byte-identical (the only additions are a
`const bool s_pool_mode = poolMode` alias and a local scratch `buf` so the moved code keeps its
original identifiers). The earnings-filter static moved with the card it belongs to. The
compiler surfaced every enclosing dependency, which became explicit parameters.
Verified: full-node + Windows + lite build, tests, hygiene, clean smoke start. Pending hands-on
visual check of the Earnings card before extracting the next section.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Per-frame hot paths in the immediate-mode UI were allocating needlessly:
- Address filtering in the balance tab rebuilt a std::string filter per address AND
containsIgnoreCase() lower-cased two fresh copies per call — ~6×N allocations/frame
on large wallets. New util::containsIgnoreCase(string_view, string_view) is
allocation-free, and the filter is now built once outside the loop.
- Four duplicated "time ago" implementations (balance_tab_helpers, balance_recent_tx,
send_tab, transactions_tab) are consolidated into util::formatTimeAgo (localized long
form) + util::formatTimeAgoShort (compact "5s ago"), preserving each call site's exact
display style. Both use snprintf, no per-row string concatenation.
- The send-tab address-suggestion scan (a walk over the whole tx list) is memoized on the
typed text + tx count, so it no longer recomputes every frame while the user pauses.
New src/util/text_format.{h,cpp}; the two existing containsIgnoreCase/timeAgo definitions
now delegate to it. Added to both the app and test targets (test target also gains i18n.cpp,
which text_format's localized path needs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The 1.3.0 lite-capability work gated isUsingEmbeddedDaemon() on the compile flag
DRAGONX_ENABLE_EMBEDDED_DAEMON (in 1.2.0 it was hardcoded true, so the daemon
always launched). The lite branch in CMakeLists set that flag OFF with
`CACHE BOOL ... FORCE`, which POISONS the build dir's cache: a later full-node
reconfigure of the same dir keeps the forced-OFF value (the full-node branch
never re-asserts it), so embeddedDaemonAvailable=false and the wallet extracts
dragonxd but never starts it — exactly the reported "unpacks dragonxd.exe but
does not start the daemon, manual start works."
Note the two gates are independent: the binary is EMBEDDED/extracted via build.sh
(HAS_EMBEDDED_DAEMON), while LAUNCHING is gated by DRAGONX_ENABLE_EMBEDDED_DAEMON
— so they diverged (extract yes, launch no).
The forced cache write was also pointless: makeWalletCapabilities() already
forces the embedded-daemon capability off for any lite build via
`fullNodeBuild && embeddedDaemonCompiled`, so lite never launches a daemon
regardless of the flag.
Fix:
- CMakeLists: remove the FORCE cache poisoning (the root cause).
- build.sh: set DRAGONX_ENABLE_EMBEDDED_DAEMON explicitly per variant (ON for
full-node, OFF for lite), mirroring the existing DRAGONX_BUILD_LITE handling,
so an already-poisoned build dir is HEALED on the next build rather than
silently keeping the stale OFF.
Verified: a poisoned Windows cache (=0) flips to =1 on reconfigure; full-node
builds define =1, lite =0; tests + hygiene green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Console could look empty if the wallet produced few events. Make it useful
in every state and remove a cross-platform footgun:
- Add a live status header read straight from the controller (connected /
connecting / disconnected, sync %, and the last open error) — independent of the
diagnostics event log, so the Console always shows the current connection +
wallet-open state even when the log is sparse.
- Move LiteDiagnostics::instance() into a single .cpp so there is exactly one
instance across the binary, rather than relying on the linker folding an
inline-function static across translation units (a known fragility, especially
on mingw/Windows — the most likely cause of a stuck-empty event log there).
Verified the writer and reader share one instance on Linux; builds clean for
full-node, lite, and Windows cross-compile; tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The lite variant had no visibility into why a wallet failed to open — just a
"disconnected" spinner. Add a lite-only Console tab (full-node keeps its RPC
console) that shows a live diagnostic log.
- LiteDiagnostics: a small thread-safe, bounded ring buffer (header-only). The
controller writes to it from its background threads: each failover server
attempt and result, wallet open/create/restore outcomes, sync start, and
blocked-open reasons. The App logs controller (re)builds with the preferred
server.
- lite_console_tab: a terminal-styled, read-only view of the log (newest at the
bottom, error/success lines coloured) with Clear / Copy / Auto-scroll. Reachable
even when the wallet is locked (it's diagnostics, no secrets). Registered as
NavPage::LiteConsole, gated lite-only via WalletUiSurface::LiteConsole.
A unit test drives an open-with-failover and asserts the log records the
connection attempt and the successful open. Built clean for full-node, lite, and
Windows cross-compile.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The send screen labelled any prefix+length match as a "Valid" address, so a
mistyped address that still matched the pattern passed the gate. Add pure,
offline checksum validation — Base58Check (transparent R-addresses) and Bech32
(Sapling zs-addresses) — and require it in the validity check. Both verifiers are
version-byte/HRP agnostic (the HRP is taken from the string, the Base58 checksum
is chain-independent), so a correct implementation never rejects a genuine
address while catching transcription errors. Works for both build variants
(no daemon round-trip), unit-tested against standard BIP173 / Base58Check vectors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A lite-wallet-only "Network" tab (full-node keeps the Peers tab; exactly one shows per variant)
to manage lightwalletd servers, replacing the basic selector that was in Settings.
- Card list of servers with per-server latency + status dot, DNS host + resolved IP, and an
Official/Custom pill. Official DragonX servers get a glowing outline.
- Pick a server (Sticky) by clicking its card, or toggle "use a random server" (Random mode);
selection applies immediately (App::rebuildLiteWallet(force=true) tears down + rebuilds the
controller against the new server and resyncs — its dtor detaches the uninterruptible sync
thread, so this doesn't block).
- Add custom servers; hide/unhide servers (persisted set, revealed by a "Show hidden" toggle).
- Latency/IP come from a new background probe (util/LiteServerProbe): libcurl CONNECT_ONLY does
the TCP+TLS handshake (works for gRPC lightwalletd, no HTTP response needed), recording
APPCONNECT_TIME as latency and CURLINFO_PRIMARY_IP. Auto-runs on tab open + a Refresh button.
Wiring: WalletUiSurface::LiteNetwork (gated !fullNodePagesAvailable) + NavPage::LiteNetwork in
the sidebar + app.cpp dispatch; settings gains a hidden-servers set; isOfficialLiteServer() added
to lite_connection_service. The Settings page lite-server selector + its plumbing are removed
(single source of truth = the tab).
Reuses the existing server model (LiteServerPreference, Sticky/Random, selectLiteServer) and UI
primitives (DrawGlassPanel, ThemeEffects glow, peers-tab ping-dot idiom). Unit-tested
(liteServerHost, isOfficialLiteServer) + an env-gated live probe (verified vs lite.dragonx.is:
online, latency, IP). Both variants + lite-backend build; suite passes; hygiene clean; GUI
smoke-launched without crash.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The full-node app and ObsidianDragonLite are now versioned separately:
- project() VERSION -> 1.3.0 (suffix cleared); DRAGONX_LITE_VERSION -> 1.0.0.
- A DRAGONX_APP_VERSION* set (resolved per variant in the lite/full block) feeds the generated
header (version.h.in), the Windows VERSIONINFO/.rc + manifest, and the build summary — so each
variant reports its own version. The .rc/manifest name fields also follow DRAGONX_APP_NAME so a
lite .exe's properties read "ObsidianDragonLite".
- build.sh resolves the release-filename version per variant by parsing CMakeLists (single source
of truth) instead of a hardcoded string.
Also fixes a latent variant-bleed: build.sh now passes DRAGONX_BUILD_LITE and
DRAGONX_ENABLE_LITE_BACKEND explicitly (ON *and* OFF), so switching variants in a shared build dir
can't reuse a stale cached value (a prior --lite build was making a subsequent full-node build
produce the lite name/version).
Both variants build + report the right version (full 1.3.0, lite 1.0.0); suite passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds util/XmrigUpdater: a background-thread service (mirrors util/Bootstrap) that pulls
the latest DRG-XMRig release from the project's Gitea, verifies it, and installs the miner
binary into the daemon directory. Service layer only; the mining-tab UI hook comes next.
Flow: GET /api/v1/repos/DragonX/drg-xmrig/releases/latest -> pick the asset matching this
platform (…-linux-x64.zip / …-win-x64.zip; no macOS build -> graceful "unavailable") ->
download (libcurl, TLS verified) -> verify the archive SHA-256 -> extract with miniz,
flattening the versioned subdir the archive nests the binary in -> verify the extracted
binary's SHA-256 in memory before writing it -> atomic install (+chmod +x on POSIX). On
Windows also extracts WinRing0x64.sys; config.json/README.md are skipped.
Security (download-and-execute): TLS is verified, and BOTH the archive and the inner binary
are checked against the SHA-256 checksums published in the release body (parsed as
"<hex> <name>" lines) — install is refused on a missing or mismatched checksum.
Split into a pure core (xmrig_updater_core.cpp: release parse, asset/platform match, checksum
parse, SHA-256) and the curl/miniz worker (xmrig_updater.cpp). The core is unit-tested against
a real captured release fixture (tests/fixtures/xmrig/release_latest.json); an env-gated
(DRAGONX_TEST_NETWORK=1) integration test exercises the worker live and was verified end-to-end
on linux-x64 (inner binary SHA-256 matches the published value). Both variants build; suite passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds a fail-open, local-only gate that decides whether the lite wallet may run,
so a post-release issue can disable it and rollout can be staged — without any
phone-home (privacy posture: no runtime network fetch; the per-install rollout
bucket is a hashed, never-transmitted local id).
- wallet/lite_rollout_policy.{h,cpp}: a pure decision core. Order — emergency env
kill-switch (absolute) -> local override -> manifest gates (global enable /
version floor-ceiling / blocklist / staged-rollout permille) -> fail-open allow.
Plus a JSON manifest loader (missing/invalid -> fail-open) and FNV-1a bucketing.
- Threads the decision through LiteWalletController -> LiteWalletLifecycleService:
new availability() reason RolloutDisabled blocks create/open/restore and surfaces
the gate's user-facing message via the lifecycle status.
- App::rebuildLiteWallet() resolves it from: DRAGONX_LITE_KILL_SWITCH (env), the
lite_rollout setting (auto/force_on/force_off), and a locally-cached manifest at
<config-dir>/lite_rollout.json. install id generated once via libsodium.
- Settings: persist lite_rollout override + the install id.
A signed remote fetcher can populate the manifest cache later without touching the
policy. Unit-tested (version compare, bucketing, override/env precedence, manifest
gates, staged rollout, loader fail-open, controller integration) and runtime-verified
on Linux (env kill-switch, manifest disable, control sync). Both variants build;
full suite passes; hygiene clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
lite_backend_artifact_{contract,resolver}.{cpp,h} (~1,960 lines) were
app-linked but never invoked: all 14 public entry points
(evaluateLiteBackendArtifactContract/Resolver, evaluateLiteBackendActivation-
Readiness, the resolve*/...Name helpers) had zero callers in the app, the
lite_smoke tool, build scripts, or surviving tests. The real backend load
path (LiteClientBridge::linkedSdxl) uses direct litelib_* externs, and the
DRAGONX_ENABLE_LITE_BACKEND symbol check is done in CMake against the symbols
inventory (FATAL_ERROR on a missing symbol) — not via these C++ files. The
files were saturated with churn markers (disabled / dry-dispatch / scaffold).
- Delete the four artifact files and their 8 CMakeLists references.
- Drop the orphaned test cruft in test_phase4.cpp: the contract include,
5 type aliases, and 3 never-called helpers (heapConstructPlanResult,
makeReadyLiteBackendArtifactProvenance, liteBackendArtifactContractHasIssue)
left over from the already-removed bridge-runtime tests.
- Correct the CLAUDE.md lite-wallet description (it credited these files with
backend validation that CMake actually performs) and drop the stale
lite_bridge_runtime mention.
Both variants build; full test suite passes; source-hygiene check clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
lite_bridge_runtime.{cpp,h} was ~25k lines of dry-dispatch / dynamic-loader
scaffolding that the shipping wallet never used: 0 of its 122 public types
reached the app binary. The only live code on the bridge path was the
owned-string memory-safety helper — LiteClientBridge::linkedSdxl() already
loads the backend via direct litelib_* externs in lite_client_bridge.cpp.
- Extract LiteBridgeOwnedString + liteBridgeRuntimeTakeOwnedString into
src/wallet/lite_owned_string.{h,cpp} (the copy-before-free / free-once /
wipe / "Error:"-classify boundary), with the runtime-friend coupling removed.
- Point lite_client_bridge.cpp at the new header.
- Delete lite_bridge_runtime.{cpp,h} and the 16 runtime-only tests +
their fixtures/aliases in test_phase4.cpp; keep the 5 owned-string tests
(retargeted) and restore testGeneratedResourceBehavior, which had been
caught in the runtime-test line range.
- Swap the CMake source/header references.
Both variants build; full test suite passes; source-hygiene check clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The lite-wallet tree carried a second, unused refresh+readiness architecture
that never reached the shipping binary — exactly the churn CLAUDE.md warns
against. The live refresh path is controller -> gateway.refresh ->
mapLiteWalletRefreshResult -> applyLiteRefreshModelToWalletState; this parallel
stack was dead weight.
Verified unused (their public types/functions are referenced only within the
cluster), then deleted (8 files / 16 incl. headers):
- lite_wallet_refresh_service (LiteWalletRefreshService + gateway adapters)
- lite_wallet_app_refresh_coordinator
- lite_wallet_app_refresh_orchestrator
- lite_wallet_refresh_readiness_policy
- lite_wallet_state_apply_plan
- lite_wallet_state_apply_executor
- lite_wallet_sync_app_refresh_integration
- lite_wallet_sync_execution_readiness
Severed three thin couplings into the cluster from live files:
- state_mapper: dropped the dead mapLiteWalletRefreshServiceResult and switched
its include from refresh_service.h to gateway.h (where the live
LiteWalletRefreshResult/Bundle DTOs actually live).
- server_lifecycle_readiness: dropped the unused syncLifecycleInput member +
converter and the sync_app_refresh_integration include.
- artifact_resolver: relocated the three LIVE artifact-input structs
(LiteWalletSdxlArtifact{Symbols,}Input, LiteWalletLinkedBackendReadinessInput)
out of sync_execution_readiness.h — their only real consumers — into
artifact_resolver.h, then dropped the include.
Also removed the dead DRAGONX_LONG_LITE_BATCH CMake machinery (its source var
was empty; on Windows it generated a broken lite_batch90_receipt_plan.cpp that
#included an empty path) and the stale .cpp/.h entries in CMakeLists.
Lite source files: 44 -> 30. Lite + full-node configure, both targets build,
test suite passes, source-hygiene clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Re-audited this session's lite-wallet changes (originally written at medium
effort) and fixed the genuine issues found:
- walletReady (open path): litelib_initialize_existing returns the bare string
"OK", which is NOT valid JSON, so the previous `json::accept(value)` check
marked a *successful* open as not-ready. Key off a non-empty success response
instead (the bridge already maps "Error:"/null to failure). Drops the now
unused nlohmann include.
- sync progress: while the detached sync thread is still running, syncDone_ is
authoritative — don't surface the backend's transient idle syncstatus
({"syncing":"false"} -> parser progress=1.0/complete=true) as a misleading
100%/done. Force complete=false and zero the bogus 1.0 in the progress model.
- per-address balance: also exclude `pending` outputs (notes/utxos from an
unconfirmed received tx) so per-address figures match confirmed/available.
- secret wiping: the settings page left the page-local request copies
(input.request.*Request.{passphrase,seedPhrase}) unwiped, and the
validation-only fallback path wiped nothing. Replace the single-path memzero
with an RAII scrubber that wipes both the UI char buffers and the request
string copies on every return path.
- concurrency: document that concurrent bridge->execute() is intentionally
unguarded — litelib serializes wallet access internally via
Arc<RwLock<LightWallet>>, so a C++ mutex is unnecessary and would defeat the
sync/syncstatus concurrency the design relies on. syncLaunched_ -> atomic.
Tests: fake backend now returns the real init shapes (seed object for
create/restore, bare "OK" for open) and a new open-path case guards the
walletReady regression. Removed an unreliable alloc==freed leak assert from the
thread-bearing controller test (kept in the thread-free bridge test). Also fixed
a stray CMake indent and removed ~220MB of untracked build/debug scratch.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- LiteWalletController owns a background std::thread worker that, once a wallet is ready,
refreshes every ~4s and publishes a copyable LiteWalletAppRefreshModel under a mutex.
Worker auto-starts on lifecycle-ready and is stopped+joined in the destructor. status_
is written only on the main thread; walletOpen_/syncStarted_ are atomic.
- App::update() calls takeRefreshedModel() and applies it into state_ on the main thread
(WalletState is non-copyable, so the model crosses the thread boundary, not the state),
so the existing Balance/Receive/Transactions tabs populate from lite data.
- refreshWalletState() refactored onto refreshModel() (pure, worker-safe).
- testLiteWalletControllerWorkerProducesModel verifies the worker publishes a populated
model (stable across repeated runs). Builds clean in all configs.
Real-backend smoke (lite_smoke --refresh now runs real output through the parsers) found
two integration bugs, documented in the plan for follow-up:
- syncstatus parser requires synced_blocks/total_blocks but the real idle response is
{"syncing":"false"} (string), so it fails to parse when not actively syncing.
- the first data query (balance/list) blocks on a full chain sync, which would hang the
worker's shutdown join — needs a cancel/timeout path.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add --lite build flow and ObsidianDragonLite target naming, hide full-node pages/features in lite mode, enforce pool-only mining in lite, and include chat port feasibility audit documentation.
Add an encrypted SQLite transaction history cache with cached tip metadata and
per-address shielded scan progress so startup and full refreshes avoid
re-scanning every z-address while still invalidating on wallet/address/rescan
changes.
Improve wallet history loading by paging transparent transactions, preserving
cached shielded and sent rows, keeping recent/unconfirmed activity visible, and
classifying mining-address receives. Show z_sendmany opid sends immediately in
History and Overview, pin pending rows through refreshes, and apply optimistic
address/balance debits until opids resolve.
Add timestamped RPC console tracing by source/method without logging params or
results, reduce redundant refresh/RPC calls, and cache Explorer recent block
summaries in SQLite.
Expand focused tests for transaction cache encryption, scan-progress
persistence/invalidation, history preservation, operation-status parsing,
pending send visibility, and Explorer/RPC refresh behavior.
- Add expanded address icon picker with search, bottom-aligned actions, and improved modal sizing
- Embed a pickaxe icon font subset and wire it into typography/address icon rendering
- Track view-only shielded addresses and prevent sends from non-spendable z-addresses
- Improve address transfer dialog sizing, max amount handling, and text clipping
- Tune main header layout values in ui.toml
- Update README, codebase overview, and third-party license documentation
s_dropTargetIdx was reset to -1 unconditionally each frame, including
the release frame. Since drop target detection runs in PASS 2 (after
the drop handler), the target was always -1 when checked. Only reset
while mouse button is held so the previous frame's value is preserved.
Also bump version to 1.2.0-rc1 and add release notes.
Security (P0):
- Fix sidebar remaining interactive behind lock screen
- Extend auto-lock idle detection to include active widget interactions
- Distinguish missing PIN vault from wrong PIN; auto-switch to passphrase
Blocking UX (P1):
- Add 15s timeout for encryption state check to prevent indefinite loading
- Show restart reason in loading overlay after wallet encryption
- Add Force Quit button on shutdown screen after 10s
- Warn user if embedded daemon fails to start during wizard completion
Polish (P2):
- Use configured explorer URL in Receive tab instead of hardcoded URL
- Increase request memo buffer from 256 to 512 bytes to match Send tab
- Extend notification duration to 5s for critical operations (tx sent,
wallet encrypted, key import, backup, export)
- Add Reduce Motion accessibility setting (disables page fade + balance lerp)
- Show estimated remaining time during mining thread benchmark
- Add staleness indicator to market price data (warning after 5 min)
New i18n keys: incorrect_pin, incorrect_passphrase, pin_not_set,
restarting_after_encryption, force_quit, reduce_motion, tt_reduce_motion,
ago, wizard_daemon_start_failed
Split monolithic refreshData() into independent sub-functions
(refreshCoreData, refreshAddressData, refreshTransactionData,
refreshEncryptionState) each with its own timer and atomic guard.
Per-category timers replace the single 5s refresh_timer_:
- core_timer_: balance + blockchain info (5s default)
- transaction_timer_: tx list + enrichment (10s default)
- address_timer_: z/t address lists (15s default)
- peer_timer_: encryption state (10s default)
Tab-switching via setCurrentPage() adjusts active intervals so
the current tab's data refreshes faster (e.g. 3s core on Overview,
5s transactions on History) while background categories slow down.
Use fast_worker_ for core data on Overview tab to avoid blocking
behind the main refresh batch.
Bump version to 1.1.2.
- Set CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_ARCHITECTURES before
project() so they propagate to all FetchContent dependencies (SDL3, etc.)
- build.sh: native mac release builds universal binary, detects and
rebuilds single-arch libsodium, verifies with lipo, exports
MACOSX_DEPLOYMENT_TARGET; dev build uses correct build/mac directory
- fetch-libsodium.sh: build arm64 and x86_64 separately then merge with
lipo on native macOS; fix sha256sum unavailable on macOS (use shasum)
- Shutdown: 3-phase stop (wait for RPC stop → SIGTERM → SIGKILL) prevents
LevelDB flush interruption on macOS/APFS that caused full re-sync on restart
- dbcache: auto-detect RAM and set -dbcache to 12.5% (clamped 450-4096 MB)
on macOS (sysctl), Linux (sysconf), and Windows (GlobalMemoryStatusEx)
- Import key: pass user-entered start height to z_importkey and trigger
rescanblockchain from that height for t-key imports
- Bump version to 1.1.1
Build & setup:
- Fix setup.sh and build.sh for macOS (bundle daemon, xmrig, sapling params, asmap.dat into .app)
- Fix CMakeLists.txt libsodium linking for macOS
- Fix incbin.h to use __DATA,__const section on macOS
- Remove vendored libsodium-1.0.18 source tree (use fetch script instead)
- Remove prebuilt-binaries/xmrig (replaced by xmrig-hac)
- Add .DS_Store to .gitignore
Rendering & UI:
- Use GLSL #version 150 and OpenGL 3.2 Core Profile on macOS
- Force dpiScale=1.0 on macOS to fix Retina double-scaling
- Set default window/UI opacity to 100% on Mac/Linux
- Add scroll fade shader guard for macOS GL compatibility
- Add ImGui error recovery around render loop and mining tab
Daemon & bootstrap:
- Fix getDragonXDataDir() to return ~/Library/Application Support/Hush/DRAGONX/ on macOS
- Fix isPortInUse() with connect() fallback (no /proc/net/tcp on macOS)
- Increase daemon watchdog timeout from 3s to 15s
- Add daemon status indicator (colored dot + label) in wizard bootstrap phases
Mining tab:
- Fix EmbeddedDaemon::getMemoryUsageMB() crash on macOS (was using Linux /proc)
- Fix XmrigManager::getMemoryUsageMB() to use ps on macOS instead of /proc
- Restructure RenderMiningTab with wrapper pattern for exception safety
- Fix default pool URL to include port (pool.dragonx.is:3433)
DRAGONX_DEBUG was defined unconditionally, causing D3D11CreateDevice() to
request the debug layer via D3D11_CREATE_DEVICE_DEBUG. This layer is only
available on machines with the Windows SDK or Graphics Tools installed,
so the call fails with DXGI_ERROR_SDK_COMPONENT_MISSING on regular user
machines — causing the app to silently exit.
- Replace all hardcoded English strings with TR() translation keys across
every tab, dialog, and component (~20 UI files)
- Expand all 8 language files (de, es, fr, ja, ko, pt, ru, zh) with
complete translations (~37k lines added)
- Improve i18n loader with exe-relative path fallback and English base
fallback for missing keys
- Add pool-side hashrate polling via pool stats API in xmrig_manager
- Introduce Layout::beginFrame() per-frame caching and refresh balance
layout config only on schema generation change
- Offload daemon output parsing to worker thread
- Add CJK subset fallback font for Chinese/Japanese/Korean glyphs
Mine-when-idle:
- Auto-start/stop mining based on system idle time detection
- Platform::getSystemIdleSeconds() via XScreenSaver (Linux) / GetLastInputInfo (Win)
- Settings: mine_when_idle toggle + configurable delay (30s–10m)
- Settings page UI with checkbox and delay combo
Console tab:
- Shell-like argument parsing with quote and JSON bracket support
- Pass JSON objects/arrays directly as RPC params
- Fix selection indices when lines are evicted from buffer
Connection & status bar:
- Reduce RPC connect timeout to 1s for localhost fast-fail
- Fast retry timer on daemon startup and external daemon detection
- Show pool mining hashrate in status bar; sidebar badge reflects pool state
UI polish:
- Add logo to About card in settings; expose logo dimensions on App
- Header title offset-y support; adjust content-area margins
- Fix banned peers row cursor position (rawRowPosB.x)
Branding:
- Update copyright to "DragonX Developers" in RC and About section
- Replace logo/icon assets with updated versions
Misc:
- setup.sh: checkout dragonx branch before pulling
- Remove stale prebuilt-binaries/xmrig/.gitkeep
Windows identity:
- Add VERSIONINFO resource (.rc) with ObsidianDragon file description
- Embed application manifest for DPI awareness and shell identity
- Patch libwinpthread/libpthread to remove competing VERSIONINFO
- Set AppUserModelID and HWND property store to override Task Manager cache
- Link patched pthread libs to eliminate "POSIX WinThreads" description
Address creation (+New button):
- Move z_getnewaddress/getnewaddress off UI thread to async worker
- Inject new address into state immediately for instant UI selection
- Trigger background refresh for balance updates
Mining tab:
- Add pool mining dropdown with saved URLs/workers and bookmarks
- Add solo mining log panel from daemon output with chart/log toggle
- Fix toggle button cursor (render after InputTextMultiline)
- Auto-restart miner on pool config change
- Migrate default pool URL to include stratum port
Transactions:
- Sort pending (0-conf) transactions to top of history
- Fall back to timereceived when timestamp is missing
Shutdown:
- Replace blocking sleep_for calls with 100ms polling loops
- Check shutting_down_ flag throughout daemon restart/bootstrap flows
- Reduce daemon stop timeout from 30s to 10s
Other:
- Fix market chart fill artifact (single concave polygon vs per-segment quads)
- Add bootstrap checksum verification state display
- Rename daemon client identifier to ObsidianDragon