Add the outgoing side of HushChat: compose messages and start conversations.
The wire construction is the byte-exact inverse of the receive parser and is
proven by a self-consistent round-trip (build → parse → decrypt).
- src/chat/chat_outgoing.{h,cpp} (pure): buildOutgoingMessage encrypts via
encryptOutgoing and buildOutgoingContactRequest carries plaintext; both emit
the header memo JSON ({h,v,z,cid,t,e,p}, which nlohmann serializes
alphabetically to match SilentDragonXLite) + the payload memo, validating the
512-byte memo limit, the 64-hex peer key, and the "no leading '{'" rule for
request text. My public key goes in header "p"; the peer's key is the
encryption recipient.
- ChatService: composeMessage/composeContactRequest (encrypt with the held
identity) + recordOutgoing (echo an Outgoing ChatMessage into the store + DB —
we never harvest our own sends, so this is the only local record).
- App: sendChatMessage(cid,text) sources the peer z-addr + public key from the
conversation, composes, and records a random-id echo; startChatConversation
(zaddr,text) mints a random cid + composes a plaintext contact request;
chatReplyZaddr() picks a spendable z-addr. broadcastChatMemos() is the Phase-5
transport seam (network delivery + real-SDXL interop verification land there).
- Chat tab: a message composer (shown once the peer's key is known, else a
"waiting for reply" hint) + a "New conversation" modal that sends a contact
request to a z-address.
- Tests: outgoing round-trip through the receive parser + decrypt, contact-request
passthrough, validation guards, and ChatService compose + recordOutgoing echo.
Adversarially reviewed (crypto/interop, secret hygiene, logic, UI) — 0 findings.
Gated by DRAGONX_ENABLE_CHAT (default OFF). Verified: Linux + Windows(mingw)
build with chat ON, ctest 100%, hygiene clean; caches restored to the OFF default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add the first user-visible HushChat surface: a Chat tab in the sidebar with a
two-pane, read-only conversation view — a conversation list on the left and the
selected thread on the right — reading from the App-owned ChatService store.
- New src/ui/windows/chat_tab.{h,cpp} (RenderChatTab(App*), mirroring the
Contacts tab). Conversations are sorted by most-recent activity; peer
z-addresses resolve to contact names via the address book when known; each
message shows sender + timestamp + wrapped body, with a contact-request tag
and a read-only footer (composing arrives in a later phase). Empty states
cover "wallet locked / identity not ready" and "no conversations yet".
- Sidebar wiring: NavPage::Chat + registry entry (static_assert stays balanced),
NavPageSurface + GetNavIconMD (ICON_MD_CHAT), dispatch in app.cpp, trace/sweep
page names, and App::chatService() accessor. The tab is gated on the new
WalletUiSurface::Chat, which returns DRAGONX_ENABLE_CHAT != 0 — so it only
appears in chat-enabled builds and is hidden (and unreachable) by default.
- i18n: English defaults for the chat nav label + hint strings.
Verified: Linux + Windows(mingw) build with chat ON, ctest 100%, hygiene clean;
caches restored to the OFF default. The screenshot sweep now includes the Chat
tab (sweepPageName "chat") for per-theme visual review.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Swap the in-memory-only chat store for durable sqlite persistence with real
per-transaction timestamps, encrypted at rest under a key derived from the
wallet's own seed (no passphrase, works on encrypted and unencrypted wallets).
- ChatDatabase (src/chat/chat_database.{h,cpp}): sqlite store mirroring
data::TransactionHistoryCache. unlockWithSecret(seed) derives a 32-byte AEAD
storage key and a wallet-partition tag via domain-separated keyed BLAKE2b
(generichash) contexts. Every record — bodies, peer z-addrs, threading,
timestamps — is crypto_aead_xchacha20poly1305_ietf-encrypted with a random
nonce and the wallet tag as associated data; even the dedup key is a keyed
hash of txid+position, so nothing about your conversations is in cleartext on
disk. Rows are partitioned per-wallet; a different seed sees nothing. Messages
are decrypted once at ingest then re-encrypted under the storage key, so
load() needs only the storage key, not the chat identity.
- ChatService: ingest() now stamps each message with its own transaction time
(txid->time map + fallback) and writes new (store-deduped) messages through to
the database; loadFromDatabase() rehydrates the in-memory read model on unlock.
- App: unlock the chat DB with the same seed in provisionChatIdentityFromSecret
and load prior history; lock the DB + clear the decrypted in-memory store on
relock and on lite-controller rebuild.
Adversarial review (4 confirmed findings, all fixed): don't provision if the
wallet locks mid-fetch (re-check isLocked at completion); wipe the serialized
plaintext temporary in append(); trim the seed into a separate fully-wiped
buffer (no residue past a shrunk size()); scrub the mnemonic copy in the RPC
json result.
Tests: ChatDatabase round-trip (persist/reload, field + order fidelity), dedup,
per-wallet isolation, lock inertness, and ChatService write-through + reload
without an identity. Gated by DRAGONX_ENABLE_CHAT (default OFF). Verified:
Linux + Windows(mingw) build with chat ON, ctest 100%, hygiene clean; caches
restored to the OFF default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Complete the Phase-1 App integration for HushChat, now that the dragonx
`hd-transparent-keys` daemon exposes a BIP39 mnemonic (z_exportmnemonic)
that is byte-compatible with SilentDragonXLite. Both variants derive the
chat identity from the wallet's OWN seed phrase, so it is portable across
full-node and lite (same words -> same KDF input -> same identity) and
recoverable from the single wallet backup.
- App owns a dragonx::chat::ChatService; maybeProvisionChatIdentity() runs
each update() tick and, once the wallet seed is reachable and unlocked,
derives the identity via deriveChatIdentityFromSecret and sets it on the
service. Full-node fetches z_exportmnemonic off the UI thread via the RPC
worker; lite reads it synchronously through LiteWalletController::exportSeed.
Secrets are wiped on every path.
- Wire the previously-dead TransactionRefreshResult.hushChatMetadata sink:
both the full and recent transaction-refresh completions now ChatService
::ingest the harvested memos (before the result is moved) so incoming
messages are decrypted and threaded. The store dedups across both paths.
- Robust provisioning gates: skip + re-arm on relock (isLocked, mirrored for
both variants), don't fetch before the encryption state is known, and treat
a non-mnemonic wallet (RpcError) as identity-unavailable rather than
retrying every tick. rebuildLiteWallet re-arms so a server switch / re-open
re-derives from the newly opened wallet.
Gated by DRAGONX_ENABLE_CHAT (default OFF) via the constexpr
hushChatFeatureEnabledAtBuild() gate, so the wiring folds away in shipping
builds. Verified: Linux + Windows(mingw) build with chat ON, ctest 100%,
hygiene clean; caches restored to the OFF default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 Steps 4-6 (the receive pipeline, minus the App/sync wiring which
lands next).
- chat_message: the in-memory ChatMessage model (direction, kind, txid, cid,
peer zaddr/pubkey, body, timestamp, payload_position). No libsodium.
- chat_store: threads messages by conversation_id and dedups by
(txid, payload_position) so re-scanning the chain never double-inserts.
- chat_service: owns the long-lived chat identity keypair (move-disabled,
wiped on destruction/clear) and the store. ingest() decrypts each Message
(drops undecryptable ones silently — no plaintext/memo logging), passes a
ContactRequest's plaintext through, and threads the result. No-op without an
identity.
Tests: a metadata batch decrypts into a threaded conversation; re-ingest
dedups; a contact request carries through; a wrong identity decrypts nothing;
no-identity ingest is a no-op.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 Step 1 (the linchpin). The receive path had nothing to decrypt:
HushChatTransactionMetadata carried only payload_position/size, and the
extractor discarded the paired payload memo + the header's "e"/"p". Widen the
metadata with sender_public_key_hex ("p"), secretstream_header_hex ("e"), and
payload_memo (ciphertext hex for a Message; request text for a ContactRequest),
populated from the already-parsed header/payload pair.
Add an end-to-end receive-path test: derive two identities, encrypt Alice->Bob,
wrap it as a HushChat header+payload memo pair, run it through
extractHushChatTransactionMetadata, and decrypt straight from the carried
metadata. Also asserts the harvest yields nothing when the feature is disabled.
Fields are only populated when featureEnabled (the extractor already returns
early otherwise), so an OFF build produces no decrypt material.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 crypto foundation (gated by DRAGONX_ENABLE_CHAT; the pure primitives
are always compiled + unit-tested, the feature gate lives at the future
service layer).
- chat_identity: derive the DragonX-native X25519 (crypto_kx) identity from a
stable per-wallet secret via a domain-separated keyed BLAKE2b KDF
(crypto_generichash, context "DragonX-HushChat-Identity-v1") into a clean
32-byte crypto_kx seed. Deterministic; skips SDXL's UTF-8-hex-seed quirk
(that's the Phase-4 import path). Per §5.6.
- chat_crypto: encryptOutgoing (server_tx) / decryptIncoming (client_rx) via
crypto_secretstream_xchacha20poly1305, byte-exact per Appendix A.3/A.4 so
DragonX interoperates with SilentDragonXLite. Single chunk, TAG_FINAL;
decrypt enforces both the Poly1305 tag and TAG_FINAL (stricter than SDXL).
Every session key / seed / stream state / plaintext scratch is sodium_memzero'd
on all paths; no secret is ever logged.
- Tests: encrypt->decrypt round-trip (incl. empty + UTF-8), identity
determinism, feature-gate + empty-secret handling, and malformed/tampered/
wrong-key inputs all fail safely.
Adversarially security-reviewed (3 lenses: secret hygiene, crypto correctness,
SDXL wire-interop) — confirmed byte-compatible with the SDXL reference in both
directions. Fixes from review: check the secretstream_push return before
reporting Ok; allow the empty-plaintext ciphertext (== ABYTES) so encrypt/decrypt
round-trip symmetrically; document the caller-owns-and-wipes secret contract.
Interop caveat: round-trip proves self-consistency; a real captured SDXL
message is still needed to prove wire-compat end to end.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Screenshot-sweep review follow-ups:
- sweepPageName() had its own page-name switch that lacked a Contacts case,
so the tab's screenshots landed under the fallback "page/" dir. Add the
case so they capture under "contacts/".
- The Z/T type badge (green/amber) washed out on light skins. Use darker,
more-saturated variants when IsLightTheme(); keep the brighter ones on dark.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0d — the accessibility pass on the Contacts tab.
- Search box filters by label/address/notes (case-insensitive); a distinct
"no matching contacts" empty state.
- Sortable columns (ImGuiTableFlags_Sortable) — click a header to sort the
view by label/address/notes, ascending or descending.
- Keyboard nav (when the tab owns focus, no field/modal active): Up/Down move
the selection through the *visible* order, Enter edits, Delete deletes
(feeding the two-click confirm), Ctrl+C copies.
- Contrast: the address is no longer rendered as muted TextDisabled (it's the
row's key data) — normal legible text, with a coloured Z/T type badge.
Notes are legible too.
- The add/edit form focuses its first field on open (SetKeyboardFocusHere).
- The delete confirm is now visible: the Delete button relabels to
"Confirm delete?" while armed, instead of a transient toast.
Correctness: selection is tracked by STORAGE index, decoupled from the
filtered/sorted visible order, so edit/delete/copy always target the right
entry. (ImGui renders to a canvas with no OS accessibility tree, so this is a
keyboard/contrast/findability pass, not screen-reader support.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0c. The Send recipient field only offered Paste and a tx-history
suggestion list — no way to pick a saved contact. Add a compact contacts
icon button next to Paste that opens a picker popup over the App-owned
address book; selecting a contact fills the recipient (re-validated next
frame).
- New header-only src/ui/windows/contact_picker.h: ContactPickerPopup(id,
book, outBuf, outSz) — a reusable popup listing contacts ([Z]/[T] tag +
label + short address) that copies the chosen address into the caller's
buffer. Kept out of the material layer so the design-system headers stay
free of data/ deps; reserved for Chat "new conversation" later.
- send_tab: shrink the recipient input to make room for the icon button
(ICON_MD_CONTACTS), wire the popup to app->addressBook(). Coexists with the
existing Paste + suggestion affordances.
- i18n: send_contacts_button tooltip.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0b. The address book was buried in Settings behind a modal dialog.
Make it a first-class "Contacts" tab (which will also become the chat
roster), rendered inline in the main content area.
- New NavPage::Contacts (after History; ICON_MD_CONTACTS) +
WalletUiSurface::Contacts. isUiSurfaceAvailable's `default: return true`
shows it in BOTH variants; uiSurfaceNeedsWalletData's default keeps it
usable before wallet data loads. All the touchpoints wired: NavPageSurface,
GetNavIconMD, the app.cpp dispatch case, the app_network.cpp tracePageName
case, and the `contacts` i18n label.
- New src/ui/windows/contacts_tab.{h,cpp}: RenderContactsTab lifts the
toolbar + table + add/edit modal out of address_book_dialog, rendered in a
BeginChild scroll region (peers_tab pattern) instead of an overlay; the
add/edit form stays a modal layered over the tab. Reuses the existing
address_book_* i18n keys and the dialogs.address-book schema.
- Delete address_book_dialog.{h,cpp}; remove its app.cpp render pump and the
dead App::show_address_book_. The Settings "Address Book…" button now
navigates to the tab (setCurrentPage) instead of opening the modal, so the
Tools & Actions grid layout is untouched.
- CMake: swap the dialog sources for contacts_tab.
Behavior-preserving move; search/sort/keyboard/contrast land in 0d. Visual
check pending the per-theme screenshot sweep.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0a of the Contacts/Chat plan. The address book was a file-scoped
singleton (`s_address_book` + `getAddressBook()`) trapped inside
address_book_dialog.cpp, reachable only from that TU. Promote it to an
App-owned member so the upcoming Contacts tab, the Send contact picker,
and a future Chat roster all read one source of truth.
- app.h: add `data::AddressBook address_book_;` + `App::addressBook()`
accessors, next to the other owned data models.
- app.cpp: load it once in App::init() (idempotent; missing file is fine;
purely local, no daemon dependency).
- address_book_dialog.cpp: delete the singleton + getAddressBook(); read
through the App* the dialog already carries (dropping the dead
`(void)app;`). show() is static so it can't reach the App — drop its
per-open reload (the book is authoritative for the app lifetime and
self-saves on mutation). Drop the now-unused <memory> include.
No behavior change; groundwork for the Contacts tab.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Centralise the remaining hardcoded English literals in two otherwise
fully-translated files (explorer_tab: 40 TR calls, shield_dialog: 23) so
they join the i18n system with an English source key + fallback:
- explorer_tab: the three search-error messages (invalid response, hash
not found, not-connected) now use explorer_* keys. Also guards a hash
lookup behind an active daemon connection and disables the block-detail
prev/next nav while a fetch is in flight (both were the reason these
error paths could fire).
- shield_dialog: the operation status/error strings (submitting, submitted,
failed, status, error-checking-status, shield/merge failed) now use
shield_* keys.
- i18n: add the new explorer_* and shield_* English source keys.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- mining_benchmark: when a thread benchmark finishes with no nonzero
hashrate sample (e.g. the pool never reported a rate), don't finish
silently — set a new `inconclusive` flag on ThreadBenchmarkUpdate and
let mining_tab warn. Keeps the state-machine core pure/no-I/O (it is
unit-tested), rather than calling the Notifications singleton from it.
- mining_controls: fold the two byte-identical idle-delay combo blocks
(non-scaling + thread-scaling branches) into one lambda parameterised
by combo id; removes ~30 lines of duplication.
- request_payment: drop the dead s_selected_addr_idx state and write the
address-selected comparisons as std::string == char* consistently.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tighten input handling across several dialogs so bad/edge input can't
produce a doomed request or a confusing display:
- app_security: passphrase strength meter now factors character-class
diversity — an all-one-class string downgrades one tier so "aaaaaaaa"
no longer scores as high as a mixed one.
- block_info: clamp the height field to the chain tip and hide/deny
"Next" at the tip (was only yielding a raw RPC error).
- address_label: trim surrounding whitespace before saving; a
whitespace-only label clears it (mirrors clearing the icon).
- send_tab: re-clamp the amount when a Max send has its fee bumped in the
confirm popup (kept the total within budget) and NUL-terminate the
strncpy'd address/memo when a payment URI overwrites the form.
- settings_page: reject an empty/whitespace-only lite wallet path before
dispatching an unusable open/restore request.
- peers_tab: guard ExtractIP against an empty address.
- transaction_details: disable "View in explorer" when the configured
explorer URL is empty/whitespace so we never open a garbage link.
- app: seed-backup "Skip" now requires a second, deliberate click with a
fund-loss warning before it dismisses.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address a cluster of low-severity robustness nits where an async
callback could be skipped (leaving a spinner spinning forever) or a
synchronous action could be re-fired mid-flight:
- app_network: add catch(...) fallbacks around the importPrivateKey and
submitZSendMany worker lambdas so a non-std throw can't escape the
worker and skip the main-thread callback (stuck "Importing…"/"Sending…").
- export_transactions: re-entrancy guard disabling Export while a write
is in flight.
- bootstrap_download: disable Cancel once clicked so the request is
visibly acknowledged and can't be re-fired before the worker stops.
- network_tab: give clear "already in list" feedback on a duplicate
server (keep the inputs, clear only the stale invalid-URL error) and
disable/relabel Refresh while a probe is in flight.
- key_export: offer Retry from the error branch (falls back to Reveal)
and guard against an empty/malformed address before dispatching.
- receive_tab: only enter the "generating…" state when a dispatch is
actually possible (guards a stuck spinner when disconnected).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Address-transfer dialog closed itself on submit (s_open=false the same frame),
so its in-dialog result screen was dead code. Keep the dialog open on submit:
s_sending drives the button to a disabled "Sending…" state, and the async
callback's result (success txid / error) now shows in the result screen with
its own Close button.
- Settings RPC connection editor was inert AND showed compile-time defaults.
Populate Host/Port/Username/Password from the auto-detected daemon config
(rpc::Connection::autoDetectConfig) and make the fields read-only — the RPC
credentials come from the daemon's DRAGONX.conf, so these now accurately
DISPLAY the live connection instead of pretending to be an editor (which did
nothing). The existing "auto-detected" note now matches the behaviour.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The last four (more involved) robustness items from the audit:
- deleteBlockchainData: post the deleted-item count to the main thread (via an
atomic, since Notifications isn't thread-safe) and show a completion toast
("Blockchain data deleted (N items). Daemon restarting…") — previously the
result was only logged.
- Pool mining: pool start has a connect delay with no feedback; announce
"Starting pool miner — connecting…" on a successful start and "Pool miner
connected and hashing." once the poll confirms it (contained pool_starting_
flag; the shared mining-toggle state machine is untouched).
- Force Quit (shutdown screen): gate it on the status text having STALLED (a
genuine hang) rather than a bare 10s timer — with a 20s hard-ceiling backstop —
and show a state-aware caution naming the stuck step (force-quitting mid daemon
flush risks the chainstate).
- Benchmark: require a confirming second click that first builds candidates to
estimate the duration ("Benchmark takes ~Ns and interrupts mining"), instead
of interrupting mining immediately.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Send: re-validate against LIVE state at the "Confirm & Send" click (connected,
not syncing, amount > 0, total <= available). The confirm dialog persists
across frames, so a balance drop / sync restart / fee bump after Review could
otherwise broadcast a now-invalid transaction; it now shows a clear message
instead of sending.
- Console: a malformed JSON argument ({...}/[...] that fails to parse) was
silently sent to the daemon as a plain string. Now the command fails with a
clear "Argument N is not valid JSON" line instead of being silently mangled.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Send: block Review from a view-only source (no spending key) with a tooltip,
instead of failing at submit; label the memo counter as bytes and warn in
colour once the field hits its cap (Sapling memos are byte-limited).
- Shield: show "No shielded (z) address yet — create one on the Receive tab
first" when the destination combo is empty, instead of an empty dropdown.
- Updater dialogs (xmrig/daemon): suppress the window X during an active
download/verify/extract so closing can't orphan/block on the worker — the
in-dialog Cancel is the way to abort.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
More robustness fixes from the audit (the import-key pattern, lower severity):
- Trim pasted input before use/validation: network add-server URL/label,
lite-wallet key import (+ block empty), validate-address, address-book entry.
- Confirmations for destructive/irreversible actions:
- Address-book Delete now needs a confirming second click (no undo).
- Console `stop` needs a confirming second `stop` (it shuts down the node).
- Wizard "Skip" encryption needs a confirming second click (keys stored
unencrypted).
- Send amount: normalize to 8dp (satoshi precision) on both the DRGX and USD
inputs so digits past 8dp aren't silently dropped between the preview/review
and what's actually sent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The app-wide "import-key pattern" fixes (missing guards / untrimmed input / no
re-entrancy protection), from the robustness audit:
- Import-key dialog: unify the type indicator and the RPC dispatch on one
classifier (classifyPrivateKey is now prefix-aware — an "SK..." shielded key no
longer misroutes to the transparent RPC), trim manual input (not just Paste),
and gate both the indicator and the Import button on a shared
isRecognizedPrivateKey() so unrecognized/empty input can't be submitted.
- Shield: guard the submit button on connected + !syncing (like Send), with a
disabled tooltip, instead of firing into a raw daemon error.
- Mining: disable the pool Mine button when the payout address is empty
("enter a payout address first"), and trim the pool URL/worker on persist.
- Console: track in-flight RPC commands (atomic counter + busy() override) so the
input is disabled while a command runs instead of piling up on the worker.
- Maintenance (rescan/repair/delete-chain/reinstall-daemon): re-entrancy guard —
bail with "already in progress" instead of launching a duplicate destructive op.
- Bootstrap dialog: re-attach to an in-flight download on reopen instead of
resetting state and orphaning the running worker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the app-wide robustness audit (calibrated to the import-key dialog). These
are the safety-critical fixes; several could cost users funds:
- Backup/export false success (FUND LOSS): exportAllKeys pre-seeded a header, so
a keyless result (the usual case when the wallet is encrypted+locked) still
looked non-empty and backupWallet wrote a private-key-less file and reported
"Backup saved". Now exportAllKeys returns an exported count; backupWallet and
the export-all dialog refuse to write / report success on 0 keys, disclose the
count, flag partial results as INCOMPLETE, and the backup dialog confirms
before overwriting an existing file (+ trims the path).
- Bootstrap: fail CLOSED — refuse to install an unverified multi-GB archive when
no checksum is published (was `return true`), mirroring the xmrig/daemon updaters.
- Restore-from-seed: require a valid BIP39 word count (12/15/18/21/24) with a live
"should be 24 words — you have N" hint instead of accepting any non-empty text.
- Encryption passphrase: detect leading/trailing whitespace and BLOCK with a
warning (not a silent trim, which would change the passphrase and lock the user
out).
- Receive payment QR: emit the canonical `drgx:` scheme with a URL-encoded memo
via a new shared util::buildPaymentUri (the request-payment dialog now routes
through it too, so they can't diverge); the old "dragonx:" + raw memo was
unparseable by the wallet's own scanner.
Also clamps the receive "Recent Received" list to the 4 most recent (companion to
the recent-lists commit).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each pool row showed "<hashrate> N%" with nothing saying the % is the pool fee.
Make it "<hashrate> N% fee" and widen the left auto-balance card (25%/180dp ->
30%/210dp min) so the added text fits.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Lower the zebra-stripe contrast (scanline-line-alpha 4 -> 2; the derived dark
band softens with it) so the alternating rows are subtler.
- Give the input's terminal bar a 1px outline along its own edges (theme-aware),
matching the output panel's glass rim, and a near-white surface on light skins.
- Add a blinking terminal caret at the end of the input when it isn't focused.
- Report a daemon started before the wallet ("no wallet-managed EmbeddedDaemon"
but RPC connected) as "Running" instead of the misleading "no daemon".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The overview "Recent Transactions" and the send tab "Recent Sends" lists showed
every matching transaction in a scroll region. Cap them at the 4 most recent
(state.transactions is sorted newest-first, so a simple head-limit). The receive
"Recent Received" list gets the same clamp in the Tier-1 robustness commit
(same file as the QR fix).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lower-severity polish from the per-skin review:
- Market portfolio ratio bar: was full-saturation Success/Warning at a208 over a
white a10 track — the green read as "neon" on dark skins and the track was
invisible on light skins. Make it theme-aware: muted fills (a165) on dark, a
dark track on light so the bar is defined on white/pastel surfaces.
- Light-skin muted text: bump --on-surface-disabled 0.52 -> 0.62 on light/
color-pop-light/dune/marble/iridescent so secondary text (addresses, category
labels) clears the pastel/gradient backgrounds (analog of the dark-skin bump).
Remaining review nits are the "white-overlay-assumes-dark" track/hover pattern
(a broader separate sweep) and per-skin aesthetic trade-offs; deferred.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address the high-severity, systemic legibility issues found in the per-skin
screenshot review (verified across all 9 skins):
- Status pills (history): "Confirmed" text was 55%-alpha (dim); make it full
opacity, and give status/shield pills a visible tinted fill (a48) + 1px border
(a90) so they stop vanishing on dark-red / near-white / gradient skins.
- Console light theming: light skins now use a near-white terminal surface, and
the log text/JsonBrace colors switch to the dark defaults in light themes (the
schema colors are dark-terminal-authored — honor them only in dark themes) so
text isn't pale-on-white.
- Dark-skin muted text: bump --on-surface-medium 0.85 / --on-surface-disabled
0.58 on dragonx/dark/color-pop-dark/obsidian (obsidian addresses were ~1.1:1).
- Disabled Send button: the disabled fill was hardcoded white (invisible on
light skins) — use a dark overlay in light themes.
- Light-skin inputs: stronger frame fill + border color and a 1px frame border
for light themes so fields (and buttons) have defined boundaries on white/
pastel surfaces.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extend the inputs layer with the two remaining form-field idioms, pixel-identical:
- material::LabeledInputRow(label, labelPos, ...) — horizontal label-beside-input
(Text + SameLine + SetNextItemWidth + InputText). Adopt at the settings RPC
host/port/user/pass rows.
- material::LabeledInputMultiline(label, id, buf, size, flags) — label above a
sized multiline input. Adopt at the address-book notes and request-payment
memo (drops the redundant SetNextItemWidth that InputTextMultiline's explicit
size already governs).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: the labeled single-line form field (a plain
ImGui::Text label above a fixed-width InputText/InputTextWithHint) was
open-coded across dialogs. Add material::LabeledInput(label, id, buf, size,
width=-1, hint=nullptr, flags=0) mirroring that idiom exactly — pixel-identical,
but a single chokepoint so input styling (label typography, frame, spacing) can
later evolve in one place. Returns the input's edited bool.
Adopt at the clean vertical (label-above) single-line sites: address-book
add/edit (label + address), shield from-address, export-all-keys + export-
transactions filename, validate-address input, request-payment label + URI.
Left as-is: horizontal label-beside-input rows (settings RPC host/port/user/
pass use Text + SameLine), multiline (InputTextMultiline), numeric (InputDouble),
combos, and hint-only inputs — none match the vertical single-line idiom.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: the receive address-type filter (All/Z/T) was three
hand-rolled gapped ImGui::Button pills with per-segment PushStyleColor. Replace
with the shared material::SegmentedControl (rounded track + Primary inset-pill
on the active cell + centered caption labels), the same control the market
portfolio editor uses. Keeps the same right-aligned footprint (toggleTotalW)
and drives s_addr_type_filter from the returned clicked index. Verified across
all 9 skins via the screenshot sweep.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to c83348a: convert the three mining solo-mode header toggles
(idle-mining, thread-scaling, gpu-aware) from the hand-rolled "draw active
pill + glyph, then hit-test" idiom to material::IconButton using the restBg
(active-pill) path. Each keeps its exact behavior pixel-for-pixel: a circular
Primary-tinted pill when active (alpha 60 idle / 40 scale+gpu), a state-colored
glyph (Primary when on, muted when off), hand cursor + tooltip on hover, and
the idle button's cursor save/restore (savedCur, restored at block end) is
preserved. Completes the clean icon-button adoption; the raw-rect IsRectHovered
sites remain intentionally separate (different hit mechanism).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: ~66 call sites still used raw ImGui::Button /
ImGui::SmallButton instead of the app's canonical TactileButton, so those
buttons missed the standard glass fill + rim + tactile overlay (and the
light-theme flat treatment). Convert 59 plain action-button sites across the
wizard, security dialogs, settings, market/console/explorer tabs, and the
address dialogs to material::TactileButton / TactileSmallButton (drop-in:
same signature/return, args preserved verbatim). Danger buttons keep their
PushStyleColor wrappers — Tactile renders through them then overlays.
Deliberately left raw (not plain buttons): InvisibleButton hit-targets, the
frameless transparent-bg collapsible-header toggles (RPC/Debug), the icon-only
pagination chevrons, and the receive All/Z/T segmented filter — a glass rim
would clash with those intentionally borderless/segmented looks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: three draw patterns were copy-pasted across tabs and
dialogs. Promote each to a material:: helper and adopt at every verbatim site.
Output is pixel-identical (same colors/geometry threaded through as params).
- material::DrawProgressBar / ProgressBar — replaces 3 byte-identical rounded
fill bars in the daemon/xmrig/bootstrap download dialogs.
- material::CopyableTextOverlay — the click-to-copy affordance (hit button +
hand cursor + tooltip + hover underline + clipboard) shared by the peers
best-block hash and the 3 mining stats (difficulty/block/address). Returns
"copied this frame" so callers keep their own toast (no ui-layer dependency).
- material::DrawPill / PillSize — rounded bg + optional border + inset text
badge, shared by the explorer status pill, the market Z/T chip, and the
network official/custom tag.
Divergent one-offs left in place (transactions status pills use schema rounding
around pre-positioned multi-line text; the mining filter-pill is a button bg).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit found two dead, contradictory "how to draw a button"
surfaces with zero call sites:
- src/ui/material/components/buttons.h (353 lines: TextButton/Outlined/Contained/
Button(spec)/IconButton/FAB) — included by 3 mining files but never used.
- ApplyTactile (draw_helpers.h) — a retrofit-tactile-onto-plain-button wrapper,
never called.
Remove the file, the 3 dead includes, and ApplyTactile. TactileButton/StyledButton
remain the canonical button helpers. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the theme sweep review, three overarching light-theme fixes:
- Buttons: bump ImGuiCol_Button light overlays 13/20/28% -> 16/23/30% so the
small/secondary buttons read as clearly as the main ones.
- Dividers + outlines: raise --divider (0.12-0.14 -> 0.20) and --outline
(-> 0.24) across all light skins so section/list dividers are visible on white.
- Ratio/balance bars: deepen the muted --success/--warning greens/ambers in the
light skins that were pale (light, marble, dune) so the shielded/transparent
bars + success text are vivid (color-pop-light + iridescent were already vivid).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the theme screenshot sweep: input fields, dropdowns and amount boxes were
nearly invisible on light themes (Send form especially) — ImGuiCol_FrameBg was
black@4% vs the dark theme's white@7%, so boxes blended into the white surface.
Bump the light-theme FrameBg / hovered / active to 9/14/18% so inputs read as
defined boxes. Affects all light skins.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Organize sweep output into per-tab subfolders: <config>/screenshots/<tab>/<skin>.png
(was one timestamped folder with idx_skin_tab.png names).
- Fixed folder (no timestamp): subsequent sweeps overwrite the existing PNGs in
place instead of creating a new directory each run.
- Add an "Open location" TactileButton next to "Run screenshot sweep" that opens
the screenshots folder via Platform::openFolder(app->screenshotDir()).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Correct the placement: instead of a new "Debug options" button + dialog (and
moving the Verbose logging checkbox), rename the existing collapsible "DEBUG
LOGGING" section to "DEBUG OPTIONS" and put the "Run screenshot sweep" button at
the top of it, above the dragonxd daemon debug= categories. Restore the Verbose
logging checkbox to the wallet row (unchanged). Drop the now-unused
debug_options / debug_options_title i18n keys + the debug_options_open flag.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a debug tool that cycles every skin across every build-enabled tab and saves a
PNG of each to a timestamped folder under the config dir (screenshots/sweep_<ts>/)
— for gathering visual context on theme-specific UI work.
- App state machine (app_network.cpp): startScreenshotSweep() builds the
skin+enabled-page lists, saves the current skin/page, and steps through them;
updateScreenshotSweep() (top of App::render) pins the page + settles ~4 frames
after each skin/page change (skin switches reload TOML + reset the acrylic
capture, so they need to settle); wantsScreenshotThisFrame()/screenshotSweepPath()
/onScreenshotCaptured() coordinate with main.cpp. Restores the original skin/page
when done; nothing persisted.
- Framebuffer capture (main.cpp): read the finished frame and encode PNG via the
bundled miniz (tdefl_write_image_to_png_file_in_memory_ex). GL reads FBO 0 (RGBA,
bottom-up -> flip); DX11 copies the backbuffer to a staging texture + maps it
(BGRA, top-down -> channel-swap). Alpha forced opaque.
- Settings UI: move the Verbose logging checkbox off the wallet row into a new
"Debug options" button that opens a dialog housing the verbose toggle + a "Run
screenshot sweep" button. New i18n keys.
Both platforms build; no-crash smoke verified.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per the request for a flatter look like the Manage-portfolio modal's plain
buttons, render TactileButton FLAT on light themes: DrawButtonGlassOverlay now
early-returns in light themes with just a subtle defining edge (--rim-light),
skipping the white glass sheen (--glass-fill) and the tactile 3D depth (bright top
edge + the hardcoded bottom shadow that couldn't be removed via TOML).
ImGui::Button still draws the fill/hover/active (the darkened ImGuiCol_Button
overlays), so the button reads as a flat, defined element. Dark themes keep the
raised glass/tactile look. Re-adds the IsLightTheme() luminance helper (early in
the header so the overlay can use it). Applies to all TactileButtons app-wide in
light themes, not just Settings.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The settings-page buttons (TactileButton = ImGui::Button + a glass overlay) looked
faint in light themes: --glass-fill was a 55-62% WHITE wash that paled the button
body, and --rim-light was a 6-10% (sometimes light-colored) edge that was invisible
on light surfaces, so buttons had no defined border. Across all light skins:
- --glass-fill white wash 0.55-0.62 -> 0.20 (button body no longer washed out;
panels use the acrylic blur on capable systems, so only low-spec panel fills are
affected).
- --rim-light -> each skin's on-surface tint @ 0.22 (a defined dark button edge
instead of an invisible/light rim).
- --hover-overlay alpha -> 0.10 (visible hover).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the light-theme modal backing (19e3138, now reverted) with a root-cause
fix: darken the light themes' UI elements for contrast.
- Buttons: the light-theme ImGuiCol_Button overlays were barely-there grey
(5/8/12% black); bump to 13/20/28% so buttons read as buttons on light
surfaces (one edit in ApplyColorThemeToImGui covers all light skins).
- Text: raise --on-surface-medium (60-72% -> 86%) and --on-surface-disabled
(38-40% -> 52%) across the light skins (light, color-pop-light, dune, marble,
iridescent) — the dominant secondary/label text was too faint. Base
--on-surface was already near-black, left as-is.
The active theme is TOML-skin-driven, so the code GetMaterialLightTheme() is not
the live source; edits are in the skin TOMLs + the ImGui-style mapping.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Floating (BlurFloat) modals draw no card, so in a light theme the light content
sits on a light frosted backdrop with almost no separation (washed out — the
Manage-portfolio modal being the clearest case). Add a faint elevated sheet
(translucent Surface) + a defining edge (OnSurface) behind floating content in
LIGHT themes only, gated on a new IsLightTheme() (background luminance) helper.
Dark themes are unchanged (they already read fine). Kept translucent to preserve
the airy floating feel; respects "no dark backdrop in light theme".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The PIN/passphrase input uses default ImGui framing, which is subtle on the glass
card — when focused there was no clear indication the field is active. Draw an
accent (Primary) ring around the input while it's focused/being edited so it's
obvious the field is ready for typing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Regression from the full-window lock overlay: the full-window ##LockInputBlocker
InvisibleButton (drawn first) shadowed the lock card's widgets (PIN/passphrase
input, Unlock button, mode toggle) that overlap it, so clicks never reached them
(dead) and the app's global "hand cursor on clickable hover" fired for the whole
screen. Mark the blocker SetNextItemAllowOverlap() so the later widgets take
hit-test priority — the exact use case in ImGui's docs (invisible button covering
an area where subsequent items are added). The portfolio avoids this by putting
its content in a child window; the lock screen draws direct, so it needs the flag.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address two GUI-review points:
1. Light themes no longer get a dark modal backdrop: DrawFullWindowBlurBackdrop
now tints toward the theme app background (WithAlpha(Background(), ...)) for
both the opaque base and the frost, so a light theme gets a light frosted
backdrop and a dark theme a dark one. Fixes all blur overlays, not just the
lock screen.
2. The lock screen now blurs the WHOLE window (sidebar included), not just the
content area: renderLockScreen opens a full-viewport borderless overlay window
(##LockOverlay, same pattern as the modal overlays / portfolio, opened from
within ##ContentArea) with an input blocker, instead of drawing in the content
child. Removed the theme-independent dark scrim (contradicted point 1).
Auth logic untouched. Needs GUI re-verify of all auth paths + that the whole
screen (incl. sidebar) obscures on lock and unlock returns cleanly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GUI review (light theme) showed the blurred backdrop is light there, washing out
the (now glass) card. Add a theme-independent dark scrim over the blur so the lock
screen reads as a clearly-dimmed "locked" state and the card stands out in both
light and dark themes — standard lock-screen dimming. Alpha tunable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GUI review showed the lock card was a flat light SurfaceVariant panel that stood
out against the dark glass cards of the other modals. Draw it with the same
GlassPanelSpec (rounding 16, fill 35, border 50) that BeginOverlayDialog uses, so
it renders as the same opaque-dark glass card on the blur backdrop. Visual only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The lock screen no longer reads screens.lock-screen.backdrop-alpha (replaced by
the live-blur backdrop in c7f89e5). Remove the now-dead schema key.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The security DIALOGS (encrypt/decrypt/change-passphrase/remove-encryption, PIN
set/change/remove) already adopted the blur backdrop via the Phase 2 flip (they
use BeginOverlayDialog). This finishes Phase 4 by giving the bespoke lock screen
the same live-blur backdrop over the wallet content — restyle only, auth logic
(PIN/passphrase input, attempt counting, lockout timer) untouched.
The lock screen previously defaulted to backdrop-alpha=0 (wallet fully visible
behind the card); the blur now obscures it — a privacy improvement as well as a
consistency one. Capture-once on lock-open + resize (frame-gap detected via the
shared BlurCaptureStateFor), MarkBlurOverlayDrawn drives the theme-effect
suppression + acrylic re-capture on unlock. The opaque base in
DrawFullWindowBlurBackdrop guarantees the wallet is obscured even if blur is
unavailable (low-spec / acrylic-off / capture failure) — no content leak. UV
mapping is screen-space, so the content-area sub-rect blurs the correct region.
Needs GUI verification of every auth path (PIN/passphrase unlock, lockout).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The two Phase 3 "bespoke overlays" aren't content modals: the send-error is an
in-tab glass banner (already consistent — left as-is), and the shutdown screen is
a teardown screen where a blur backdrop would be semantically wrong (should read
as "closing") + risky on the teardown path. Per that finding, apply minor
consistency polish to the shutdown screen only:
- Share the overlay-scrim tone via a new material::OverlayScrimColor(opacity),
used by both the dialog scrim and the shutdown scrim (was a slightly different
hardcoded 0.06/0.06/0.08 → now the 0.04/0.04/0.06 dialog base).
- "Shutting Down" title → theme Warning() amber (was hardcoded gold).
- Force-Quit confirm destructive button → theme Error() (alpha-varied) instead of
hardcoded reds.
No behavior change; the shutdown scrim stays opaque (no blur).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per the user's selection, convert the large multi-section dialogs to the BlurFloat
style (floating content on the blur, plain heading, no glass card), each KEEPING
its authored width so width-coupled content is untouched:
- Export all keys, Console RPC reference, Explorer block detail
- Updater dialogs: daemon update, xmrig update, bootstrap download (multi-state)
Settings and Address book intentionally kept as cards (the modal Settings *window*
is dead code — show_settings_ is never set; the live Settings surface is the nav
page, not a modal; Address book has a nested edit that reads better contained).
All other confirm/input dialogs stay card-on-blur ("card for small"). Updater
dialogs are multi-state — GUI-check each state (confirm/progress/done/failed).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Convert two clean detail-view dialogs to the BlurFloat style (floating content on
the blur, plain h6 heading, no glass card) — the "float for large" half of the
plan, applied conservatively: keep each dialog's authored card width so its
width-coupled content (absolute SameLine positions, GetWindowWidth math) is
unchanged, and rely on the footer Close + outside-click for dismissal (the plain
heading drops the title-bar close X, matching the portfolio modal). Auto-height
preserved. A representative pair to GUI-review before rolling the treatment out to
the other large dialogs (or reverting if the card-on-blur reads better).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Grep-verified dead, zero live callers (the live paths all go through
BeginOverlayDialog and already got the blur backdrop):
- App::renderAboutDialog (app.cpp/app.h) — dispatch uses ui::RenderAboutDialog.
- src/ui/windows/import_key_dialog.{h,cpp} (ImportKeyDialog class) — live path is
App::renderImportKeyDialog.
- src/ui/windows/backup_wallet_dialog.{h,cpp} (BackupWalletDialog class) — live
path is App::renderBackupDialog.
Drop the two dead files from CMakeLists. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Flip the positional BeginOverlayDialog overload's default to blurBackdrop=true, so
every app dialog (~43 call sites) now renders its card on the live-blur backdrop
instead of the opaque scrim — matching the Manage-Portfolio look. Cards stay
auto-height (small dialogs stay small = "card for small") and render opaque via
the existing sole-consumer fallback (a translucent glass card would thrash the
single-slot blur cache against the radius-64 backdrop). Nested dialogs (address
book edit) already pass a distinct idSuffix, so their blur windows/capture keys
don't collide. A dialog that wants the old scrim can pass a spec with
blurBackdrop=false. Big visual change — needs a GUI sweep; trivially reverted.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The adversarial review found the ModalRenderGuard lagged the old
PortfolioEditorActive() signal by one extra frame on CLOSE (a possible 1-frame
"opaque panels" flash). Latch the overlay's open flag (already available via
spec.p_open) — "drew this frame AND still open after Esc/Close/outside handling" —
instead of just "drew last frame", so the guard drops and the acrylic re-capture
fire on the same frame the overlay closes, matching the old inline behavior on
both edges.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Dogfood the Phase 0 framework: RenderPortfolioEditor now opens via
material::BeginOverlayDialog(BlurFloat) + EndOverlayDialog instead of its own
inline overlay scaffold, and uses the promoted material:: SegmentedControl /
RightAlignX / BeginFadeScrollChild helpers (overlay_scroll.h). Delete the
portfolio's inline backdrop/capture-once state machine + its PfEditState capture
statics + the four local helper copies. App::render's ModalRenderGuard is now
driven by the modal-agnostic AnyBlurOverlayActiveLastFrame() (timing-equivalent),
and LatchBlurOverlayActive() at frame end handles the acrylic re-capture on close.
Framework tweak: floating cards pop the card WindowPadding after BeginChild (so
nested children don't inherit it) and center button labels, keeping the net
style-var count at 2 so EndOverlayDialog is unchanged and GlassCard stays
byte-identical. RenderPortfolioEditor: 357 -> 282 lines. Needs GUI verification
that the portfolio modal is visually/behaviourally unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Refactor BeginOverlayDialog to run through an OverlayDialogSpec + OverlayStyle
(GlassCard vs BlurFloat) with orthogonal flags (blurBackdrop / floatingContent /
plainHeading, fixed vs auto card height). The classic look is now GlassCard with
all flags off; the existing positional overload forwards to it → all ~43 current
dialogs are byte-identical (verified line-by-line). The BlurFloat path — live-blur
backdrop with per-overlay capture-once (frame-gap arming), floating content, plain
h6 heading — is implemented but unused until Phase 1 dogfoods it on the portfolio.
Also replace the unusable open-refcount with a per-frame drawn flag + last-frame
latch that invalidates the acrylic capture on the overlay's close transition.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First step toward unifying all app modals on the Manage-Portfolio visual style.
Add, as shared material:: helpers (additive — no caller yet, no visible change):
- blur-overlay open refcount + 1-frame latch (Push/Pop/AnyBlurOverlayActive[LastFrame],
LatchBlurOverlayActive) so App::render's effect guard can be modal-agnostic;
- capture-frame query (IsCapturingBlurBackdrop) for scroll-fade suppression;
- RightAlignX and SegmentedControl (promoted verbatim from market_tab);
- BeginFadeScrollChild/EndFadeScrollChild in a dedicated overlay_scroll.h (kept
out of the widely-included draw_helpers.h because effects::ScrollFadeShader's GL
headers clash with SDL's in some TUs).
Also fix IsCurrentWindowOverlayDialog to prefix-match "##OverlayScrim" so suffixed
overlay windows are recognized by the modal-aware hover check.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add market_iv_1h/1d/1w/1m and market_updated ("· Updated %s") keys and use them
in the chart interval strip (previously hardcoded "1H"/"1D"/"1W"/"1M") and the
pair-selector attribution line (previously a literal "· Updated %s"). Closes the
audit's i18n gaps in the market tab.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the balance summary (fiat/DRGX/BTC + shielded ratio bar) and the
draggable/resizable custom-group card grid (drag/resize gestures, dot grid,
click-to-edit) out of RenderMarketTab into mktDrawPortfolio(MktCtx); the local
x-coord `cx` renamed `cx0` (ctx param is `cx`). Drop the now-unused
gap/dl/glassSpec/buf locals. RenderMarketTab is now ~150 lines (from 962) — a
thin orchestrator: precompute -> build MktCtx -> hero/chart/pair/portfolio.
Verbatim bodies. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the ~250-line chart block (interval strip + 24h stats + refresh, plotted
curve with grid/area-fill/hi-lo+time labels/hover crosshair+tooltip, empty
state) out of RenderMarketTab into mktDrawPriceChart(MktCtx), recomputing cheap
locals and reading the precomputed series via the ctx. Drop the now-unused
hs/pad locals. Verbatim body. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Introduce a MktCtx struct holding RenderMarketTab's precomputed geometry/series,
built once after the precompute, and extract the combined hero card (glass panel
spanning header + chart, price/ticker/period-badge/trade button) into
mktDrawPriceHero(MktCtx). Cheap locals (dl/fonts/dp/market) recomputed in the
helper; the hero's local x-coord `cx` renamed `cx0` (the ctx param is `cx`).
Verbatim body. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the exchange/pair chip grid (wrapping flat chips + click-to-switch +
attribution line) out of RenderMarketTab into mktDrawPairSelector(app, registry,
availWidth), recomputing its own schema/fonts/market. Drop the now-unused ovFont
local. Verbatim body. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lift the ~90-line [&]-capturing drawCard closure out of RenderMarketTab's grid
code into a file-static mktDrawCard(MktCardCtx, min, max, entry, hov). The
captured locals (dl/state/market/mktDp/pfInset/pfCardPad/sub1/capFont) are
bundled into a MktCardCtx bound once per frame. Verbatim body. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pull the ~30-line row-major cell placement (honor stored placement else
auto-place) out of RenderMarketTab into a pure, deterministic helper taking
(entries, cols, minW, minH). Also bump the grid resize-readout buffer 16->32 to
silence a worst-case -Wformat-truncation the extraction surfaced. No behavior
change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Pull the three detail-pane section blocks out of RenderPortfolioEditor into
pfDrawAppearanceSection / pfDrawPriceSection / pfDrawAddressSection (each
recomputes its own dp/fonts/state; the section dispatch is a 3-line switch).
Verbatim move — same widgets, IDs and drawing. RenderPortfolioEditor drops from
~760 to ~357 lines. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Convert the four [&]-capturing lambdas (persist / buildWorking / workingMatches /
commitIfNeeded) into file-static pfPersist / pfBuildWorking / pfWorkingMatches /
pfCommitIfNeeded that operate on the s_pfEdit struct + take Settings*. Removes
the per-frame closure setup and lets the upcoming section helpers reuse them.
No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Collapse the loose market_tab.cpp statics into MarketViewState (s_mkt),
PfEditState (s_pfEdit) and PfGridDrag (s_grid). Pure mechanical rename
(compile-verified, no behavior change) that shrinks the global surface and gives
the upcoming function decompositions a single state handle per concern instead
of ~35 free names.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the no-I/O, no-ImGui series helpers (resampleHistory, bucketBySeconds,
sparklineSeries, chartSeries) out of market_tab.cpp into an inline header under
data/ (mirroring data/portfolio.h) and cover them with a testMarketSeries()
group in test_phase4.cpp (resample block averaging + partial blocks, window
bucketing + guards, sparkline fallback, chart time-window filtering + live
timestamp synthesis). market_tab now calls data::sparklineSeries/chartSeries.
No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Collapse the two identical equal-width segmented controls (the detail section
switcher Appearance/Price/Addresses and the address type filter
All/Shielded/Transparent) into one pfSegmentedControl(dl, origin, w, h, labels,
count, selected, font, idBase, dp) that returns the clicked index. Same track /
active-pill / centered-label drawing and per-cell hit-test as before; the
variable-width chart-interval strip is left as-is. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Dedup the identical min/max→rect projection shared by pfDrawSparkline and
pfDrawSparklineFilled into pfProjectSeries, and the repeated right-align cursor
math (footer Close, detail Revert/Save, summary Manage button) into
pfRightAlignX. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Audit cleanup of market_tab.cpp:
- Remove the write-only statics s_history_initialized and s_last_refresh_time
(assigned in several places, never read) and their now-dead assignments.
- Align the portfolio grid card's BTC value to %.8f to match the editor preview
(pfBuildDisplay) and the summary rows; it was the lone %.6f, so the same
balance rendered with different precision in the preview vs the card.
- Fix the stale s_pf_sel comment (no "-2 = unsaved draft" state exists).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Merge the two address-section rows into one: the All/Shielded/Transparent
segmented type filter sits on the left and Select all / Clear / Funded are
right-aligned on the same line, both vertically centered. Select-all is deferred
to a flag applied after the filtered set is built, so it still targets the
current filter (and stays idempotent via PortfolioEntryAdd's dedup).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Complete the explicit-save model: leaving the Manage-portfolio modal via Esc or
an outside-click now discards the current group's uncommitted edits (matching
the discard-on-switch behavior), while the Close button still commits. Only the
Save and Close buttons persist; every other exit path is a cancel.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Switching to another group in the Manage-portfolio list (or adding/deleting a
group) now discards the current group's uncommitted working edits instead of
auto-saving them — only the Save button (and closing the modal) persists. This
matches the explicit-save model signalled by the Revert/Save buttons and the
unsaved-changes dot: navigating between drafts is ephemeral until saved.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Move the group-scoped Revert/Save buttons into the detail container (sized to
the Add-entry height) so they read as lower-hierarchy than the modal-level
Close, which now stands alone in the footer. The detail body is wrapped in a
child that reserves the bottom row.
- Add an amber "unsaved changes" dot on the selected group row while its working
copy differs from the stored entry; also gate the detail Revert/Save on that
dirty state.
- Addresses: narrow the All/Shielded/Transparent segmented control (360px) and
right-align Select all / Clear / Funded on one line; give the Select all /
Clear pills more text padding.
- Appearance: shrink the icon search field and right-align it on the heading
line, with a "Search icons…" hint.
- Price: move the sparkline toggle onto the 24h line; the interval radios stay
below, enabled only when the sparkline is shown.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rework the Manage-portfolio detail pane's Appearance and Addresses sections:
- Icon picker: search field inline with the "Icon" heading (filters by name,
hides the "None" slot while searching); grid now always fits 12 icons per
row, scaling cell size to width and centering the block.
- Both the icon grid and the address list scroll via a shared helper
(pfBeginScrollChild/pfEndScrollChild): smooth scrolling + the Settings-tab
edge-fade shader + a thicker, rounded scrollbar inset from the container edge
(bordered outer frame wrapping an inner scrolling child). Smaller container
radius. Fade gates off in low-spec and while the acrylic backdrop is being
captured — latched per-frame so the last capture frame no longer clashes with
the render-state reset.
- Addresses: All/Shielded/Transparent segmented control moved to its own row,
capped at 580px; Select all / Clear pills moved left of the Funded checkbox
on one left-aligned row (Funded vertically centered against the pills).
- Custom colour "+" swatch inset a few px so its selection outline no longer
clips at the modal's right edge.
- Remove the divider above the footer Revert/Save/Close buttons.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Appearance: icon-picker cells doubled (56px, iconXL glyphs); color swatches back to a
single row that hides overflow but always keeps the custom "+" cell visible at the right.
- Price: basis radios are now horizontal, matching the sparkline-interval radios.
- Addresses: All/Shielded/Transparent segmented control shrinks to sit on one line with
the Funded toggle to its right; Select all / Clear are rounded (pill) buttons with
padding, right-aligned on their own row.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Price: the basis and sparkline-interval dropdowns become radio groups (all options
visible), now that the segmented layout gives the section full height.
- Addresses: the All/Shielded/Transparent chips become a rounded segmented control
matching the top switcher. "Select shown" renamed to "Select all"; Select all + Clear
moved onto the Funded row, right-aligned. Address list gets inner WindowPadding.
- Appearance: 17 more preset colors (25 total), and the swatches now wrap into a grid
(with the custom-color cell) instead of a single overflowing row.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Swap the collapsible Appearance/Price/Addresses dropdown sections for a single
segmented pill control (one section shown at a time) — no dropdown headers. The
active section now owns the full detail height, so the icon grid and address list
fill the available space instead of fixed heights. State: s_pf_section (0/1/2)
replaces the three accordion open-flags.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Raising the backdrop radius alone would thrash the shared radius-keyed blur cache (the
glass panels blur at ~30). Instead, while a full-window blur overlay is active, glass
panels use their opaque fallback (IsFullWindowBlurOverlayActive) — they're covered by the
backdrop anyway — so the backdrop is the SOLE applyBlur caller and can use a strong custom
radius (64) with the cache staying coherent and frozen. The flag is toggled alongside the
theme-effect suppression by a RAII guard in App::render().
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Switch the live-blur behind the modal from a per-frame capture (which flickered from
per-frame re-blur non-determinism) to capture-once-on-open, re-captured only on resize.
- Insert the acrylic live-capture callback into the overlay draw list ONLY for a few
frames on open and whenever the viewport size changes; other frames reuse the frozen
blurred snapshot (blurCacheValid_), so there's no per-frame capture/re-blur cost. State:
s_pf_was_open (reset on close), s_pf_capture_frames, s_pf_capture_w/h.
Two fixes from an adversarial review of the timing/pipeline interaction:
- Do NOT override the backdrop blurRadius to 40. applyBlur caches one blurred buffer
keyed on radius, shared with every glass panel (market cards + the modal preview card,
radius ~30). A different radius thrashed that cache every frame and made the backdrop
sample the wrong blur, defeating the frozen-blur guarantee. Using the theme card's
radius keeps one blur serving all surfaces, frozen.
- Skip the blur on the overlay's first frame (allowBlur=false) — the live content isn't
captured until that frame's render, so blurring then would show stale/background pixels
for one frame; draw the plain opaque scrim instead.
Compiles on OpenGL (Linux) + DX11 (Windows). Needs on-device visual verification.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Fix the ImGui error on hovering a group row: the per-row delete was an
overlapping InvisibleButton + SetCursorScreenPos over the row Selectable. Replace
it with a manual IsMouseHoveringRect / IsMouseClicked hit-test (no overlapping
ImGui item, no cursor manipulation).
- Delete icon is larger (iconMed) and inset from the row edge (spacingMd).
- Footer no longer clipped: reserve 56px for the 40px buttons + separator.
- Manage-portfolio heading is now plain text (h6) with no title-bar background or
divider — content floats on the backdrop.
- Sidebar theme-effect borders no longer bleed through the overlay: suppress panel
theme-effects frame-wide (RAII guard in App::render via ui::PortfolioEditorActive)
while the modal is open, instead of only during the market render.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The acrylic system only blurred a frozen snapshot of the static app background. Add
an overlay-time re-capture so the Manage-portfolio modal blurs the LIVE tab content
behind it.
- AcrylicMaterial::captureLiveFramebuffer() (GL blit of FB 0 / DX11 CopyResource of the
backbuffer + no-backend stub) mirrors captureBackgroundDirect but bypasses the
dirtyFrames_ gate so it refreshes every frame the overlay is open, forcing a re-blur.
- ImGuiAcrylic::GetLiveCaptureCallback() returns a draw callback for it.
- market_tab: the modal inserts that callback (+ ImDrawCallback_ResetRenderState) at the
START of its overlay draw list, before the backdrop, so the capture holds the app UI
drawn below and the backdrop blurs it. On close, InvalidateCapture() re-captures the
background so other glass panels don't keep blurring the stale live capture.
- Panel theme-effects are suppressed during the market render while the modal is open
(their foreground-draw-list borders draw above all windows and would otherwise bleed
over the overlay). Market tab body is rendered again (no longer skipped).
- Backdrop draws the acrylic at full strength (fallbackColor.w=1) over an opaque base so
the blurred content reads clearly; lighter dim.
Design mapped via an Explore investigation of the capture/blur pipeline; compiles on
both OpenGL (Linux) and DX11 (Windows cross-build). Needs on-device visual verification.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- The per-row delete icon's SetCursorScreenPos left the ImGui cursor at the icon,
so the next group row started too high and rows overlapped. Capture the row's
end cursor after the Selectable and restore it after drawing the delete icon.
- Force centered button-label alignment for the modal (ButtonTextAlign 0.5,0.5)
so the footer/Add buttons read consistently.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Delete moved from the footer to a per-row trash icon on each group (shown on
hover/selected), with deferred deletion + selection fix-up.
- Removed the title-bar X; the footer is now right-aligned Revert / Save / Close
(larger buttons), Close commits + dismisses. Esc and outside-click still close.
- Add entry now immediately creates a persisted "Untitled" group and selects it
(no more invisible draft state); the -2 draft path is gone.
- Backdrop bleed-through fixed: when the modal is open the Market tab body is not
rendered, so its content and foreground theme-effect borders no longer show over
the overlay — the modal floats on the app's blurred/opaque backdrop.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Add button can no longer be cut off: it's now a normal widget below the group
list (in a group with the scroll child) instead of nested inside the list child.
- Stop the modal's 28x20 WindowPadding from cascading into the nested master/detail/
list children (pop it right after the card child begins) — that double-padding
was squeezing the master column and the Add button.
- Right pane navigability: collapsed accordion sections now show a compact summary
on the right (Appearance -> icon, Price -> basis, Addresses -> N selected), so a
group's state is readable without expanding. Section titles are consistent
title-case ("Appearance"/"Price"/"Addresses").
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Remove the centered glass card behind the Manage-portfolio content so it floats
directly on the blurred/opaque full-window backdrop. The little live-preview card
keeps its panel (it previews the actual group card).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Drop ImGuiWindowFlags_NoBringToFrontOnFocus on the overlay window — it stopped
the per-frame SetNextWindowFocus() from raising the modal, so it rendered behind
the market chart/cards. Now matches the proven BeginOverlayDialog behavior.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Combine the old list/edit modes into one master-detail view rendered as a
full-window overlay instead of a floating dialog.
- Backdrop: new material::DrawFullWindowBlurBackdrop draws an opaque base first
(so the sheet is opaque regardless of the UI-opacity slider — the acrylic path
multiplies its alpha by GetUIOpacity), then a strong full-window blur of the
backdrop, gated exactly like DrawGlassPanel so low-performance mode skips the
blur entirely (just the opaque scrim).
- Frame: bespoke full-window overlay (not BeginOverlayDialog) that mirrors the
scrim plumbing and preserves both overlay popup gotchas verbatim (no focus-steal
and no outside-click dismiss while a combo / color picker is open). Title-bar X,
Esc, and outside-click all dismiss.
- Left (master): selectable group list with accent bar + icon + name + value line,
and a pinned "Add group" button.
- Right (detail): live preview + label header, then a single-open accordion
(Appearance = color + outline opacity + icon; Price; Addresses) so only one
control group shows at a time — far less cluttered than the old two-column form.
- Footer: Delete / Revert / Save. Editing auto-commits named groups on navigation
and on close (preserving grid geometry); unnamed drafts are dropped.
- s_pf_editing tri-state replaced by s_pf_sel (+ accordion open-state); the Manage
button and grid-card click open with a valid selection.
Design + adversarial review done via multi-agent workflows (understand/design, then
a 3-lens ImGui-lifecycle / state-safety / backdrop review; zero confirmed defects).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Drop the extra gap the hero header reserved below the price row, so the interval
buttons sit closer to the top of the chart area.
- Place the divider just below the buttons with a comfortable gap (spacingMd)
between it and the plot, instead of centering it in the strip gap.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Default the price chart to the 1M range on open (was 1D).
- Move the hero divider from below the price row to below the interval buttons
(centered in the gap between the buttons and the plot).
- Remove the dot markers on the chart: no per-point dots, no current-price dot,
and no high/low dot anchors — just the clean line + area fill (the high/low
price labels and the hover crosshair remain).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Portfolio group cards:
- Always show the secondary DRGX amount, including on 2-cell cards.
- Larger group icon + label (subtitle1); value stays subtitle1 for consistency.
- Minimum group width is now 8 cells (default width 8).
Price chart:
- Area fill is now a flat translucent fill matching the group-card sparklines
(dropped the vertical gradient + its primitive-API helper).
- Interval buttons sit near the top of the chart area (removed the empty gap
above them) with a comfortable gap below before the plot.
- The change badge's suffix now matches the SELECTED range (1H->1h, 1D->24h,
1W->7d, 1M->30d) instead of the raw data span (which read 23h / 6d).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Chart interval buttons are now time RANGES, not bucket sizes: 1H = last hour,
1D = last 24h (5-min intraday), 1W = last 7 days, 1M = last 30 days (daily).
pfChartSeries filters the timestamped series to the window; X-axis "ago" labels
and the period-change span now derive from the real timestamps.
- Portfolio group cards redesigned: name (+ secondary DRGX) on the left; the value
with its % change stacked in the top-right corner; the sparkline fills the card
body. The sparkline now renders on 2-cell cards too (down to ~8px of body), with
tighter padding on short cards.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Builds on the timestamped historical series (pfChartSeries returns [time,price]):
- Gradient area fill: replace the flat translucent fill with a true vertical
gradient (solid at the line, fading to transparent) via the draw-list primitive
API (pfFillGradientArea).
- Period-aware change: the price badge now reports the change over the DISPLAYED
chart period with a span label derived from real timestamps (e.g. "+42% 1.0y"),
falling back to 24h for Live. Line/fill/marker colors follow that direction.
- Timestamped hover: the crosshair tooltip shows the real date/time at the hovered
point (time for Live/1H, date for day+ intervals) alongside the price.
- High/low markers: hollow dot + price label at the range's extremes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Portfolio group minimum height is now 2 cells (was 3). Added a 2-cell card tier
that also drops the sparkline (not just the footer) so a ~58px card keeps the
header + hero value legible.
- Price chart: stop drawing a dot on every point — for a dense historical series
(>40 points) just the clean line + fill, and always mark the latest point
(current price) with a dot + ring.
- Y-axis labels use the shared adaptive price formatter (e.g. $0.0143) instead of
a fixed 6 decimals, so they're cleaner and narrower.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>