Commit Graph

43 Commits

Author SHA1 Message Date
5e5f167fb0 fix(modals): hide the auto-height measuring frame so dialogs only appear centered
Auto-height dialogs need one frame to measure their content height before they
can be centered. Previously that first frame was drawn near the top, so a
first-ever open flashed off-center for a frame before snapping to center.

On the measuring frame, lay the content out (so the child's auto-height is still
measured) but clip the whole card to a zero rect and skip the glass panel — the
card draws nothing while the blur backdrop still shows, then it appears already
centered on the next frame. Clip covers both ImGui widgets and hand-drawn
content; layout/measurement is unaffected (verified migrate / about / import-key
still render centered at the settled frame).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 15:09:05 -05:00
1fd794ccc1 fix(modals): vertically center auto-height dialogs in the window
Fixed-height overlay cards were already centered, but auto-height cards
hard-anchored at 15% from the top, so shorter dialogs (e.g. Migrate to a seed
wallet, Import Key, About) rendered top-heavy with a large empty area below.

Center auto-height cards on last frame's measured content height (already cached
per dialog id in g_overlayCardHeights). A re-opened dialog centers from frame 1;
only the very first open of a given dialog this session briefly anchors near the
top before it re-centers. Content taller than the window top-anchors at a 16px
margin. One framework change centers every modal (verified across migrate /
import-key / about / seed-backup at 100%).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 15:00:15 -05:00
e7a3f90102 feat(ui): float all modals card-less like Manage Portfolio
Drop the glass card + boxed title bar from every dialog so content floats
directly on the blur backdrop under a plain h6 heading — the Manage-Portfolio
look — unifying the whole modal system on one visual language (reverses the
earlier card-for-small / float-for-large split).

- Framework: the positional BeginOverlayDialog overload (used by all ~34 card
  dialogs) now defaults to floatingContent + plainHeading (draw_helpers.h). The
  9 spec-form BlurFloat dialogs are unchanged; any dialog can still opt back to a
  card via an explicit OverlayStyle::GlassCard spec. Authored widths are kept
  (floating never resizes), so width-coupled layouts are unaffected.
- Dedup: the framework h6 title made each dialog's own repeated title heading
  redundant. Removed the duplicate body heading from Import/Export key, Backup,
  daemon update, seed backup, seed migration, Defender-blocked (app.cpp),
  Wallets, and the send-confirm popup.
- Close paths: dropping the title-bar close X is covered — every dialog has a
  footer button and/or the framework's outside-click dismiss (all pass p_open);
  send-confirm keeps Esc + Confirm/Cancel.

Verified via the headless full UI sweep on dark + light: 17 modal surfaces float
card-less with a single clean heading, nothing clipped, close controls present.
Build clean, ctest passes.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 21:57:04 -05:00
1c5bc0d4d6 fix(theme): per-skin legibility polish from the sweep review
Address the high-severity, systemic legibility issues found in the per-skin
screenshot review (verified across all 9 skins):

- Status pills (history): "Confirmed" text was 55%-alpha (dim); make it full
  opacity, and give status/shield pills a visible tinted fill (a48) + 1px border
  (a90) so they stop vanishing on dark-red / near-white / gradient skins.
- Console light theming: light skins now use a near-white terminal surface, and
  the log text/JsonBrace colors switch to the dark defaults in light themes (the
  schema colors are dark-terminal-authored — honor them only in dark themes) so
  text isn't pale-on-white.
- Dark-skin muted text: bump --on-surface-medium 0.85 / --on-surface-disabled
  0.58 on dragonx/dark/color-pop-dark/obsidian (obsidian addresses were ~1.1:1).
- Disabled Send button: the disabled fill was hardcoded white (invisible on
  light skins) — use a dark overlay in light themes.
- Light-skin inputs: stronger frame fill + border color and a 1px frame border
  for light themes so fields (and buttons) have defined boundaries on white/
  pastel surfaces.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 23:33:48 -05:00
dfca9bbd92 refactor(ui): add LabeledInputRow + LabeledInputMultiline; complete inputs layer
Extend the inputs layer with the two remaining form-field idioms, pixel-identical:
- material::LabeledInputRow(label, labelPos, ...) — horizontal label-beside-input
  (Text + SameLine + SetNextItemWidth + InputText). Adopt at the settings RPC
  host/port/user/pass rows.
- material::LabeledInputMultiline(label, id, buf, size, flags) — label above a
  sized multiline input. Adopt at the address-book notes and request-payment
  memo (drops the redundant SetNextItemWidth that InputTextMultiline's explicit
  size already governs).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 21:41:42 -05:00
840ead3645 refactor(ui): add material::LabeledInput helper + adopt at 8 form fields
UI-standardization audit: the labeled single-line form field (a plain
ImGui::Text label above a fixed-width InputText/InputTextWithHint) was
open-coded across dialogs. Add material::LabeledInput(label, id, buf, size,
width=-1, hint=nullptr, flags=0) mirroring that idiom exactly — pixel-identical,
but a single chokepoint so input styling (label typography, frame, spacing) can
later evolve in one place. Returns the input's edited bool.

Adopt at the clean vertical (label-above) single-line sites: address-book
add/edit (label + address), shield from-address, export-all-keys + export-
transactions filename, validate-address input, request-payment label + URI.
Left as-is: horizontal label-beside-input rows (settings RPC host/port/user/
pass use Text + SameLine), multiline (InputTextMultiline), numeric (InputDouble),
combos, and hint-only inputs — none match the vertical single-line idiom.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 21:11:02 -05:00
c83348ab63 refactor(ui): add material::IconButton helper + adopt at 8 frameless icon buttons
UI-standardization audit (icon-button discovery pass): the app had ~22 clean
hand-rolled icon buttons repeating the same "InvisibleButton hit-target +
centered glyph + hover feedback + tooltip" boilerplate. Add a shared
material::IconButton(id, glyph, font, size, IconButtonStyle) — centered glyph,
optional resting + hover backgrounds (pill/rounded-rect), hover recolor, hand
cursor + tooltip; caller resolves state-dependent glyph/colors and returns
clicked. Adopt at the homogeneous, self-contained sites, pixel-faithful:
- mining_mode_toggle: pool/worker dropdown + bookmark + reset (×5)
- network: server hide/unhide eye (×1)
- mining_controls: pool benchmark start (×1)
- mining_stats: pool-balance refresh (×1)

Deferred (own follow-up + sweep): the idle/scale/gpu active-pill toggles use a
"draw pill+glyph earlier, hit-test later" idiom needing restructuring; the
raw-rect (IsRectHovered, no InvisibleButton) sites in market/mining_stats/
balance are a different hit-test mechanism left intentionally. Framed icon
pagers already ride TactileButton after the prior commit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 19:25:20 -05:00
ad59d62b82 refactor(ui): extract shared ProgressBar / CopyableTextOverlay / DrawPill helpers
UI-standardization audit: three draw patterns were copy-pasted across tabs and
dialogs. Promote each to a material:: helper and adopt at every verbatim site.
Output is pixel-identical (same colors/geometry threaded through as params).

- material::DrawProgressBar / ProgressBar — replaces 3 byte-identical rounded
  fill bars in the daemon/xmrig/bootstrap download dialogs.
- material::CopyableTextOverlay — the click-to-copy affordance (hit button +
  hand cursor + tooltip + hover underline + clipboard) shared by the peers
  best-block hash and the 3 mining stats (difficulty/block/address). Returns
  "copied this frame" so callers keep their own toast (no ui-layer dependency).
- material::DrawPill / PillSize — rounded bg + optional border + inset text
  badge, shared by the explorer status pill, the market Z/T chip, and the
  network official/custom tag.

Divergent one-offs left in place (transactions status pills use schema rounding
around pre-positioned multi-line text; the mining filter-pill is a button bg).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 18:48:08 -05:00
07f6d2efc9 refactor(ui): delete dead button code (buttons.h + ApplyTactile)
UI-standardization audit found two dead, contradictory "how to draw a button"
surfaces with zero call sites:
- src/ui/material/components/buttons.h (353 lines: TextButton/Outlined/Contained/
  Button(spec)/IconButton/FAB) — included by 3 mining files but never used.
- ApplyTactile (draw_helpers.h) — a retrofit-tactile-onto-plain-button wrapper,
  never called.
Remove the file, the 3 dead includes, and ApplyTactile. TactileButton/StyledButton
remain the canonical button helpers. No behavior change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 18:34:12 -05:00
e84cea27d9 feat(theme): overarching light-theme contrast (buttons, dividers, accent bars)
From the theme sweep review, three overarching light-theme fixes:
- Buttons: bump ImGuiCol_Button light overlays 13/20/28% -> 16/23/30% so the
  small/secondary buttons read as clearly as the main ones.
- Dividers + outlines: raise --divider (0.12-0.14 -> 0.20) and --outline
  (-> 0.24) across all light skins so section/list dividers are visible on white.
- Ratio/balance bars: deepen the muted --success/--warning greens/ambers in the
  light skins that were pale (light, marble, dune) so the shielded/transparent
  bars + success text are vivid (color-pop-light + iridescent were already vivid).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 18:19:31 -05:00
a457f0262e fix(theme): define light-theme input fields (darker FrameBg)
From the theme screenshot sweep: input fields, dropdowns and amount boxes were
nearly invisible on light themes (Send form especially) — ImGuiCol_FrameBg was
black@4% vs the dark theme's white@7%, so boxes blended into the white surface.
Bump the light-theme FrameBg / hovered / active to 9/14/18% so inputs read as
defined boxes. Affects all light skins.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 18:13:51 -05:00
a523611779 feat(theme): flat light-theme buttons (match the portfolio modal)
Per the request for a flatter look like the Manage-portfolio modal's plain
buttons, render TactileButton FLAT on light themes: DrawButtonGlassOverlay now
early-returns in light themes with just a subtle defining edge (--rim-light),
skipping the white glass sheen (--glass-fill) and the tactile 3D depth (bright top
edge + the hardcoded bottom shadow that couldn't be removed via TOML).
ImGui::Button still draws the fill/hover/active (the darkened ImGuiCol_Button
overlays), so the button reads as a flat, defined element. Dark themes keep the
raised glass/tactile look. Re-adds the IsLightTheme() luminance helper (early in
the header so the overlay can use it). Applies to all TactileButtons app-wide in
light themes, not just Settings.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 17:16:22 -05:00
bb2337b552 feat(theme): darker text + buttons in light themes (revert modal backing)
Replace the light-theme modal backing (19e3138, now reverted) with a root-cause
fix: darken the light themes' UI elements for contrast.
- Buttons: the light-theme ImGuiCol_Button overlays were barely-there grey
  (5/8/12% black); bump to 13/20/28% so buttons read as buttons on light
  surfaces (one edit in ApplyColorThemeToImGui covers all light skins).
- Text: raise --on-surface-medium (60-72% -> 86%) and --on-surface-disabled
  (38-40% -> 52%) across the light skins (light, color-pop-light, dune, marble,
  iridescent) — the dominant secondary/label text was too faint. Base
  --on-surface was already near-black, left as-is.
The active theme is TOML-skin-driven, so the code GetMaterialLightTheme() is not
the live source; edits are in the skin TOMLs + the ImGui-style mapping.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 16:57:38 -05:00
19e31388d9 feat(ui): light-theme contrast for floating modals
Floating (BlurFloat) modals draw no card, so in a light theme the light content
sits on a light frosted backdrop with almost no separation (washed out — the
Manage-portfolio modal being the clearest case). Add a faint elevated sheet
(translucent Surface) + a defining edge (OnSurface) behind floating content in
LIGHT themes only, gated on a new IsLightTheme() (background luminance) helper.
Dark themes are unchanged (they already read fine). Kept translucent to preserve
the airy floating feel; respects "no dark backdrop in light theme".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 16:44:17 -05:00
10289b33b5 fix(ui): theme-aware modal backdrop + full-window lock overlay
Address two GUI-review points:
1. Light themes no longer get a dark modal backdrop: DrawFullWindowBlurBackdrop
   now tints toward the theme app background (WithAlpha(Background(), ...)) for
   both the opaque base and the frost, so a light theme gets a light frosted
   backdrop and a dark theme a dark one. Fixes all blur overlays, not just the
   lock screen.
2. The lock screen now blurs the WHOLE window (sidebar included), not just the
   content area: renderLockScreen opens a full-viewport borderless overlay window
   (##LockOverlay, same pattern as the modal overlays / portfolio, opened from
   within ##ContentArea) with an input blocker, instead of drawing in the content
   child. Removed the theme-independent dark scrim (contradicted point 1).

Auth logic untouched. Needs GUI re-verify of all auth paths + that the whole
screen (incl. sidebar) obscures on lock and unlock returns cleanly.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 15:51:57 -05:00
34ded6b441 feat(ui): shutdown-screen consistency polish (Phase 3)
The two Phase 3 "bespoke overlays" aren't content modals: the send-error is an
in-tab glass banner (already consistent — left as-is), and the shutdown screen is
a teardown screen where a blur backdrop would be semantically wrong (should read
as "closing") + risky on the teardown path. Per that finding, apply minor
consistency polish to the shutdown screen only:
- Share the overlay-scrim tone via a new material::OverlayScrimColor(opacity),
  used by both the dialog scrim and the shutdown scrim (was a slightly different
  hardcoded 0.06/0.06/0.08 → now the 0.04/0.04/0.06 dialog base).
- "Shutting Down" title → theme Warning() amber (was hardcoded gold).
- Force-Quit confirm destructive button → theme Error() (alpha-varied) instead of
  hardcoded reds.
No behavior change; the shutdown scrim stays opaque (no blur).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 14:07:36 -05:00
c6b32e86c0 feat(ui): all overlay dialogs adopt the blur backdrop (Phase 2 core)
Flip the positional BeginOverlayDialog overload's default to blurBackdrop=true, so
every app dialog (~43 call sites) now renders its card on the live-blur backdrop
instead of the opaque scrim — matching the Manage-Portfolio look. Cards stay
auto-height (small dialogs stay small = "card for small") and render opaque via
the existing sole-consumer fallback (a translucent glass card would thrash the
single-slot blur cache against the radius-64 backdrop). Nested dialogs (address
book edit) already pass a distinct idSuffix, so their blur windows/capture keys
don't collide. A dialog that wants the old scrim can pass a spec with
blurBackdrop=false. Big visual change — needs a GUI sweep; trivially reverted.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 02:55:40 -05:00
5caffc84b0 fix(material): make blur-overlay effect guard truly close-equivalent
The adversarial review found the ModalRenderGuard lagged the old
PortfolioEditorActive() signal by one extra frame on CLOSE (a possible 1-frame
"opaque panels" flash). Latch the overlay's open flag (already available via
spec.p_open) — "drew this frame AND still open after Esc/Close/outside handling" —
instead of just "drew last frame", so the guard drops and the acrylic re-capture
fire on the same frame the overlay closes, matching the old inline behavior on
both edges.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 02:46:11 -05:00
ebf01bd858 feat(market): migrate portfolio modal onto the shared blur-overlay framework (Phase 1)
Dogfood the Phase 0 framework: RenderPortfolioEditor now opens via
material::BeginOverlayDialog(BlurFloat) + EndOverlayDialog instead of its own
inline overlay scaffold, and uses the promoted material:: SegmentedControl /
RightAlignX / BeginFadeScrollChild helpers (overlay_scroll.h). Delete the
portfolio's inline backdrop/capture-once state machine + its PfEditState capture
statics + the four local helper copies. App::render's ModalRenderGuard is now
driven by the modal-agnostic AnyBlurOverlayActiveLastFrame() (timing-equivalent),
and LatchBlurOverlayActive() at frame end handles the acrylic re-capture on close.

Framework tweak: floating cards pop the card WindowPadding after BeginChild (so
nested children don't inherit it) and center button labels, keeping the net
style-var count at 2 so EndOverlayDialog is unchanged and GlassCard stays
byte-identical. RenderPortfolioEditor: 357 -> 282 lines. Needs GUI verification
that the portfolio modal is visually/behaviourally unchanged.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 02:33:15 -05:00
d91be3b34e feat(material): spec-driven BeginOverlayDialog (Phase 0b)
Refactor BeginOverlayDialog to run through an OverlayDialogSpec + OverlayStyle
(GlassCard vs BlurFloat) with orthogonal flags (blurBackdrop / floatingContent /
plainHeading, fixed vs auto card height). The classic look is now GlassCard with
all flags off; the existing positional overload forwards to it → all ~43 current
dialogs are byte-identical (verified line-by-line). The BlurFloat path — live-blur
backdrop with per-overlay capture-once (frame-gap arming), floating content, plain
h6 heading — is implemented but unused until Phase 1 dogfoods it on the portfolio.
Also replace the unusable open-refcount with a per-frame drawn flag + last-frame
latch that invalidates the acrylic capture on the overlay's close transition.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 02:13:47 -05:00
4b46d4a20c feat(material): promote blur-overlay modal primitives (Phase 0a)
First step toward unifying all app modals on the Manage-Portfolio visual style.
Add, as shared material:: helpers (additive — no caller yet, no visible change):
- blur-overlay open refcount + 1-frame latch (Push/Pop/AnyBlurOverlayActive[LastFrame],
  LatchBlurOverlayActive) so App::render's effect guard can be modal-agnostic;
- capture-frame query (IsCapturingBlurBackdrop) for scroll-fade suppression;
- RightAlignX and SegmentedControl (promoted verbatim from market_tab);
- BeginFadeScrollChild/EndFadeScrollChild in a dedicated overlay_scroll.h (kept
  out of the widely-included draw_helpers.h because effects::ScrollFadeShader's GL
  headers clash with SDL's in some TUs).
Also fix IsCurrentWindowOverlayDialog to prefix-match "##OverlayScrim" so suffixed
overlay windows are recognized by the modal-aware hover check.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 02:05:03 -05:00
fe18628216 feat(market): bump the portfolio backdrop blur radius (64) via sole-consumer isolation
Raising the backdrop radius alone would thrash the shared radius-keyed blur cache (the
glass panels blur at ~30). Instead, while a full-window blur overlay is active, glass
panels use their opaque fallback (IsFullWindowBlurOverlayActive) — they're covered by the
backdrop anyway — so the backdrop is the SOLE applyBlur caller and can use a strong custom
radius (64) with the cache staying coherent and frozen. The flag is toggled alongside the
theme-effect suppression by a RAII guard in App::render().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 21:15:12 -05:00
4dc6b2ef8f perf(market): capture the portfolio backdrop once on open (+resize), not every frame
Switch the live-blur behind the modal from a per-frame capture (which flickered from
per-frame re-blur non-determinism) to capture-once-on-open, re-captured only on resize.

- Insert the acrylic live-capture callback into the overlay draw list ONLY for a few
  frames on open and whenever the viewport size changes; other frames reuse the frozen
  blurred snapshot (blurCacheValid_), so there's no per-frame capture/re-blur cost. State:
  s_pf_was_open (reset on close), s_pf_capture_frames, s_pf_capture_w/h.

Two fixes from an adversarial review of the timing/pipeline interaction:
- Do NOT override the backdrop blurRadius to 40. applyBlur caches one blurred buffer
  keyed on radius, shared with every glass panel (market cards + the modal preview card,
  radius ~30). A different radius thrashed that cache every frame and made the backdrop
  sample the wrong blur, defeating the frozen-blur guarantee. Using the theme card's
  radius keeps one blur serving all surfaces, frozen.
- Skip the blur on the overlay's first frame (allowBlur=false) — the live content isn't
  captured until that frame's render, so blurring then would show stale/background pixels
  for one frame; draw the plain opaque scrim instead.

Compiles on OpenGL (Linux) + DX11 (Windows). Needs on-device visual verification.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 21:05:16 -05:00
0e8816e220 feat(effects): overlay-time live-framebuffer blur behind the portfolio modal
The acrylic system only blurred a frozen snapshot of the static app background. Add
an overlay-time re-capture so the Manage-portfolio modal blurs the LIVE tab content
behind it.

- AcrylicMaterial::captureLiveFramebuffer() (GL blit of FB 0 / DX11 CopyResource of the
  backbuffer + no-backend stub) mirrors captureBackgroundDirect but bypasses the
  dirtyFrames_ gate so it refreshes every frame the overlay is open, forcing a re-blur.
- ImGuiAcrylic::GetLiveCaptureCallback() returns a draw callback for it.
- market_tab: the modal inserts that callback (+ ImDrawCallback_ResetRenderState) at the
  START of its overlay draw list, before the backdrop, so the capture holds the app UI
  drawn below and the backdrop blurs it. On close, InvalidateCapture() re-captures the
  background so other glass panels don't keep blurring the stale live capture.
- Panel theme-effects are suppressed during the market render while the modal is open
  (their foreground-draw-list borders draw above all windows and would otherwise bleed
  over the overlay). Market tab body is rendered again (no longer skipped).
- Backdrop draws the acrylic at full strength (fallbackColor.w=1) over an opaque base so
  the blurred content reads clearly; lighter dim.

Design mapped via an Explore investigation of the capture/blur pipeline; compiles on
both OpenGL (Linux) and DX11 (Windows cross-build). Needs on-device visual verification.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 20:26:11 -05:00
4aed72c73b feat(market): rework Manage-Portfolio as a full-window master-detail modal
Combine the old list/edit modes into one master-detail view rendered as a
full-window overlay instead of a floating dialog.

- Backdrop: new material::DrawFullWindowBlurBackdrop draws an opaque base first
  (so the sheet is opaque regardless of the UI-opacity slider — the acrylic path
  multiplies its alpha by GetUIOpacity), then a strong full-window blur of the
  backdrop, gated exactly like DrawGlassPanel so low-performance mode skips the
  blur entirely (just the opaque scrim).
- Frame: bespoke full-window overlay (not BeginOverlayDialog) that mirrors the
  scrim plumbing and preserves both overlay popup gotchas verbatim (no focus-steal
  and no outside-click dismiss while a combo / color picker is open). Title-bar X,
  Esc, and outside-click all dismiss.
- Left (master): selectable group list with accent bar + icon + name + value line,
  and a pinned "Add group" button.
- Right (detail): live preview + label header, then a single-open accordion
  (Appearance = color + outline opacity + icon; Price; Addresses) so only one
  control group shows at a time — far less cluttered than the old two-column form.
- Footer: Delete / Revert / Save. Editing auto-commits named groups on navigation
  and on close (preserving grid geometry); unnamed drafts are dropped.
- s_pf_editing tri-state replaced by s_pf_sel (+ accordion open-state); the Manage
  button and grid-card click open with a valid selection.

Design + adversarial review done via multi-agent workflows (understand/design, then
a 3-lens ImGui-lifecycle / state-safety / backdrop review; zero confirmed defects).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 18:46:46 -05:00
b0ded528b1 fix(dialogs): let Combo dropdowns / popups work inside overlay dialogs
BeginOverlayDialog called ImGui::SetNextWindowFocus() every frame to keep the
dialog on top. That forced the scrim back to the front each frame and closed
any popup opened from inside the dialog — so the portfolio editor's price-basis
Combo and the custom color-picker popup flashed open then vanished, and clicking
a dropdown item that overhung the card could trip the outside-click-dismiss and
close the whole dialog.

Make the overlay popup-aware: compute overlayPopupOpen (IsPopupOpen with
AnyPopupId|AnyPopupLevel) and (1) skip SetNextWindowFocus while a popup is
showing so it stays focused/on-top, and (2) skip the outside-click-dismiss while
a popup is open so clicks inside it don't close the dialog. No change when no
popup is open, so existing dialogs are unaffected.

Full-node + Lite build clean; ctest 1/1; hygiene clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 01:02:18 -05:00
de11850c74 refactor(audit): batch 4 — UI design-system helpers + i18n
Mechanical, behavior-preserving consolidations from the audit. Rendering
extractions were kept byte-equivalent; sites that couldn't be made identical
were left as-is (noted below).

Shared helpers:
- util::truncateMiddle(s,maxLen) / (s,front,back) in text_format.h — replaces
  6 file-local middle-ellipsis truncators + several inline substr sites
  (send/receive/transactions/balance_recent_tx/explorer + app.cpp + 3 dialogs).
  Carries the maxLen<=3 guard, fixing the latent unsigned-underflow copies.
- material::LoadingDots() in draw_helpers.h — one animated-ellipsis source for
  8 copy-pasted spinner sites (identical GetTime()*3 phase preserved).
- Reuse the existing FormatHashrate() in explorer_tab + peers_tab (dropped two
  inline hashrate ladders).
- material::DrawButtonGlassOverlay() — the glass-fill/rim/tactile overlay block
  shared by TactileButton / TactileSmallButton / schema TactileButton.
- material::CollapsibleHeader() — the invisible-button + label + chevron idiom
  (3 of 5 settings_page sites; RPC/Debug headers skipped — non-identical).
- material::GlassCardScope (RAII) — the ChannelsSplit/Indent/DrawGlassPanel/
  ChannelsMerge card scaffold (5 settings_page cards; About/send/receive skipped
  — different padding / logo interleaving).
- material::DialogWarningHeader()/DialogConfirmFooter() — warning header +
  50/50 Cancel/danger footer across the confirm dialogs; button height moved
  from a hardcoded 40px into ui.toml (components.overlay-dialog.confirm-btn-height).
- File-local enterLowSpec()/exitLowSpec() collapse the 3 low-spec snapshot copies.

i18n: wrapped hardcoded English in the shared balance render paths and the
whole Lite lifecycle/security section in TR(), with English defaults added to
loadBuiltinEnglish() (res/lang/*.json left for the translation tooling — TR
falls back to English, so output is unchanged).

Full-node + Lite build clean; ctest 1/1; hygiene clean. These are rendering
changes — the Settings page (cards/headers/confirm dialogs), all tactile
buttons, and the Lite settings section warrant a screenshot check.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 17:29:12 -05:00
ff20a8a44e feat(console): terminal polish — lite/color-coded toggles, dark bg, monospace font
Work through the console items in todo.md:

- Lite filter toggles (#5): replace the single hasLogFilters() bool with a
  ConsoleLogFilterCaps struct so each backend advertises which toggles apply.
  Full node = daemon/errors/rpc-trace/app; lite = errors-only + app (its
  diagnostics ring maps to the App/Error channels; the text filter is always
  shown). Lite previously showed no toggles at all.
- Color-coded toggles (#6): each filter checkbox is tinted with its channel's
  accent color (daemon=blue, errors=red, rpc=secondary, app=teal) via a new
  channelAccentColor() that also drives the output's left accent bar — one source
  of truth for channel color.
- Darker terminal look (#7): drop the light glass rectangle on the input; both
  output and input now get a terminal-dark overlay (tabs.console.bg-darken-alpha,
  default 110) and the input field blends into it (transparent frame bg).
- Monospace font (#8): bundle Ubuntu Mono (res/fonts/UbuntuMono-R.ttf, Ubuntu
  Font License — same family as the existing Ubuntu fonts) via INCBIN, load it at
  caption size as Type().mono(), and render console output + input in it so
  pretty-printed JSON columns and terminal text align. Falls back to the
  proportional caption font if unavailable.

Full-node + lite build clean; ctest green; source hygiene clean; sandboxed
startup smoke confirms the mono font loads + atlas builds without crashing.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 20:53:08 -05:00
2e8e214689 refactor(ui): app-wide compact, translucent tooltips
Add material::Tooltip / BeginTooltip / EndTooltip wrappers (tooltip_style.h)
that scope a small window padding (8x4, dpi-scaled) and ~85% opacity to
tooltips only, then route the tooltip call sites through them. Menus and combo
dropdowns are untouched (they keep the global opaque PopupBg).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:26:52 -05:00
00ee61fe64 fix(dialogs): size the overlay glass card to its content
The overlay dialog's content child is AutoResizeY, but the glass card behind
it was drawn to a fixed viewport ratio — leaving a tall band of empty glass
below short dialogs (e.g. the key-export modal had a gap under its Close
button). Measure the rendered card height each frame and reuse it next frame
to draw the glass to the content; fall back to (and stay capped at) the ratio
so tall dialogs are unchanged and can't run off-screen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 17:38:19 -05:00
d27017daeb fix(ui): scale overlay-dialog card width with the font/DPI setting (fixes modal overflow)
Every BeginOverlayDialog is passed a raw pixel card width (550, 620, …), but the fonts and
spacing inside scale with Layout::dpiScale() — which includes the user's font-size setting. At
any non-default scale the content outgrew the fixed card, so text overflowed the card edge and
elements misaligned. Scale the card width by dpiScale() (no-op at the default 1.0 scale) and clamp
it to the viewport so a large scale can't push it off-screen. Fixes all overlay dialogs at once.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-10 23:47:53 -05:00
9389859ee9 fix(ui): stop overlay dialogs flashing open-then-closed (BeginOverlayDialog)
BeginOverlayDialog dismisses on a click outside the card via IsMouseClicked (mouse-down). When
the dialog is opened by a button that fires on the same frame (e.g. the mining tab's
"Update miner…" button), that opening click is still registered as an outside-click, so the
dialog opens and instantly closes — it just "flashes". Skip the outside-click dismissal on the
frame the scrim window first appears (ImGui::IsWindowAppearing()); normal outside-click closing
is unaffected on every subsequent frame. Fixes all overlay dialogs, not just the xmrig updater.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-10 17:27:18 -05:00
ca14aaddc7 refactor(ui): remove abandoned Material-Design component library + screens layer
~9,988 lines of header-only UI code that no compiled translation unit reached,
verified by transitive include-reachability from every .cpp plus a symbol sweep
(all 28 component classes — Snackbar, Ripple, NavDrawerSpec, TabBarSpec,
TransitionManager, … — had zero references in live code):

- src/ui/material/ component library: the material.h umbrella, components/*
  (app_bar, cards, chips, dialogs, inputs, lists, nav_drawer, progress, slider,
  snackbar, tabs, text_fields), and the animation system (elevation, motion,
  ripple, transitions, app_layout) — 19 headers. Kept the live helpers the app
  actually uses directly: color_theme, colors, type/typography, draw_helpers,
  layout, project_icons, and components/buttons (included by mining_tab).
- src/ui/screens/ layer: main_layout, home_screen, send_screen, etc. — the
  original screen stack and the only consumer of the dead component library.
  The live UI runs through ui/windows/ (34 .cpp) + ui/pages/.
- src/embedded/resources.h: a superseded dragonx::embedded::Resources duplicate;
  the app uses src/resources/embedded_resources.h.

None were in CMakeLists or included by live code, so the build is unaffected.
Both variants build; full test suite passes; source-hygiene check clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 11:31:06 -05:00
af252575cf chore: remove dead UI header files (scroll_fade_fbo.h, gpu_mask.h)
Both are header-only, in no CMake target, #included nowhere, and their only
symbols (ScrollFadeRT, DrawScrollFadeMask) are referenced nowhere:
- src/ui/effects/scroll_fade_fbo.h — superseded by the shader-based
  scroll_fade_shader.h (the implementation actually used by settings_page).
- src/ui/material/gpu_mask.h — a GPU blend-mask helper never integrated.

App + test build clean after removal; tests pass; hygiene clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 20:35:18 -05:00
9edab31728 Refactor app services and stabilize refresh/UI flows
- Add refresh scheduler and network refresh service boundaries for typed
  refresh results, ordered RPC collectors, applicators, and price parsing.
- Add daemon lifecycle and wallet security workflow helpers while preserving
  App-owned command RPC, decrypt, cancellation, and UI handoff behavior.
- Split balance, console, mining, amount formatting, and async task logic into
  focused modules with expanded Phase 4 test coverage.
- Fix market price loading by triggering price refresh immediately, avoiding
  queue-pressure drops, tracking loading/error state, and adding translations.
- Polish send, explorer, peers, settings, theme/schema, and related tab UI.
- Replace checked-in generated language headers with build-generated resources.
- Document the cleanup audit, UI static-state guidance, and architecture updates.
2026-04-29 12:47:57 -05:00
ee8a08e569 feat(addresses): improve address labeling and view-only handling
- Add expanded address icon picker with search, bottom-aligned actions, and improved modal sizing
- Embed a pickaxe icon font subset and wire it into typography/address icon rendering
- Track view-only shielded addresses and prevent sends from non-spendable z-addresses
- Improve address transfer dialog sizing, max amount handling, and text clipping
- Tune main header layout values in ui.toml
- Update README, codebase overview, and third-party license documentation
2026-04-27 13:54:28 -05:00
c013038ef7 feat: CJK font rendering, force quit confirmation, settings i18n
- Rebuild CJK font subset (1421 glyphs) and convert CFF→TTF for
  stb_truetype compatibility, fixing Chinese/Japanese/Korean rendering
- Add force quit confirmation dialog with cancel/confirm actions
- Show force quit tooltip immediately on hover (no delay)
- Translate hardcoded English strings in settings dropdowns
  (auto-lock timeouts, slider "Off" labels)
- Fix mojibake en-dashes in 7 translation JSON files
- Add helper scripts: build_cjk_subset, convert_cjk_to_ttf,
  check_font_coverage, fix_mojibake
2026-04-12 10:32:58 -05:00
4023af9466 fix scrolling bug 2026-03-11 03:15:31 -05:00
2c5a658ea5 feat: Full UI internationalization, pool hashrate stats, and layout caching
- Replace all hardcoded English strings with TR() translation keys across
  every tab, dialog, and component (~20 UI files)
- Expand all 8 language files (de, es, fr, ja, ko, pt, ru, zh) with
  complete translations (~37k lines added)
- Improve i18n loader with exe-relative path fallback and English base
  fallback for missing keys
- Add pool-side hashrate polling via pool stats API in xmrig_manager
- Introduce Layout::beginFrame() per-frame caching and refresh balance
  layout config only on schema generation change
- Offload daemon output parsing to worker thread
- Add CJK subset fallback font for Chinese/Japanese/Korean glyphs
2026-03-11 00:40:50 -05:00
1a5c4e8744 feat: blockchain rescan via daemon restart + status bar progress
- Fix z_importwallet to use full path instead of filename only
- Add rescanBlockchain() method that restarts daemon with -rescan flag
- Track rescan progress via daemon output parsing and getrescaninfo RPC
- Display rescan progress in status bar with animated indicator when starting
- Improve dark theme card contrast: lighter surface-variant, tinted borders, stronger rim-light
2026-02-28 15:06:35 -06:00
f5378a55ed UX improvements 2026-02-28 00:58:43 -06:00
eebfd5947e console and mining tab visual improvements 2026-02-27 13:30:06 -06:00
3aee55b49c ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00