Always-on stderr tracing (visible in release builds via the Windows
dragonx-debug.log redirect, unlike DRAGONX_DEBUG-gated DEBUG_LOGF) to capture
exactly how the window size / display-scale / minimum change when dragging
between monitors of different DPI. Logs:
- every WINDOW_RESIZED: size, actual vs stored scale, dpiPending/settle/retries,
and the DPI-vs-user classification (IGNORED/RECORDED);
- every DISPLAY_SCALE_CHANGED + the full handleDisplayScaleChange trace
(saved-under-old-scale, restore/proportional, min-clamp, display-clamp, the
SetWindowMinimumSize+SetWindowSize, and the resulting window state);
- each deferred-resize retry;
- monitor crossings (WINDOW_MOVED, throttled to display changes);
- startup and shutdown size.
Low volume — only fires on window events. Temporary diagnostic; remove once the
multi-monitor sizing bug is fixed. Grep the log for "[WINLOG]".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Moving the window between monitors of different scaling (150% -> 100% -> 150%)
left the height off the minimum in BOTH directions, forcing a manual resize each
time. A deep trace against the vendored SDL3 source found two distinct causes:
- Shrink leg (higher -> lower scale): handleDisplayScaleChange called
SDL_SetWindowSize BEFORE SDL_SetWindowMinimumSize. SDL clamps a size request up
to the current minimum (SDL_video.c:3184-3191), so the smaller target was
clamped back to the stale larger min; SetWindowMinimumSize only grows a window,
never shrinks it, so lowering the min afterwards didn't pull it back. The
deferred retry masked it only on rendered frames, so it leaked when the app was
idle. Fix: set the new minimum BEFORE resizing.
- Return leg (lower -> higher scale): the single-shot dpiResizePending flag let a
later settling WINDOW_RESIZED in the same burst be misclassified as a user
resize and recorded, corrupting savedSizeForScale for that scale so the
remembered min was lost. Fix: a frame-counted settle window (dpiSettleFrames)
suppresses resize-recording for the whole transition burst regardless of event
ordering; also clamp any restored/scaled size up to the new scale's minimum.
Only user resizes outside the ~40-frame settle burst are recorded, so normal
resizing is unaffected. SDL clamp semantics verified in-repo; build clean. The
transition needs real multi-monitor hardware to exercise end-to-end.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The only startup clamp to the display's usable bounds lived inside the
`currentDpiScale > 1.01f` HiDPI branch, so on a standard-DPI (100%) cold start it
never ran. A window size saved on a larger or since-disconnected monitor then
opened oversized / partly off-screen (title bar under the taskbar), since the
window is also re-centered at the saved size.
Hoist the clamp-to-usable-bounds + re-center out of the HiDPI branch so it runs
on every startup; the DPI multiply and scaled minimum-size stay HiDPI-only. It
resizes only when the clamp actually changes the size, so a window that fits its
display is left untouched — only genuinely-oversized ones clamp. Also log when a
persisted size is rejected on load/save (below the 1024x720 floor) so "my window
keeps resetting" reports become traceable.
Root-caused via a multi-agent audit of the window-size/DPI logic, which also
confirmed the save/restore DPI round-trip is otherwise correct (the restore-side
auto-scale multiply was mistaken by the investigators for a unit bug). Verified:
a 9999x9999 saved size now clamps to the display at scale 1.00 (previously the
clamp was skipped on a same-DPI cold start).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two follow-ups to the modal float work:
- Console RPC command reference (renderCommandsPopup) had the SAME auto-height
feedback bug as Wallets: BlurFloat with no cardHeight, and its fill-height
command list read GetContentRegionAvail() inside the AutoResizeY child ->
self-referential, sliding content off-screen after a monitor move. Give it a
FIXED viewport-relative cardHeight (fills ~84% of the viewport). Also removed
its duplicate body H6 heading (the framework h6 title already shows it) —
missed earlier because it's spec-form, not the positional overload.
- Wallets footer clipping: after the fixed-height conversion the content child
clips overflow (NoScrollbar), and the hardcoded 130*dp reserve below the table
was too small for the create/add-folder rows + separator + footer (~160*dp),
so the buttons clipped — worse at 150%. Compute the reserve from real widget
metrics (GetFrameHeightWithSpacing + caption height) so it holds at any DPI.
Added a modal-console-commands sweep surface (debug-gated ConsoleTab setter) so
the popup is captured. Verified both at 100% and font_scale 1.5 (150%): footers
on-screen, single headings, lists fill, nothing clipped.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Wallets modal used the auto-height BeginOverlayDialog overload, whose content
child is AutoResizeY. It sized its table with `tableH = GetContentRegionAvail().y
- 130*dp` INSIDE that child — but on an AutoResizeY child GetContentRegionAvail().y
derives from the child's Size.y, carried over from the previous frame's content
height. That makes tableH self-referential: a fixed point on one monitor, but a
monitor move jumps dpiScale() (the 130*dp reserve + table column/row sizes switch
to new units while the child's Size.y is still old units), knocking it off
equilibrium. With only a lower clamp and no upper bound, the excursion runs
unbounded and pushes the create/folder/footer rows off the bottom.
Give the dialog a FIXED cardHeight (620) via the spec form — the pattern Manage
Portfolio already uses. The content child is then fixed-height (not AutoResizeY),
so GetContentRegionAvail().y is a stable, DPI-current "space left in the card",
tableH stops feeding back, and the fixed-height path already clamps the card to
the viewport (min(cardHeight*dp, vp_size.y-32)). Root-caused via a multi-agent
audit against the ImGui internals.
Verified via the headless sweep at 100% and font_scale 1.5 (150%): the table
absorbs the slack and the create/folder inputs + footer stay on-screen.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Drop the glass card + boxed title bar from every dialog so content floats
directly on the blur backdrop under a plain h6 heading — the Manage-Portfolio
look — unifying the whole modal system on one visual language (reverses the
earlier card-for-small / float-for-large split).
- Framework: the positional BeginOverlayDialog overload (used by all ~34 card
dialogs) now defaults to floatingContent + plainHeading (draw_helpers.h). The
9 spec-form BlurFloat dialogs are unchanged; any dialog can still opt back to a
card via an explicit OverlayStyle::GlassCard spec. Authored widths are kept
(floating never resizes), so width-coupled layouts are unaffected.
- Dedup: the framework h6 title made each dialog's own repeated title heading
redundant. Removed the duplicate body heading from Import/Export key, Backup,
daemon update, seed backup, seed migration, Defender-blocked (app.cpp),
Wallets, and the send-confirm popup.
- Close paths: dropping the title-bar close X is covered — every dialog has a
footer button and/or the framework's outside-click dismiss (all pass p_open);
send-confirm keeps Esc + Confirm/Cancel.
Verified via the headless full UI sweep on dark + light: 17 modal surfaces float
card-less with a single clean heading, nothing clipped, close controls present.
Build clean, ctest passes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Act on the design review of the row layouts:
- Fixed right-aligned columns (DRGX | value | 24h | sparkline) so the numbers
line up across rows and the value no longer jumps rightward when a group has
no sparkline/24h.
- Emphasize the fiat value (larger + brighter than the muted DRGX amount) — the
number users actually scan for.
- Graceful fallback: on-but-absent fields (e.g. price not loaded yet) show a
muted em-dash instead of a hole; deliberately-hidden fields stay blank.
- Detailed style reworked into a 2x2 grid (label/value on top, DRGX/24h below)
with a tall sparkline strip spanning both lines, so its extra height earns its
keep; when a group has no sparkline the value/DRGX fill the space.
- Featured hero value is now neutral bold (OnSurface) instead of the accent
color, so it can't collide with the green 24h; DRGX right-aligns to fill the
right when there is no sparkline.
- Stronger row separation (more card fill) and REMOVED the left accent strip —
group identity now reads from the tinted icon + a subtle accent border.
Verified via the headless sweep across all three styles on dark + light.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Inside the portfolio row child each row emits two items (the InvisibleButton
hit target + a gap Dummy), and ImGui inserts its default ItemSpacing.y between
every item — so the real content ran ~4x ItemSpacing taller than the child's
height budget, clipping the bottom row (e.g. "Cold storage" lost its second
line) and widening the inter-row gaps.
Zero ItemSpacing inside the row child (the inter-row gap is set explicitly by
the Dummy) and size the child to the visible rows plus one gap of bottom
breathing room, so the last row never sits on the clip edge. Scale-independent
(rowH/gap both scale by dpiScale). Verified via the headless sweep across all
three row styles — every row now renders fully and the gaps tighten to rowGap.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The send-confirm surface renders via RenderSendConfirmPopup, which calls
ImGui::OpenPopup() every frame — but BeginOverlayDialog is a plain window,
so that popup is never consumed by a BeginPopup and is normally cleared
only when a mouse click triggers ImGui's click-to-dismiss. The headless
sweep never clicks and tears the surface down by just clearing its flag,
so the orphaned popup lingered on OpenPopupStack past the end of the sweep.
A stuck popup makes IsPopupOpen(AnyPopup) permanently true, which disables
the smooth-scroll wheel capture in draw_helpers::ApplySmoothScroll — so
after a sweep the mouse wheel stopped scrolling Settings / Explorer /
Console (the tabs that use ApplySmoothScroll; native-scroll tabs were
unaffected).
Flush any lingering popup (ClosePopupToLevel) right after each surface's
teardown, so it can't bleed into the next capture or survive the sweep.
Confirmed via instrumentation: only 'popup-send-confirm' leaked (stack=1,
once per skin); now flushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the drag/resize dashboard grid on the Market tab's portfolio with
three full-width row styles — compact (single-line), detailed (two-line),
and value-hero — cycled with Left/Right arrows like the Overview layouts.
Rows live in an internal scroll region bounded to the portfolio's height
budget, so the section stays put as groups are added.
- pfDrawRow renders each group in the selected style, reusing the icon /
value / DRGX / 24h / sparkline pieces; per-entry field toggles honored.
- portfolio_style setting (0/1/2) persisted; arrow-key switcher + toast.
- Portfolio groups gain a per-wallet scope: new groups default to the
active wallet's identity hash; legacy groups (empty scope) stay visible
in every wallet. Scope filter drives both the height budget and the rows.
- Remove the now-dead grid machinery (mktDrawCard, pfComputeGridLayout,
PfCell, PfGridDrag, MktCardCtx + MktCtx grid fields) — net code drop.
- Full UI sweep: seed demo portfolio groups + wavy price history and add
market-rows-{compact,detailed,featured} surfaces so the styles are
captured per skin (snapshot/restore the real portfolio + market data).
- i18n: portfolio_style_{label,compact,detailed,featured} + 8 langs; CJK
subset rebuilt.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Many keys added over time (lite-wallet, portfolio, xmrig/daemon updaters,
market, console, explorer, transactions, mining, …) were English-only in
res/lang and only ever fell back to English. Translated all 323 into
de/es/fr/ja/ko/pt/ru/zh — matched to each file's existing terminology, with
printf format specifiers (%s/%d/%.8f/%llu/…) preserved and verified. Every
language now covers all keys except daemon_port_busy_warn, which embeds a
compile-time port macro and intentionally stays on the English fallback.
CJK subset font rebuilt (1687 glyphs).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes the wallet-files dialog and localizes the feature.
- Create a new wallet: a name is normalized to wallet-<name>.dat and opened
via switchToWallet; the daemon mints it (seed-backed, -usemnemonic=1) on
first load. Rejects blank names + name collisions.
- Import: out-of-datadir wallets get an Import action that copies the file
into the datadir (never overwriting) under a wallet-*.dat name, then opens
it — the daemon only loads plain filenames from the datadir.
- i18n: the 32 new multi-wallet / per-wallet-contacts / mining-payout strings
translated into all 8 languages (de/es/fr/ja/ko/pt/ru/zh), CJK subset font
rebuilt. Verified: the Chinese Wallets dialog renders with no missing glyphs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Second phase of multi-wallet: list wallet files and switch the active one.
- Daemon plumbing: EmbeddedDaemon::setWalletFile -> start() passes -wallet=<name>
(non-default only; skipped during the isolated seed-migration start), and
DaemonController::syncSettings pushes active_wallet_file on each start.
- App::switchToWallet: persist the new active wallet, then stop + restart the
node on -wallet=<name> (rescan only if it was never synced in this datadir).
Reuses the seed-adopt restart coordination; WalletState clears on disconnect
and the P1 identity-scoped caches re-key, so no previous-wallet data leaks.
Guarded: full-node, embedded daemon, not mid-restart, no pending send.
- Wallets dialog (Settings -> Backup & Data -> "Wallets…"): a table of wallet
files (datadir wallet*.dat + user-added folders' *.dat) with size (disk) and
cached balance / address count / last-opened (wallet index), a current/Active
badge, Open (switch), and Add folder. Out-of-datadir wallets show "import to
open" (P3). Added as a sweep surface.
- Mining payout safety: non-destructive warning if the pool-mode worker looks
like a DragonX address not in the current wallet (stale after a switch).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First phase of multi-wallet support: keep each wallet's data separate so loading
a different wallet no longer shows the previous one's data, and lay the metadata
groundwork for the wallet-files list.
- Address book scoped per wallet: AddressBookEntry gains a "scope" ("global" or a
wallet-identity hash); the Contacts tab shows global + current-wallet contacts
(App::activeWalletIdentityHash) with a "show in every wallet" toggle + globe
badge. Legacy entries migrate to "global". Scope-aware de-dup allows the same
address across different wallets.
- Wallet metadata index (data/wallet_index -> wallets.json): file-keyed cache of
balance / address count / identity / size / last-opened / synced-here, since
those can't be read off a wallet.dat without loading it. Populated on connect +
address refresh (change-detecting upsert). Plus an active_wallet_file setting
for the -wallet=<name> switch coming in P2.
Unit-tested (testAddressBookScope, testWalletIndex): migration, visibility filter,
scope-aware de-dup, upsert change-detection, save/reload round-trip.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes the Windows migrate-to-seed failure (the old bundled daemon lacked
z_exportmnemonic) and rounds out the flow:
- seed_wallet_creator: actionable "daemon too old" message instead of the
raw "Method not found" RPC error.
- Startup daemon-update prompt: if the wallet bundles a newer node than the
installed one, offer to update it (once per version, keyed on a new
daemon_update_prompted_size setting; never silently clobbers a custom
node). "Install bundled" now also works when attached to an external /
leftover daemon (RPC-stops it, then swaps + restarts).
- Migrate-to-seed Intro pre-flight: detect an already-mnemonic wallet
(offer backup instead), an old daemon, or a locked/disconnected wallet
before offering to create anything.
- No-funds path: a zero-balance wallet can adopt the new seed wallet
directly (behind an acknowledgement checkbox) instead of a dead sweep.
- Loading spinners on the Working/Sweeping/Adopting steps; sweep coverage
for the new intro / no-funds surfaces.
- Translations for all 18 new strings across 8 languages (+ rebuilt CJK
subset font).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Settings -> NODE & SECURITY daemon-binary status was one long inline
row of SameLine() Text calls that overran the content width and clipped
its colored tail at narrow windows / higher font scale. Rebuild it as
color-tagged atoms laid out with manual wrapping (dropping a separator
that would dangle at a line break), so the full status always shows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hand-drawn absolute geometry (dl->AddText offsets, SetNextWindowSize,
explicit ImVec2 button widths, SameLine strides) is immune to the app's
DPI machinery (font-atlas rebuild + ScaleAllSizes), so several overlays
rendered native-size (tiny) on HiDPI / Windows 150% displays. Multiply the
raw logical-px geometry by Layout::dpiScale():
- seed_display: content-aware, DPI-scaled seed-grid column stride (a raw
130px stride let words collide with the next column's index at 150%)
- lock screen: card/logo/input/unlock-button + all vertical offsets
- migrate-to-seed + seed-backup dialogs: button widths
- send-confirm: confirm/cancel button widths
- about dialog: value-column x, edition inset, link/close button widths
- chat conversation list: row height + padding (fixes the preview clip)
Also freeze demo state during the full UI sweep: guard App::update() on
capture_mode_ so a running daemon's refresh can't clobber the injected
demo state (it blanked Send/Receive/History with a CDB error mid-sweep).
Verified on Windows 4K@150% and locally at font_scale=1.5 (same
dpiScale()==1.5 code path). Adds a DPI-scaling convention note to CLAUDE.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
beginAdoptSeedWallet used POSIX localtime_r for its thread-safe timestamp
(added in the Phase 2 review), which mingw/Windows lacks — it broke the
Windows cross-compile. Guard it: localtime_s on _WIN32, localtime_r elsewhere.
Latent since the Phase 2 commit (Linux-only builds didn't catch it).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The existing sweep only captures tabs. This adds a "Full UI sweep" (DEBUG
OPTIONS) that also drives every normally-hidden surface into view and captures
it under every skin, so all the UI a normal sweep misses can be reviewed at
once.
- The capture unit becomes a "surface" (SweepTarget: a base tab, optionally
with a setup()/teardown() that forces a modal / multi-step flow / state
overlay on top). Tabs are surfaces with a null setup. The existing tab sweep
is folded into the same state machine (one code path). All sweep logic +
the catalog + demo data move into a new src/app_sweep.cpp.
- Runs OFFLINE against injected demo data (installDemoWalletData snapshots then
restores the real state_ — WalletState isn't copy-assignable, so a targeted
field snapshot is used) and fires NO live op: capture_mode_ guards the
seed-backup RPC, auto-lock, and the migration pumps; the async-firing dialogs
are neutralized by pre-setting their state (fetch_started_ + demo phrase;
seed_migration_step_ set directly). Verified: 0 RPC/secret/send calls.
- Catalog (v1): tabs + the bool-flag modals (import/export key, backup,
seed-backup, about, settings) + the 6 migrate-to-seed steps + 4 wizard steps
+ lock/warmup/not-ready overlays + the send-confirm popup (via a new
ui::SweepShowSendConfirm debug hook, since its state is send_tab-static).
- Overlay/blur surfaces settle 8 frames (blur backdrop freeze); setup re-runs
each frame (OpenPopup popups must re-fire). updateScreenshotSweep now runs
before the first-run-wizard early-return in render() so the sweep advances
while a wizard step is shown. main.cpp drops vsync during a sweep so it isn't
throttled to the compositor's unfocused rate. Output:
<config>/screenshots-full/<surface>/<skin>.png + index.md.
- DRAGONX_FULL_SWEEP=1 runs the sweep headlessly then quits (CI / verification).
Verified end-to-end under WSLg: 288 PNGs (9 skins x 32 surfaces), all 1200x720,
[Sweep] done, clean quit, no daemon. Byte-identity across runs holds only for
static skins on data-free surfaces — the rest vary by animated theme effects /
live price / relative timestamps (expected for a review tool, not a bug).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Route the migration modal (renderSeedMigrationDialog) through TR() — 32 new
keys (30 mig_* plus the previously-untranslated seed_migrate_button/
tt_seed_migrate), reusing existing common keys (cancel/close/refresh/
seed_backup_save*). Format-arg strings go through snprintf(buf, TR(...), v)
so the %.8f/%d specifiers stay in the (validated) translations; plain
strings use "%s", TR(...) to avoid -Wformat-security.
Translated into de/es/fr/ja/ko/pt/ru/zh — additive only (972 -> 1004 keys
per language, format specifiers verified preserved); CJK subset font rebuilt.
CLAUDE.md gains a "Seed phrase & migrate-to-seed" section documenting the
hd-transparent-keys daemon dependency, -usemnemonic, the backup screen, and
the Phase 1 (isolated create) / Phase 2 (sweep + Confirming gate + adopt)
flow that was live-verified on mainnet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Second half of "migrate a legacy wallet to a seed wallet": sweep all funds
into the new seed wallet, then adopt it as the primary wallet.
- Sweep (beginSweepToSeedWallet): z_mergetoaddress ["ANY_TADDR","ANY_ZADDR"]
-> the new wallet's z-address, at the default fee, limits 0,0. The opid is
tracked via the existing send-callback pipeline; the txid is persisted.
- Confirming gate (fund-safety): after the sweep, pollSweepStatus() polls the
tx confirmations + legacy balance. "Make this my wallet" only unlocks once
the sweep is MINED (>= 1 conf) AND the old wallet is empty — so wallet.dat is
never swapped while the funds could still bounce back or a remainder is left.
A too-big-for-one-tx remainder offers a "Sweep remaining" re-sweep.
- Adopt (beginAdoptSeedWallet, background): stop daemon -> move legacy
wallet.dat to a timestamped .bak (never deleted; restored on failure) ->
install the new wallet -> restart with -rescan. Exception-safe;
daemon_restarting_ gates tryConnect + is always cleared; skips the restart
while shutting down; beginShutdown joins the task first.
- Resume: a pending migration reopens at Sweep, or at Confirming if the sweep
txid is already recorded (re-derived from the chain) — never re-sweeps blind.
- Secret hygiene: the seed is wiped leaving ShowSeed, on any modal dismiss
(detected after BeginOverlayDialog), and in App::~App() (same fix applied to
the seed-backup dialog).
Built both variants; tests + hygiene pass. Two rounds of parallel adversarial
review (12 findings fixed, then a clean re-verify) gate this fund-moving code.
The migration modal uses English literals (as renderBackupDialog does); it gets
translated once the flow is finalized. Live sweep test against a funded wallet
is the next step.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The seed-wallet creator forced TLS on its RPC client, but the DRAGONX RPC is
plaintext HTTP on localhost (-tls=only applies to P2P, not the RPC; the main
GUI's conf has no rpctls key and connects over http too). Forcing https made
every connect fail with "SSL connect error", so the isolated create never
completed. Connect without TLS, matching the main daemon path.
Also add an env-gated (DRAGONX_SEED_CREATE_SMOKE=1) headless smoke in main()
that runs SeedWalletCreator::create() before GUI init and prints
ok/word-count/address (never the seed words) — used to validate the full C++
creator path without the GUI. Harmless in normal runs.
Validated end-to-end against the hd-transparent-keys (v1.0.3-dc45e7d9)
daemon: ok=1, words=24, a shielded z-address returned, temp datadir cleaned up.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First, fund-safe step of "migrate a legacy wallet to a seed wallet": mint a
brand-new BIP39 mnemonic wallet in an ISOLATED throwaway datadir so the user
can later sweep funds into it. No funds move and the real wallet.dat / main
daemon are never touched — the isolated node runs concurrently on its own port.
- EmbeddedDaemon: one-shot isolated-datadir override (setNextStartOverride)
consumed on the next start(); a skip-default-port-check for an isolated
instance beside the main daemon; and a tcpPortInUse() probe. The datadir's
basename must be the assetchain name (DRAGONX) and the daemon reads
<datadir>/DRAGONX.conf itself, so no -conf is passed (both learned from
live testing against the hd-transparent-keys daemon).
- SeedWalletCreator (src/daemon): picks a free port, writes a throwaway conf,
starts an isolated dragonxd with -usemnemonic=1 -connect=0, waits for RPC,
calls z_exportmnemonic + z_getnewaddress (the sweep target), stops it, and
keeps/scrubs the temp datadir. Off-thread; the seed is wiped after use.
- App: beginCreateSeedWallet (background) -> pumpSeedMigration (main-thread
handoff) -> renderSeedMigrationDialog (Intro -> Working -> Show seed ->
Error), reusing the seed_display grid + clipboard auto-clear.
- Settings: "Migrate to seed…" button (full-node gated) + persisted pending
migration state (dest address + temp datadir) for Phase 2 to adopt.
Validated end-to-end against the hd-transparent-keys daemon: the isolated
node comes up in ~4s and returns a 24-word mnemonic + a shielded z-address.
Requires that daemon (the bundled Jun-28 build lacks z_exportmnemonic). The
migration modal uses English literals for now (as renderBackupDialog does);
the whole flow gets translated once Phase 2 finalizes it. Phase 2 (sweep +
adopt) is next.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
New full-node wallets now get a real 24-word recovery phrase, and users can
reveal/back it up from Settings.
- Pass -usemnemonic=1 to dragonxd. The daemon reads it only inside
GenerateNewSeed() when a wallet has no seed yet, so it is inert on existing
wallets (safe to pass unconditionally) and makes every freshly-created
wallet mnemonic-backed — its phrase is then exportable via z_exportmnemonic
and portable to SDXLite/ObsidianDragonLite. (Existing/legacy wallets are
unaffected and keep using the chat identity's z_exportkey fallback.)
- App::exportSeedPhrase() wraps z_exportmnemonic on the RPC worker with
sodium_memzero wiping on every path; it flags the daemon's "not derived
from a mnemonic" error as a legacy wallet rather than a failure.
- New "Back up seed phrase" modal (Settings -> Backup & Data, full-node
gated): reveals the phrase in a numbered word grid, copy (45s clipboard
auto-clear) + save-to-file (0600), wipes the secret on every close path
incl. dismiss-mid-fetch. Shared ui/windows/seed_display.h grid helper.
- One-time nudge (settings flag seed_backup_reminded) toasts mnemonic-wallet
users to back up their phrase; legacy wallets are not nagged.
- 15 new strings translated into all 8 languages (additive, 957->972 keys);
CJK subset font rebuilt for the new glyphs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each scripts/gen_<lang>.py held a hardcoded `translations` dict that it
wrote over res/lang/<lang>.json wholesale. Those dicts had drifted ~285
keys behind the committed JSONs (keys were added directly to the JSONs
over time), so running any generator silently truncated a language file —
a live regression trap. Nothing invokes them (not build.sh, CMake, or CI),
and the JSONs are now the maintained source of truth, so the generators are
pure duplication plus a footgun.
Retire all eight. The additive, non-destructive scripts/add_missing_
translations.py remains the i18n helper, and CLAUDE.md now documents the
"edit the JSONs directly and additively" workflow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
tracePageName()'s switch over ui::NavPage was missing the two lite-only
tab values (LiteConsole, LiteNetwork), producing -Wswitch warnings in the
lite build. Add both, tracing them to the same labels as their full-node
siblings ("Console tab" / "Network tab") — exactly one of each pair shows
per variant. Trace-string only; no behaviour change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The HushChat UI labels were already translated, but the send-path
notifications (not-connected, no-z-address, waiting-for-reply, compose
failures, contact-request queued, lite busy) were still hardcoded English.
Route all eight call sites in app_network.cpp through TR() with seven new
keys (the three "no z-address" variants unified into chat_toast_no_zaddr),
add the English fallbacks in i18n.cpp, and translate the keys into de/es/fr/
ja/ko/pt/ru/zh — reusing each file's existing chat_* terminology (z-address,
contact request, message) for consistency. Additive only (950 -> 957 keys
per language). CJK subset font rebuilt to cover the new zh/ja/ko glyphs.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
checkAutoLock() called App::lockWallet(), which early-returns without an
rpc_ handle — so lite wallets, which have no daemon, never idle-locked and
stayed unlocked indefinitely. Route lite through lockLiteWallet() instead,
which locks the backend and tears down the chat session so no decrypted
store / unlocked DB key survives the idle lock. Full-node builds keep
lite_wallet_ null, so the branch is a no-op there and behaviour is unchanged.
The idle timer (last_interaction_, reset on ImGui input at the top of
App::update()) is already build-agnostic, so no other wiring is needed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add the 15 HushChat UI strings (nav label, locked/empty/select/waiting hints,
composer + new-conversation dialog, You / contact request / not-sent tags) to
res/lang/{de,es,fr,ja,ko,pt,ru,zh}.json. Previously they fell back to English.
Added directly to the JSON files (935 -> 950 keys, additive only): the
scripts/gen_<lang>.py generators are stale — they emit ~285 fewer keys than the
committed JSONs, so regenerating from them would silently drop translations.
(Pre-existing issue; noted for follow-up. The generators are left untouched.)
Rebuilt the usage-based CJK subset font (res/fonts/NotoSansCJK-Subset.ttf) from
the full JSONs so the new chat glyphs (聊天 / 对话 / 会話 / 답장, etc.) render —
verified every CJK code point in the full JSONs is covered (no glyph regression).
Verified: Linux + Windows build (embedded lang headers regenerated via xxd, font
re-embedded via INCBIN), hygiene clean; per-file diff is additive (15 keys, 0
deletions).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Outgoing echoes were recorded optimistically regardless of whether the broadcast
was actually submitted. Now broadcastChatMemos / broadcastChatMemosLite return
whether the send was submitted (false on immediate failures: not connected, no
spendable z-address, or a lite send already in progress), and the echo records a
ChatDelivery status (Sent / Failed). The Chat tab shows a "not sent" marker in
the error color on failed messages. The status persists in the DB (backward-
compatible: old rows deserialize as Sent).
(A later async failure — an opid that fails after submission — still surfaces via
the existing send-progress notification; only the submit gate is reflected here.)
Also removes the now-unused chat_readonly_note string (the composer replaced the
read-only footer). Test: delivery status round-trips through the DB. Verified:
Linux + Windows build with chat ON, ctest 100%, hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Flip DRAGONX_ENABLE_CHAT to default ON (a fresh configure now builds chat in),
and make full-node chat work for every wallet + any daemon.
Legacy compat: chat identity is derived from the wallet's mnemonic
(z_exportmnemonic) for a portable, SDXLite-compatible identity — but a legacy
random-seed wallet has no mnemonic, and released daemons don't have that RPC at
all. Provisioning now falls back to a stable z-address's spending key
(z_exportkey) in those cases: a functional, wallet-local identity that works on
any daemon. Since a chat identity is local (peers learn your public key from
your message headers, not your derivation), interop is unaffected; only
cross-client portability needs the mnemonic. The spending key is an in-memory
KDF input over a key the wallet already holds, wiped after use — no new exposure.
Stability: the chosen chat z-address (the reply-to in headers AND the legacy
identity source) is now persisted in settings (chat_reply_zaddr), so the
identity + reply address don't shift when new addresses are generated.
chatReplyZaddr() picks the smallest spendable z-addr once and reuses it.
CLAUDE.md updated to reflect the default flip. Verified: Linux + Windows build
with chat ON, fresh-configure default confirmed ON, ctest 100%, hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Security-review finding (low): on the lite variant, "Lock now" ran the backend
`lock` but never updated state_.locked — that only refreshes on the next ~2s
poll. Since chat teardown is driven by state_.isLocked() in maybeProvision
ChatIdentity, the decrypted in-memory store, the chat identity secret key, and
the seed-derived AEAD DB key all lingered in RAM for up to ~2s past an explicit
lock (the full-node path closes this immediately, since App::lockWallet sets
state_.locked synchronously).
New App::lockLiteWallet() mirrors the full-node behavior: on a successful lite
lock it sets state_.locked and tears down the chat session now (clearIdentity +
store().clear() + chat_db_.lock() + re-arm). The lite "Lock now" button routes
through it. (Note: the lite variant has no auto-lock at all — checkAutoLock ->
App::lockWallet early-returns for lite — which is a separate, general lite gap.)
Completes the end-to-end feature security review (1 confirmed finding of 3 raw,
now fixed). Verified: Linux + Windows build with chat ON, ctest 100%, hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add App::seedChatDemoData() + a "Seed demo chat" button in the DEBUG OPTIONS
card (shown only in chat-enabled builds, next to the screenshot sweep). It gives
the Chat tab a demo identity and injects a few sample conversations into the
in-memory store (NOT persisted — no DB attached, gone on restart) so the
screenshot sweep captures the tab's real UI (conversation list, thread bubbles,
composer, and the "waiting for reply" contact-request state) instead of the
empty "unlock" hint. No-op when the chat feature is off.
Verified: Linux + Windows build with chat ON, ctest 100%, hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The full-node receive harvest works off z_viewtransaction; the lite wallet's
transactions come from the backend instead, so lite chat receive was unwired.
App::ingestLiteChatMemos runs after each lite refresh: the backend lists one
entry per received (non-change) note — same txid, distinct position + decoded
UTF-8 memo — so a chat tx yields two entries (header + payload). Group the
Receive-kind notes by txid, feed them through the SAME extractHushChatTransaction
Metadata parser (now order-tolerant, so the daemon's output shuffle is a non-issue),
and thread the result into ChatService. The store dedups (txid+position), so
re-listing every refresh is harmless.
This closes the lite variant's chat loop end-to-end: identity (exportSeed), DB
unlock/load, receive (here), UI, and send (broadcastChatMemosLite). Gated by
DRAGONX_ENABLE_CHAT (default OFF). Verified: Linux + Windows build with chat ON,
ctest 100%, hygiene clean; caches restored to OFF.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The full-node daemon unconditionally shuffles a transaction's shielded outputs
(transaction_builder.cpp ShuffleOutputs, to hide the change position), so the
two 0-value HushChat memo outputs land at random note positions — the header is
NOT guaranteed to precede its payload. The receive parser paired a header only
with the NEXT payload in position order, so a shuffled send failed to pair (the
message was silently lost) ~50%+ of the time.
groupHushChatMemoOutputs now holds an orphan payload (one seen before its header)
and pairs it with the header when it arrives, so header↔payload pair regardless
of on-chain order. A chat tx carries exactly one header + one payload (the harvest
already skips change outputs), so this is unambiguous.
This is the complete fix for the ObsidianDragon ecosystem: full-node and lite both
receive through this one C++ parser, so full-node→full-node and full-node→lite now
work despite the shuffle, with no daemon fork and no lite-backend change. Context:
SilentDragonXLite (which hardcodes payload position==1 and forced the daemon/backend
question) is being replaced by ObsidianDragonLite. Lite send never shuffles.
Tests: shuffled receive (payload-before-header, and change-interspersed) pairs +
decrypts; all existing ordered-input tests unchanged. Verified: Linux + Windows
build, ctest 100%, hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Make composed messages actually reach the wire: broadcastChatMemos sends the
header + payload as two 0-value memo outputs to the peer's z-address (header
first, the lower memo position), on both variants.
- chat_outgoing: chatSendOutputs(memos, utf8Prefix) — the pure, testable memo
encoder. Full-node memos get a "utf8:" prefix (dragonxd rejects raw JSON and
then UTF-8-encodes on-chain, byte-identical to SilentDragonXLite's
Memo::from_str); the payload is NOT double-hex. Lite memos are raw UTF-8 (the
backend does Memo::from_str directly). Header is always output 0.
- App::broadcastChatMemos: full-node builds a two-recipient z_sendmany array
(amount 0, from the spendable reply z-address, default fee) via submitZSendMany
with markFeeGapRetry=true — deliberately, to suppress the fee-gap auto-retry,
which rebuilds a single-recipient tx and would drop the payload output. Lite
routes to broadcastChatMemosLite (two 0-value LiteSendRecipients, raw memos;
the backend accepts duplicate addresses + 0-value for exactly this pattern).
- Encoding + design established by a four-codebase mapping (wallet, daemon, SDXL,
lite backend) and an adversarial review of the wiring (0 confirmed findings).
- Tests: chatSendOutputs (utf8:-prefix + header-first for full-node, raw for
lite) + on-chain round-trip (strip "utf8:" -> the harvest parser re-pairs and
decrypts).
Remaining as a LIVE test (cannot be proven from source): that dragonxd returns
the memo under memoStr verbatim, that recipient-array order maps to note
position, that a 0-value memo-only tx relays, and full SDXL<->DragonX interop.
Gated by DRAGONX_ENABLE_CHAT (default OFF). Verified: Linux + Windows(mingw)
build with chat ON, ctest 100%, hygiene clean; caches restored to the OFF default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add the outgoing side of HushChat: compose messages and start conversations.
The wire construction is the byte-exact inverse of the receive parser and is
proven by a self-consistent round-trip (build → parse → decrypt).
- src/chat/chat_outgoing.{h,cpp} (pure): buildOutgoingMessage encrypts via
encryptOutgoing and buildOutgoingContactRequest carries plaintext; both emit
the header memo JSON ({h,v,z,cid,t,e,p}, which nlohmann serializes
alphabetically to match SilentDragonXLite) + the payload memo, validating the
512-byte memo limit, the 64-hex peer key, and the "no leading '{'" rule for
request text. My public key goes in header "p"; the peer's key is the
encryption recipient.
- ChatService: composeMessage/composeContactRequest (encrypt with the held
identity) + recordOutgoing (echo an Outgoing ChatMessage into the store + DB —
we never harvest our own sends, so this is the only local record).
- App: sendChatMessage(cid,text) sources the peer z-addr + public key from the
conversation, composes, and records a random-id echo; startChatConversation
(zaddr,text) mints a random cid + composes a plaintext contact request;
chatReplyZaddr() picks a spendable z-addr. broadcastChatMemos() is the Phase-5
transport seam (network delivery + real-SDXL interop verification land there).
- Chat tab: a message composer (shown once the peer's key is known, else a
"waiting for reply" hint) + a "New conversation" modal that sends a contact
request to a z-address.
- Tests: outgoing round-trip through the receive parser + decrypt, contact-request
passthrough, validation guards, and ChatService compose + recordOutgoing echo.
Adversarially reviewed (crypto/interop, secret hygiene, logic, UI) — 0 findings.
Gated by DRAGONX_ENABLE_CHAT (default OFF). Verified: Linux + Windows(mingw)
build with chat ON, ctest 100%, hygiene clean; caches restored to the OFF default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add the first user-visible HushChat surface: a Chat tab in the sidebar with a
two-pane, read-only conversation view — a conversation list on the left and the
selected thread on the right — reading from the App-owned ChatService store.
- New src/ui/windows/chat_tab.{h,cpp} (RenderChatTab(App*), mirroring the
Contacts tab). Conversations are sorted by most-recent activity; peer
z-addresses resolve to contact names via the address book when known; each
message shows sender + timestamp + wrapped body, with a contact-request tag
and a read-only footer (composing arrives in a later phase). Empty states
cover "wallet locked / identity not ready" and "no conversations yet".
- Sidebar wiring: NavPage::Chat + registry entry (static_assert stays balanced),
NavPageSurface + GetNavIconMD (ICON_MD_CHAT), dispatch in app.cpp, trace/sweep
page names, and App::chatService() accessor. The tab is gated on the new
WalletUiSurface::Chat, which returns DRAGONX_ENABLE_CHAT != 0 — so it only
appears in chat-enabled builds and is hidden (and unreachable) by default.
- i18n: English defaults for the chat nav label + hint strings.
Verified: Linux + Windows(mingw) build with chat ON, ctest 100%, hygiene clean;
caches restored to the OFF default. The screenshot sweep now includes the Chat
tab (sweepPageName "chat") for per-theme visual review.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Swap the in-memory-only chat store for durable sqlite persistence with real
per-transaction timestamps, encrypted at rest under a key derived from the
wallet's own seed (no passphrase, works on encrypted and unencrypted wallets).
- ChatDatabase (src/chat/chat_database.{h,cpp}): sqlite store mirroring
data::TransactionHistoryCache. unlockWithSecret(seed) derives a 32-byte AEAD
storage key and a wallet-partition tag via domain-separated keyed BLAKE2b
(generichash) contexts. Every record — bodies, peer z-addrs, threading,
timestamps — is crypto_aead_xchacha20poly1305_ietf-encrypted with a random
nonce and the wallet tag as associated data; even the dedup key is a keyed
hash of txid+position, so nothing about your conversations is in cleartext on
disk. Rows are partitioned per-wallet; a different seed sees nothing. Messages
are decrypted once at ingest then re-encrypted under the storage key, so
load() needs only the storage key, not the chat identity.
- ChatService: ingest() now stamps each message with its own transaction time
(txid->time map + fallback) and writes new (store-deduped) messages through to
the database; loadFromDatabase() rehydrates the in-memory read model on unlock.
- App: unlock the chat DB with the same seed in provisionChatIdentityFromSecret
and load prior history; lock the DB + clear the decrypted in-memory store on
relock and on lite-controller rebuild.
Adversarial review (4 confirmed findings, all fixed): don't provision if the
wallet locks mid-fetch (re-check isLocked at completion); wipe the serialized
plaintext temporary in append(); trim the seed into a separate fully-wiped
buffer (no residue past a shrunk size()); scrub the mnemonic copy in the RPC
json result.
Tests: ChatDatabase round-trip (persist/reload, field + order fidelity), dedup,
per-wallet isolation, lock inertness, and ChatService write-through + reload
without an identity. Gated by DRAGONX_ENABLE_CHAT (default OFF). Verified:
Linux + Windows(mingw) build with chat ON, ctest 100%, hygiene clean; caches
restored to the OFF default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Complete the Phase-1 App integration for HushChat, now that the dragonx
`hd-transparent-keys` daemon exposes a BIP39 mnemonic (z_exportmnemonic)
that is byte-compatible with SilentDragonXLite. Both variants derive the
chat identity from the wallet's OWN seed phrase, so it is portable across
full-node and lite (same words -> same KDF input -> same identity) and
recoverable from the single wallet backup.
- App owns a dragonx::chat::ChatService; maybeProvisionChatIdentity() runs
each update() tick and, once the wallet seed is reachable and unlocked,
derives the identity via deriveChatIdentityFromSecret and sets it on the
service. Full-node fetches z_exportmnemonic off the UI thread via the RPC
worker; lite reads it synchronously through LiteWalletController::exportSeed.
Secrets are wiped on every path.
- Wire the previously-dead TransactionRefreshResult.hushChatMetadata sink:
both the full and recent transaction-refresh completions now ChatService
::ingest the harvested memos (before the result is moved) so incoming
messages are decrypted and threaded. The store dedups across both paths.
- Robust provisioning gates: skip + re-arm on relock (isLocked, mirrored for
both variants), don't fetch before the encryption state is known, and treat
a non-mnemonic wallet (RpcError) as identity-unavailable rather than
retrying every tick. rebuildLiteWallet re-arms so a server switch / re-open
re-derives from the newly opened wallet.
Gated by DRAGONX_ENABLE_CHAT (default OFF) via the constexpr
hushChatFeatureEnabledAtBuild() gate, so the wiring folds away in shipping
builds. Verified: Linux + Windows(mingw) build with chat ON, ctest 100%,
hygiene clean; caches restored to the OFF default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 Steps 4-6 (the receive pipeline, minus the App/sync wiring which
lands next).
- chat_message: the in-memory ChatMessage model (direction, kind, txid, cid,
peer zaddr/pubkey, body, timestamp, payload_position). No libsodium.
- chat_store: threads messages by conversation_id and dedups by
(txid, payload_position) so re-scanning the chain never double-inserts.
- chat_service: owns the long-lived chat identity keypair (move-disabled,
wiped on destruction/clear) and the store. ingest() decrypts each Message
(drops undecryptable ones silently — no plaintext/memo logging), passes a
ContactRequest's plaintext through, and threads the result. No-op without an
identity.
Tests: a metadata batch decrypts into a threaded conversation; re-ingest
dedups; a contact request carries through; a wrong identity decrypts nothing;
no-identity ingest is a no-op.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 Step 1 (the linchpin). The receive path had nothing to decrypt:
HushChatTransactionMetadata carried only payload_position/size, and the
extractor discarded the paired payload memo + the header's "e"/"p". Widen the
metadata with sender_public_key_hex ("p"), secretstream_header_hex ("e"), and
payload_memo (ciphertext hex for a Message; request text for a ContactRequest),
populated from the already-parsed header/payload pair.
Add an end-to-end receive-path test: derive two identities, encrypt Alice->Bob,
wrap it as a HushChat header+payload memo pair, run it through
extractHushChatTransactionMetadata, and decrypt straight from the carried
metadata. Also asserts the harvest yields nothing when the feature is disabled.
Fields are only populated when featureEnabled (the extractor already returns
early otherwise), so an OFF build produces no decrypt material.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 1 crypto foundation (gated by DRAGONX_ENABLE_CHAT; the pure primitives
are always compiled + unit-tested, the feature gate lives at the future
service layer).
- chat_identity: derive the DragonX-native X25519 (crypto_kx) identity from a
stable per-wallet secret via a domain-separated keyed BLAKE2b KDF
(crypto_generichash, context "DragonX-HushChat-Identity-v1") into a clean
32-byte crypto_kx seed. Deterministic; skips SDXL's UTF-8-hex-seed quirk
(that's the Phase-4 import path). Per §5.6.
- chat_crypto: encryptOutgoing (server_tx) / decryptIncoming (client_rx) via
crypto_secretstream_xchacha20poly1305, byte-exact per Appendix A.3/A.4 so
DragonX interoperates with SilentDragonXLite. Single chunk, TAG_FINAL;
decrypt enforces both the Poly1305 tag and TAG_FINAL (stricter than SDXL).
Every session key / seed / stream state / plaintext scratch is sodium_memzero'd
on all paths; no secret is ever logged.
- Tests: encrypt->decrypt round-trip (incl. empty + UTF-8), identity
determinism, feature-gate + empty-secret handling, and malformed/tampered/
wrong-key inputs all fail safely.
Adversarially security-reviewed (3 lenses: secret hygiene, crypto correctness,
SDXL wire-interop) — confirmed byte-compatible with the SDXL reference in both
directions. Fixes from review: check the secretstream_push return before
reporting Ok; allow the empty-plaintext ciphertext (== ABYTES) so encrypt/decrypt
round-trip symmetrically; document the caller-owns-and-wipes secret contract.
Interop caveat: round-trip proves self-consistency; a real captured SDXL
message is still needed to prove wire-compat end to end.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Screenshot-sweep review follow-ups:
- sweepPageName() had its own page-name switch that lacked a Contacts case,
so the tab's screenshots landed under the fallback "page/" dir. Add the
case so they capture under "contacts/".
- The Z/T type badge (green/amber) washed out on light skins. Use darker,
more-saturated variants when IsLightTheme(); keep the brighter ones on dark.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0d — the accessibility pass on the Contacts tab.
- Search box filters by label/address/notes (case-insensitive); a distinct
"no matching contacts" empty state.
- Sortable columns (ImGuiTableFlags_Sortable) — click a header to sort the
view by label/address/notes, ascending or descending.
- Keyboard nav (when the tab owns focus, no field/modal active): Up/Down move
the selection through the *visible* order, Enter edits, Delete deletes
(feeding the two-click confirm), Ctrl+C copies.
- Contrast: the address is no longer rendered as muted TextDisabled (it's the
row's key data) — normal legible text, with a coloured Z/T type badge.
Notes are legible too.
- The add/edit form focuses its first field on open (SetKeyboardFocusHere).
- The delete confirm is now visible: the Delete button relabels to
"Confirm delete?" while armed, instead of a transient toast.
Correctness: selection is tracked by STORAGE index, decoupled from the
filtered/sorted visible order, so edit/delete/copy always target the right
entry. (ImGui renders to a canvas with no OS accessibility tree, so this is a
keyboard/contrast/findability pass, not screen-reader support.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0c. The Send recipient field only offered Paste and a tx-history
suggestion list — no way to pick a saved contact. Add a compact contacts
icon button next to Paste that opens a picker popup over the App-owned
address book; selecting a contact fills the recipient (re-validated next
frame).
- New header-only src/ui/windows/contact_picker.h: ContactPickerPopup(id,
book, outBuf, outSz) — a reusable popup listing contacts ([Z]/[T] tag +
label + short address) that copies the chosen address into the caller's
buffer. Kept out of the material layer so the design-system headers stay
free of data/ deps; reserved for Chat "new conversation" later.
- send_tab: shrink the recipient input to make room for the icon button
(ICON_MD_CONTACTS), wire the popup to app->addressBook(). Coexists with the
existing Paste + suggestion affordances.
- i18n: send_contacts_button tooltip.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0b. The address book was buried in Settings behind a modal dialog.
Make it a first-class "Contacts" tab (which will also become the chat
roster), rendered inline in the main content area.
- New NavPage::Contacts (after History; ICON_MD_CONTACTS) +
WalletUiSurface::Contacts. isUiSurfaceAvailable's `default: return true`
shows it in BOTH variants; uiSurfaceNeedsWalletData's default keeps it
usable before wallet data loads. All the touchpoints wired: NavPageSurface,
GetNavIconMD, the app.cpp dispatch case, the app_network.cpp tracePageName
case, and the `contacts` i18n label.
- New src/ui/windows/contacts_tab.{h,cpp}: RenderContactsTab lifts the
toolbar + table + add/edit modal out of address_book_dialog, rendered in a
BeginChild scroll region (peers_tab pattern) instead of an overlay; the
add/edit form stays a modal layered over the tab. Reuses the existing
address_book_* i18n keys and the dialogs.address-book schema.
- Delete address_book_dialog.{h,cpp}; remove its app.cpp render pump and the
dead App::show_address_book_. The Settings "Address Book…" button now
navigates to the tab (setCurrentPage) instead of opening the modal, so the
Tools & Actions grid layout is untouched.
- CMake: swap the dialog sources for contacts_tab.
Behavior-preserving move; search/sort/keyboard/contrast land in 0d. Visual
check pending the per-theme screenshot sweep.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phase 0a of the Contacts/Chat plan. The address book was a file-scoped
singleton (`s_address_book` + `getAddressBook()`) trapped inside
address_book_dialog.cpp, reachable only from that TU. Promote it to an
App-owned member so the upcoming Contacts tab, the Send contact picker,
and a future Chat roster all read one source of truth.
- app.h: add `data::AddressBook address_book_;` + `App::addressBook()`
accessors, next to the other owned data models.
- app.cpp: load it once in App::init() (idempotent; missing file is fine;
purely local, no daemon dependency).
- address_book_dialog.cpp: delete the singleton + getAddressBook(); read
through the App* the dialog already carries (dropping the dead
`(void)app;`). show() is static so it can't reach the App — drop its
per-open reload (the book is authoritative for the app lifetime and
self-saves on mutation). Drop the now-unused <memory> include.
No behavior change; groundwork for the Contacts tab.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Centralise the remaining hardcoded English literals in two otherwise
fully-translated files (explorer_tab: 40 TR calls, shield_dialog: 23) so
they join the i18n system with an English source key + fallback:
- explorer_tab: the three search-error messages (invalid response, hash
not found, not-connected) now use explorer_* keys. Also guards a hash
lookup behind an active daemon connection and disables the block-detail
prev/next nav while a fetch is in flight (both were the reason these
error paths could fire).
- shield_dialog: the operation status/error strings (submitting, submitted,
failed, status, error-checking-status, shield/merge failed) now use
shield_* keys.
- i18n: add the new explorer_* and shield_* English source keys.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- mining_benchmark: when a thread benchmark finishes with no nonzero
hashrate sample (e.g. the pool never reported a rate), don't finish
silently — set a new `inconclusive` flag on ThreadBenchmarkUpdate and
let mining_tab warn. Keeps the state-machine core pure/no-I/O (it is
unit-tested), rather than calling the Notifications singleton from it.
- mining_controls: fold the two byte-identical idle-delay combo blocks
(non-scaling + thread-scaling branches) into one lambda parameterised
by combo id; removes ~30 lines of duplication.
- request_payment: drop the dead s_selected_addr_idx state and write the
address-selected comparisons as std::string == char* consistently.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tighten input handling across several dialogs so bad/edge input can't
produce a doomed request or a confusing display:
- app_security: passphrase strength meter now factors character-class
diversity — an all-one-class string downgrades one tier so "aaaaaaaa"
no longer scores as high as a mixed one.
- block_info: clamp the height field to the chain tip and hide/deny
"Next" at the tip (was only yielding a raw RPC error).
- address_label: trim surrounding whitespace before saving; a
whitespace-only label clears it (mirrors clearing the icon).
- send_tab: re-clamp the amount when a Max send has its fee bumped in the
confirm popup (kept the total within budget) and NUL-terminate the
strncpy'd address/memo when a payment URI overwrites the form.
- settings_page: reject an empty/whitespace-only lite wallet path before
dispatching an unusable open/restore request.
- peers_tab: guard ExtractIP against an empty address.
- transaction_details: disable "View in explorer" when the configured
explorer URL is empty/whitespace so we never open a garbage link.
- app: seed-backup "Skip" now requires a second, deliberate click with a
fund-loss warning before it dismisses.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address a cluster of low-severity robustness nits where an async
callback could be skipped (leaving a spinner spinning forever) or a
synchronous action could be re-fired mid-flight:
- app_network: add catch(...) fallbacks around the importPrivateKey and
submitZSendMany worker lambdas so a non-std throw can't escape the
worker and skip the main-thread callback (stuck "Importing…"/"Sending…").
- export_transactions: re-entrancy guard disabling Export while a write
is in flight.
- bootstrap_download: disable Cancel once clicked so the request is
visibly acknowledged and can't be re-fired before the worker stops.
- network_tab: give clear "already in list" feedback on a duplicate
server (keep the inputs, clear only the stale invalid-URL error) and
disable/relabel Refresh while a probe is in flight.
- key_export: offer Retry from the error branch (falls back to Reveal)
and guard against an empty/malformed address before dispatching.
- receive_tab: only enter the "generating…" state when a dispatch is
actually possible (guards a stuck spinner when disconnected).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Address-transfer dialog closed itself on submit (s_open=false the same frame),
so its in-dialog result screen was dead code. Keep the dialog open on submit:
s_sending drives the button to a disabled "Sending…" state, and the async
callback's result (success txid / error) now shows in the result screen with
its own Close button.
- Settings RPC connection editor was inert AND showed compile-time defaults.
Populate Host/Port/Username/Password from the auto-detected daemon config
(rpc::Connection::autoDetectConfig) and make the fields read-only — the RPC
credentials come from the daemon's DRAGONX.conf, so these now accurately
DISPLAY the live connection instead of pretending to be an editor (which did
nothing). The existing "auto-detected" note now matches the behaviour.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The last four (more involved) robustness items from the audit:
- deleteBlockchainData: post the deleted-item count to the main thread (via an
atomic, since Notifications isn't thread-safe) and show a completion toast
("Blockchain data deleted (N items). Daemon restarting…") — previously the
result was only logged.
- Pool mining: pool start has a connect delay with no feedback; announce
"Starting pool miner — connecting…" on a successful start and "Pool miner
connected and hashing." once the poll confirms it (contained pool_starting_
flag; the shared mining-toggle state machine is untouched).
- Force Quit (shutdown screen): gate it on the status text having STALLED (a
genuine hang) rather than a bare 10s timer — with a 20s hard-ceiling backstop —
and show a state-aware caution naming the stuck step (force-quitting mid daemon
flush risks the chainstate).
- Benchmark: require a confirming second click that first builds candidates to
estimate the duration ("Benchmark takes ~Ns and interrupts mining"), instead
of interrupting mining immediately.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Send: re-validate against LIVE state at the "Confirm & Send" click (connected,
not syncing, amount > 0, total <= available). The confirm dialog persists
across frames, so a balance drop / sync restart / fee bump after Review could
otherwise broadcast a now-invalid transaction; it now shows a clear message
instead of sending.
- Console: a malformed JSON argument ({...}/[...] that fails to parse) was
silently sent to the daemon as a plain string. Now the command fails with a
clear "Argument N is not valid JSON" line instead of being silently mangled.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Send: block Review from a view-only source (no spending key) with a tooltip,
instead of failing at submit; label the memo counter as bytes and warn in
colour once the field hits its cap (Sapling memos are byte-limited).
- Shield: show "No shielded (z) address yet — create one on the Receive tab
first" when the destination combo is empty, instead of an empty dropdown.
- Updater dialogs (xmrig/daemon): suppress the window X during an active
download/verify/extract so closing can't orphan/block on the worker — the
in-dialog Cancel is the way to abort.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
More robustness fixes from the audit (the import-key pattern, lower severity):
- Trim pasted input before use/validation: network add-server URL/label,
lite-wallet key import (+ block empty), validate-address, address-book entry.
- Confirmations for destructive/irreversible actions:
- Address-book Delete now needs a confirming second click (no undo).
- Console `stop` needs a confirming second `stop` (it shuts down the node).
- Wizard "Skip" encryption needs a confirming second click (keys stored
unencrypted).
- Send amount: normalize to 8dp (satoshi precision) on both the DRGX and USD
inputs so digits past 8dp aren't silently dropped between the preview/review
and what's actually sent.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The app-wide "import-key pattern" fixes (missing guards / untrimmed input / no
re-entrancy protection), from the robustness audit:
- Import-key dialog: unify the type indicator and the RPC dispatch on one
classifier (classifyPrivateKey is now prefix-aware — an "SK..." shielded key no
longer misroutes to the transparent RPC), trim manual input (not just Paste),
and gate both the indicator and the Import button on a shared
isRecognizedPrivateKey() so unrecognized/empty input can't be submitted.
- Shield: guard the submit button on connected + !syncing (like Send), with a
disabled tooltip, instead of firing into a raw daemon error.
- Mining: disable the pool Mine button when the payout address is empty
("enter a payout address first"), and trim the pool URL/worker on persist.
- Console: track in-flight RPC commands (atomic counter + busy() override) so the
input is disabled while a command runs instead of piling up on the worker.
- Maintenance (rescan/repair/delete-chain/reinstall-daemon): re-entrancy guard —
bail with "already in progress" instead of launching a duplicate destructive op.
- Bootstrap dialog: re-attach to an in-flight download on reopen instead of
resetting state and orphaning the running worker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the app-wide robustness audit (calibrated to the import-key dialog). These
are the safety-critical fixes; several could cost users funds:
- Backup/export false success (FUND LOSS): exportAllKeys pre-seeded a header, so
a keyless result (the usual case when the wallet is encrypted+locked) still
looked non-empty and backupWallet wrote a private-key-less file and reported
"Backup saved". Now exportAllKeys returns an exported count; backupWallet and
the export-all dialog refuse to write / report success on 0 keys, disclose the
count, flag partial results as INCOMPLETE, and the backup dialog confirms
before overwriting an existing file (+ trims the path).
- Bootstrap: fail CLOSED — refuse to install an unverified multi-GB archive when
no checksum is published (was `return true`), mirroring the xmrig/daemon updaters.
- Restore-from-seed: require a valid BIP39 word count (12/15/18/21/24) with a live
"should be 24 words — you have N" hint instead of accepting any non-empty text.
- Encryption passphrase: detect leading/trailing whitespace and BLOCK with a
warning (not a silent trim, which would change the passphrase and lock the user
out).
- Receive payment QR: emit the canonical `drgx:` scheme with a URL-encoded memo
via a new shared util::buildPaymentUri (the request-payment dialog now routes
through it too, so they can't diverge); the old "dragonx:" + raw memo was
unparseable by the wallet's own scanner.
Also clamps the receive "Recent Received" list to the 4 most recent (companion to
the recent-lists commit).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each pool row showed "<hashrate> N%" with nothing saying the % is the pool fee.
Make it "<hashrate> N% fee" and widen the left auto-balance card (25%/180dp ->
30%/210dp min) so the added text fits.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Lower the zebra-stripe contrast (scanline-line-alpha 4 -> 2; the derived dark
band softens with it) so the alternating rows are subtler.
- Give the input's terminal bar a 1px outline along its own edges (theme-aware),
matching the output panel's glass rim, and a near-white surface on light skins.
- Add a blinking terminal caret at the end of the input when it isn't focused.
- Report a daemon started before the wallet ("no wallet-managed EmbeddedDaemon"
but RPC connected) as "Running" instead of the misleading "no daemon".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The overview "Recent Transactions" and the send tab "Recent Sends" lists showed
every matching transaction in a scroll region. Cap them at the 4 most recent
(state.transactions is sorted newest-first, so a simple head-limit). The receive
"Recent Received" list gets the same clamp in the Tier-1 robustness commit
(same file as the QR fix).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lower-severity polish from the per-skin review:
- Market portfolio ratio bar: was full-saturation Success/Warning at a208 over a
white a10 track — the green read as "neon" on dark skins and the track was
invisible on light skins. Make it theme-aware: muted fills (a165) on dark, a
dark track on light so the bar is defined on white/pastel surfaces.
- Light-skin muted text: bump --on-surface-disabled 0.52 -> 0.62 on light/
color-pop-light/dune/marble/iridescent so secondary text (addresses, category
labels) clears the pastel/gradient backgrounds (analog of the dark-skin bump).
Remaining review nits are the "white-overlay-assumes-dark" track/hover pattern
(a broader separate sweep) and per-skin aesthetic trade-offs; deferred.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address the high-severity, systemic legibility issues found in the per-skin
screenshot review (verified across all 9 skins):
- Status pills (history): "Confirmed" text was 55%-alpha (dim); make it full
opacity, and give status/shield pills a visible tinted fill (a48) + 1px border
(a90) so they stop vanishing on dark-red / near-white / gradient skins.
- Console light theming: light skins now use a near-white terminal surface, and
the log text/JsonBrace colors switch to the dark defaults in light themes (the
schema colors are dark-terminal-authored — honor them only in dark themes) so
text isn't pale-on-white.
- Dark-skin muted text: bump --on-surface-medium 0.85 / --on-surface-disabled
0.58 on dragonx/dark/color-pop-dark/obsidian (obsidian addresses were ~1.1:1).
- Disabled Send button: the disabled fill was hardcoded white (invisible on
light skins) — use a dark overlay in light themes.
- Light-skin inputs: stronger frame fill + border color and a 1px frame border
for light themes so fields (and buttons) have defined boundaries on white/
pastel surfaces.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extend the inputs layer with the two remaining form-field idioms, pixel-identical:
- material::LabeledInputRow(label, labelPos, ...) — horizontal label-beside-input
(Text + SameLine + SetNextItemWidth + InputText). Adopt at the settings RPC
host/port/user/pass rows.
- material::LabeledInputMultiline(label, id, buf, size, flags) — label above a
sized multiline input. Adopt at the address-book notes and request-payment
memo (drops the redundant SetNextItemWidth that InputTextMultiline's explicit
size already governs).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: the labeled single-line form field (a plain
ImGui::Text label above a fixed-width InputText/InputTextWithHint) was
open-coded across dialogs. Add material::LabeledInput(label, id, buf, size,
width=-1, hint=nullptr, flags=0) mirroring that idiom exactly — pixel-identical,
but a single chokepoint so input styling (label typography, frame, spacing) can
later evolve in one place. Returns the input's edited bool.
Adopt at the clean vertical (label-above) single-line sites: address-book
add/edit (label + address), shield from-address, export-all-keys + export-
transactions filename, validate-address input, request-payment label + URI.
Left as-is: horizontal label-beside-input rows (settings RPC host/port/user/
pass use Text + SameLine), multiline (InputTextMultiline), numeric (InputDouble),
combos, and hint-only inputs — none match the vertical single-line idiom.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: the receive address-type filter (All/Z/T) was three
hand-rolled gapped ImGui::Button pills with per-segment PushStyleColor. Replace
with the shared material::SegmentedControl (rounded track + Primary inset-pill
on the active cell + centered caption labels), the same control the market
portfolio editor uses. Keeps the same right-aligned footprint (toggleTotalW)
and drives s_addr_type_filter from the returned clicked index. Verified across
all 9 skins via the screenshot sweep.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Follow-up to c83348a: convert the three mining solo-mode header toggles
(idle-mining, thread-scaling, gpu-aware) from the hand-rolled "draw active
pill + glyph, then hit-test" idiom to material::IconButton using the restBg
(active-pill) path. Each keeps its exact behavior pixel-for-pixel: a circular
Primary-tinted pill when active (alpha 60 idle / 40 scale+gpu), a state-colored
glyph (Primary when on, muted when off), hand cursor + tooltip on hover, and
the idle button's cursor save/restore (savedCur, restored at block end) is
preserved. Completes the clean icon-button adoption; the raw-rect IsRectHovered
sites remain intentionally separate (different hit mechanism).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: ~66 call sites still used raw ImGui::Button /
ImGui::SmallButton instead of the app's canonical TactileButton, so those
buttons missed the standard glass fill + rim + tactile overlay (and the
light-theme flat treatment). Convert 59 plain action-button sites across the
wizard, security dialogs, settings, market/console/explorer tabs, and the
address dialogs to material::TactileButton / TactileSmallButton (drop-in:
same signature/return, args preserved verbatim). Danger buttons keep their
PushStyleColor wrappers — Tactile renders through them then overlays.
Deliberately left raw (not plain buttons): InvisibleButton hit-targets, the
frameless transparent-bg collapsible-header toggles (RPC/Debug), the icon-only
pagination chevrons, and the receive All/Z/T segmented filter — a glass rim
would clash with those intentionally borderless/segmented looks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: three draw patterns were copy-pasted across tabs and
dialogs. Promote each to a material:: helper and adopt at every verbatim site.
Output is pixel-identical (same colors/geometry threaded through as params).
- material::DrawProgressBar / ProgressBar — replaces 3 byte-identical rounded
fill bars in the daemon/xmrig/bootstrap download dialogs.
- material::CopyableTextOverlay — the click-to-copy affordance (hit button +
hand cursor + tooltip + hover underline + clipboard) shared by the peers
best-block hash and the 3 mining stats (difficulty/block/address). Returns
"copied this frame" so callers keep their own toast (no ui-layer dependency).
- material::DrawPill / PillSize — rounded bg + optional border + inset text
badge, shared by the explorer status pill, the market Z/T chip, and the
network official/custom tag.
Divergent one-offs left in place (transactions status pills use schema rounding
around pre-positioned multi-line text; the mining filter-pill is a button bg).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit found two dead, contradictory "how to draw a button"
surfaces with zero call sites:
- src/ui/material/components/buttons.h (353 lines: TextButton/Outlined/Contained/
Button(spec)/IconButton/FAB) — included by 3 mining files but never used.
- ApplyTactile (draw_helpers.h) — a retrofit-tactile-onto-plain-button wrapper,
never called.
Remove the file, the 3 dead includes, and ApplyTactile. TactileButton/StyledButton
remain the canonical button helpers. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the theme sweep review, three overarching light-theme fixes:
- Buttons: bump ImGuiCol_Button light overlays 13/20/28% -> 16/23/30% so the
small/secondary buttons read as clearly as the main ones.
- Dividers + outlines: raise --divider (0.12-0.14 -> 0.20) and --outline
(-> 0.24) across all light skins so section/list dividers are visible on white.
- Ratio/balance bars: deepen the muted --success/--warning greens/ambers in the
light skins that were pale (light, marble, dune) so the shielded/transparent
bars + success text are vivid (color-pop-light + iridescent were already vivid).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the theme screenshot sweep: input fields, dropdowns and amount boxes were
nearly invisible on light themes (Send form especially) — ImGuiCol_FrameBg was
black@4% vs the dark theme's white@7%, so boxes blended into the white surface.
Bump the light-theme FrameBg / hovered / active to 9/14/18% so inputs read as
defined boxes. Affects all light skins.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Organize sweep output into per-tab subfolders: <config>/screenshots/<tab>/<skin>.png
(was one timestamped folder with idx_skin_tab.png names).
- Fixed folder (no timestamp): subsequent sweeps overwrite the existing PNGs in
place instead of creating a new directory each run.
- Add an "Open location" TactileButton next to "Run screenshot sweep" that opens
the screenshots folder via Platform::openFolder(app->screenshotDir()).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Correct the placement: instead of a new "Debug options" button + dialog (and
moving the Verbose logging checkbox), rename the existing collapsible "DEBUG
LOGGING" section to "DEBUG OPTIONS" and put the "Run screenshot sweep" button at
the top of it, above the dragonxd daemon debug= categories. Restore the Verbose
logging checkbox to the wallet row (unchanged). Drop the now-unused
debug_options / debug_options_title i18n keys + the debug_options_open flag.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add a debug tool that cycles every skin across every build-enabled tab and saves a
PNG of each to a timestamped folder under the config dir (screenshots/sweep_<ts>/)
— for gathering visual context on theme-specific UI work.
- App state machine (app_network.cpp): startScreenshotSweep() builds the
skin+enabled-page lists, saves the current skin/page, and steps through them;
updateScreenshotSweep() (top of App::render) pins the page + settles ~4 frames
after each skin/page change (skin switches reload TOML + reset the acrylic
capture, so they need to settle); wantsScreenshotThisFrame()/screenshotSweepPath()
/onScreenshotCaptured() coordinate with main.cpp. Restores the original skin/page
when done; nothing persisted.
- Framebuffer capture (main.cpp): read the finished frame and encode PNG via the
bundled miniz (tdefl_write_image_to_png_file_in_memory_ex). GL reads FBO 0 (RGBA,
bottom-up -> flip); DX11 copies the backbuffer to a staging texture + maps it
(BGRA, top-down -> channel-swap). Alpha forced opaque.
- Settings UI: move the Verbose logging checkbox off the wallet row into a new
"Debug options" button that opens a dialog housing the verbose toggle + a "Run
screenshot sweep" button. New i18n keys.
Both platforms build; no-crash smoke verified.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per the request for a flatter look like the Manage-portfolio modal's plain
buttons, render TactileButton FLAT on light themes: DrawButtonGlassOverlay now
early-returns in light themes with just a subtle defining edge (--rim-light),
skipping the white glass sheen (--glass-fill) and the tactile 3D depth (bright top
edge + the hardcoded bottom shadow that couldn't be removed via TOML).
ImGui::Button still draws the fill/hover/active (the darkened ImGuiCol_Button
overlays), so the button reads as a flat, defined element. Dark themes keep the
raised glass/tactile look. Re-adds the IsLightTheme() luminance helper (early in
the header so the overlay can use it). Applies to all TactileButtons app-wide in
light themes, not just Settings.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The settings-page buttons (TactileButton = ImGui::Button + a glass overlay) looked
faint in light themes: --glass-fill was a 55-62% WHITE wash that paled the button
body, and --rim-light was a 6-10% (sometimes light-colored) edge that was invisible
on light surfaces, so buttons had no defined border. Across all light skins:
- --glass-fill white wash 0.55-0.62 -> 0.20 (button body no longer washed out;
panels use the acrylic blur on capable systems, so only low-spec panel fills are
affected).
- --rim-light -> each skin's on-surface tint @ 0.22 (a defined dark button edge
instead of an invisible/light rim).
- --hover-overlay alpha -> 0.10 (visible hover).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the light-theme modal backing (19e3138, now reverted) with a root-cause
fix: darken the light themes' UI elements for contrast.
- Buttons: the light-theme ImGuiCol_Button overlays were barely-there grey
(5/8/12% black); bump to 13/20/28% so buttons read as buttons on light
surfaces (one edit in ApplyColorThemeToImGui covers all light skins).
- Text: raise --on-surface-medium (60-72% -> 86%) and --on-surface-disabled
(38-40% -> 52%) across the light skins (light, color-pop-light, dune, marble,
iridescent) — the dominant secondary/label text was too faint. Base
--on-surface was already near-black, left as-is.
The active theme is TOML-skin-driven, so the code GetMaterialLightTheme() is not
the live source; edits are in the skin TOMLs + the ImGui-style mapping.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Floating (BlurFloat) modals draw no card, so in a light theme the light content
sits on a light frosted backdrop with almost no separation (washed out — the
Manage-portfolio modal being the clearest case). Add a faint elevated sheet
(translucent Surface) + a defining edge (OnSurface) behind floating content in
LIGHT themes only, gated on a new IsLightTheme() (background luminance) helper.
Dark themes are unchanged (they already read fine). Kept translucent to preserve
the airy floating feel; respects "no dark backdrop in light theme".
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The PIN/passphrase input uses default ImGui framing, which is subtle on the glass
card — when focused there was no clear indication the field is active. Draw an
accent (Primary) ring around the input while it's focused/being edited so it's
obvious the field is ready for typing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Regression from the full-window lock overlay: the full-window ##LockInputBlocker
InvisibleButton (drawn first) shadowed the lock card's widgets (PIN/passphrase
input, Unlock button, mode toggle) that overlap it, so clicks never reached them
(dead) and the app's global "hand cursor on clickable hover" fired for the whole
screen. Mark the blocker SetNextItemAllowOverlap() so the later widgets take
hit-test priority — the exact use case in ImGui's docs (invisible button covering
an area where subsequent items are added). The portfolio avoids this by putting
its content in a child window; the lock screen draws direct, so it needs the flag.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address two GUI-review points:
1. Light themes no longer get a dark modal backdrop: DrawFullWindowBlurBackdrop
now tints toward the theme app background (WithAlpha(Background(), ...)) for
both the opaque base and the frost, so a light theme gets a light frosted
backdrop and a dark theme a dark one. Fixes all blur overlays, not just the
lock screen.
2. The lock screen now blurs the WHOLE window (sidebar included), not just the
content area: renderLockScreen opens a full-viewport borderless overlay window
(##LockOverlay, same pattern as the modal overlays / portfolio, opened from
within ##ContentArea) with an input blocker, instead of drawing in the content
child. Removed the theme-independent dark scrim (contradicted point 1).
Auth logic untouched. Needs GUI re-verify of all auth paths + that the whole
screen (incl. sidebar) obscures on lock and unlock returns cleanly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GUI review (light theme) showed the blurred backdrop is light there, washing out
the (now glass) card. Add a theme-independent dark scrim over the blur so the lock
screen reads as a clearly-dimmed "locked" state and the card stands out in both
light and dark themes — standard lock-screen dimming. Alpha tunable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GUI review showed the lock card was a flat light SurfaceVariant panel that stood
out against the dark glass cards of the other modals. Draw it with the same
GlassPanelSpec (rounding 16, fill 35, border 50) that BeginOverlayDialog uses, so
it renders as the same opaque-dark glass card on the blur backdrop. Visual only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The lock screen no longer reads screens.lock-screen.backdrop-alpha (replaced by
the live-blur backdrop in c7f89e5). Remove the now-dead schema key.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The security DIALOGS (encrypt/decrypt/change-passphrase/remove-encryption, PIN
set/change/remove) already adopted the blur backdrop via the Phase 2 flip (they
use BeginOverlayDialog). This finishes Phase 4 by giving the bespoke lock screen
the same live-blur backdrop over the wallet content — restyle only, auth logic
(PIN/passphrase input, attempt counting, lockout timer) untouched.
The lock screen previously defaulted to backdrop-alpha=0 (wallet fully visible
behind the card); the blur now obscures it — a privacy improvement as well as a
consistency one. Capture-once on lock-open + resize (frame-gap detected via the
shared BlurCaptureStateFor), MarkBlurOverlayDrawn drives the theme-effect
suppression + acrylic re-capture on unlock. The opaque base in
DrawFullWindowBlurBackdrop guarantees the wallet is obscured even if blur is
unavailable (low-spec / acrylic-off / capture failure) — no content leak. UV
mapping is screen-space, so the content-area sub-rect blurs the correct region.
Needs GUI verification of every auth path (PIN/passphrase unlock, lockout).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The two Phase 3 "bespoke overlays" aren't content modals: the send-error is an
in-tab glass banner (already consistent — left as-is), and the shutdown screen is
a teardown screen where a blur backdrop would be semantically wrong (should read
as "closing") + risky on the teardown path. Per that finding, apply minor
consistency polish to the shutdown screen only:
- Share the overlay-scrim tone via a new material::OverlayScrimColor(opacity),
used by both the dialog scrim and the shutdown scrim (was a slightly different
hardcoded 0.06/0.06/0.08 → now the 0.04/0.04/0.06 dialog base).
- "Shutting Down" title → theme Warning() amber (was hardcoded gold).
- Force-Quit confirm destructive button → theme Error() (alpha-varied) instead of
hardcoded reds.
No behavior change; the shutdown scrim stays opaque (no blur).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per the user's selection, convert the large multi-section dialogs to the BlurFloat
style (floating content on the blur, plain heading, no glass card), each KEEPING
its authored width so width-coupled content is untouched:
- Export all keys, Console RPC reference, Explorer block detail
- Updater dialogs: daemon update, xmrig update, bootstrap download (multi-state)
Settings and Address book intentionally kept as cards (the modal Settings *window*
is dead code — show_settings_ is never set; the live Settings surface is the nav
page, not a modal; Address book has a nested edit that reads better contained).
All other confirm/input dialogs stay card-on-blur ("card for small"). Updater
dialogs are multi-state — GUI-check each state (confirm/progress/done/failed).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Convert two clean detail-view dialogs to the BlurFloat style (floating content on
the blur, plain h6 heading, no glass card) — the "float for large" half of the
plan, applied conservatively: keep each dialog's authored card width so its
width-coupled content (absolute SameLine positions, GetWindowWidth math) is
unchanged, and rely on the footer Close + outside-click for dismissal (the plain
heading drops the title-bar close X, matching the portfolio modal). Auto-height
preserved. A representative pair to GUI-review before rolling the treatment out to
the other large dialogs (or reverting if the card-on-blur reads better).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Grep-verified dead, zero live callers (the live paths all go through
BeginOverlayDialog and already got the blur backdrop):
- App::renderAboutDialog (app.cpp/app.h) — dispatch uses ui::RenderAboutDialog.
- src/ui/windows/import_key_dialog.{h,cpp} (ImportKeyDialog class) — live path is
App::renderImportKeyDialog.
- src/ui/windows/backup_wallet_dialog.{h,cpp} (BackupWalletDialog class) — live
path is App::renderBackupDialog.
Drop the two dead files from CMakeLists. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Flip the positional BeginOverlayDialog overload's default to blurBackdrop=true, so
every app dialog (~43 call sites) now renders its card on the live-blur backdrop
instead of the opaque scrim — matching the Manage-Portfolio look. Cards stay
auto-height (small dialogs stay small = "card for small") and render opaque via
the existing sole-consumer fallback (a translucent glass card would thrash the
single-slot blur cache against the radius-64 backdrop). Nested dialogs (address
book edit) already pass a distinct idSuffix, so their blur windows/capture keys
don't collide. A dialog that wants the old scrim can pass a spec with
blurBackdrop=false. Big visual change — needs a GUI sweep; trivially reverted.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The adversarial review found the ModalRenderGuard lagged the old
PortfolioEditorActive() signal by one extra frame on CLOSE (a possible 1-frame
"opaque panels" flash). Latch the overlay's open flag (already available via
spec.p_open) — "drew this frame AND still open after Esc/Close/outside handling" —
instead of just "drew last frame", so the guard drops and the acrylic re-capture
fire on the same frame the overlay closes, matching the old inline behavior on
both edges.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Dogfood the Phase 0 framework: RenderPortfolioEditor now opens via
material::BeginOverlayDialog(BlurFloat) + EndOverlayDialog instead of its own
inline overlay scaffold, and uses the promoted material:: SegmentedControl /
RightAlignX / BeginFadeScrollChild helpers (overlay_scroll.h). Delete the
portfolio's inline backdrop/capture-once state machine + its PfEditState capture
statics + the four local helper copies. App::render's ModalRenderGuard is now
driven by the modal-agnostic AnyBlurOverlayActiveLastFrame() (timing-equivalent),
and LatchBlurOverlayActive() at frame end handles the acrylic re-capture on close.
Framework tweak: floating cards pop the card WindowPadding after BeginChild (so
nested children don't inherit it) and center button labels, keeping the net
style-var count at 2 so EndOverlayDialog is unchanged and GlassCard stays
byte-identical. RenderPortfolioEditor: 357 -> 282 lines. Needs GUI verification
that the portfolio modal is visually/behaviourally unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Refactor BeginOverlayDialog to run through an OverlayDialogSpec + OverlayStyle
(GlassCard vs BlurFloat) with orthogonal flags (blurBackdrop / floatingContent /
plainHeading, fixed vs auto card height). The classic look is now GlassCard with
all flags off; the existing positional overload forwards to it → all ~43 current
dialogs are byte-identical (verified line-by-line). The BlurFloat path — live-blur
backdrop with per-overlay capture-once (frame-gap arming), floating content, plain
h6 heading — is implemented but unused until Phase 1 dogfoods it on the portfolio.
Also replace the unusable open-refcount with a per-frame drawn flag + last-frame
latch that invalidates the acrylic capture on the overlay's close transition.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First step toward unifying all app modals on the Manage-Portfolio visual style.
Add, as shared material:: helpers (additive — no caller yet, no visible change):
- blur-overlay open refcount + 1-frame latch (Push/Pop/AnyBlurOverlayActive[LastFrame],
LatchBlurOverlayActive) so App::render's effect guard can be modal-agnostic;
- capture-frame query (IsCapturingBlurBackdrop) for scroll-fade suppression;
- RightAlignX and SegmentedControl (promoted verbatim from market_tab);
- BeginFadeScrollChild/EndFadeScrollChild in a dedicated overlay_scroll.h (kept
out of the widely-included draw_helpers.h because effects::ScrollFadeShader's GL
headers clash with SDL's in some TUs).
Also fix IsCurrentWindowOverlayDialog to prefix-match "##OverlayScrim" so suffixed
overlay windows are recognized by the modal-aware hover check.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add market_iv_1h/1d/1w/1m and market_updated ("· Updated %s") keys and use them
in the chart interval strip (previously hardcoded "1H"/"1D"/"1W"/"1M") and the
pair-selector attribution line (previously a literal "· Updated %s"). Closes the
audit's i18n gaps in the market tab.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the balance summary (fiat/DRGX/BTC + shielded ratio bar) and the
draggable/resizable custom-group card grid (drag/resize gestures, dot grid,
click-to-edit) out of RenderMarketTab into mktDrawPortfolio(MktCtx); the local
x-coord `cx` renamed `cx0` (ctx param is `cx`). Drop the now-unused
gap/dl/glassSpec/buf locals. RenderMarketTab is now ~150 lines (from 962) — a
thin orchestrator: precompute -> build MktCtx -> hero/chart/pair/portfolio.
Verbatim bodies. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the ~250-line chart block (interval strip + 24h stats + refresh, plotted
curve with grid/area-fill/hi-lo+time labels/hover crosshair+tooltip, empty
state) out of RenderMarketTab into mktDrawPriceChart(MktCtx), recomputing cheap
locals and reading the precomputed series via the ctx. Drop the now-unused
hs/pad locals. Verbatim body. No behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>